création du squelette des region modifier, amélioration du tutoriel et mise en place de la run complète avec cinématique d'outro

This commit is contained in:
2026-02-21 20:44:41 +01:00
parent eb48a095de
commit e767e776f2
80 changed files with 415 additions and 201 deletions

View File

@@ -11,12 +11,12 @@ const CHARGE_ICON = preload("res://common/icons/bolt.svg")
@export var region_parameter : RegionParameter = RegionParameter.new() :
set(v):
region_parameter = v
@export var position : int = 0 # Y pos along the planet, 0 to 360
@export var position : float = 0
func _init(
_level : int = 0,
_region_parameter : RegionParameter = RegionParameter.new(),
_position : int = randi_range(0,360),
_position : float = randf_range(0.,1.),
):
level = _level
region_parameter = _region_parameter
@@ -24,7 +24,7 @@ func _init(
position = _position
func card_info() -> CardInfo:
var info = CardInfo.new(region_parameter.name)
var info = CardInfo.new(region_parameter.region_name)
info.important_stat_icon = DANGER_ICON
info.important_stat_text = "%d" % level