branches and one texture
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@@ -9,6 +9,9 @@ func get_icon() -> Texture:
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func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "ANCIENT"
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func get_mutation_name() -> String:
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return tr("ANCIENT")
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@@ -7,6 +7,9 @@ func get_icon() -> Texture:
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func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "PRECOCIOUS"
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func get_mutation_name() -> String:
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return tr("PRECOCIOUS")
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@@ -7,6 +7,9 @@ func get_icon() -> Texture:
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func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "QUALITY"
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func get_mutation_name() -> String:
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return tr("QUALITY")
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@@ -7,6 +7,9 @@ func get_icon() -> Texture:
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func get_base_rarity() -> int:
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return 0
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func get_mutation_id() -> String:
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return "QUICK"
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func get_mutation_name() -> String:
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return tr("QUICK")
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