création du squelette des region modifier, amélioration du tutoriel et mise en place de la run complète avec cinématique d'outro
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@@ -15,6 +15,9 @@ func _ready():
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GameInfo.game_data.player_data.updated.connect(_on_player_updated)
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GameInfo.game_data.current_region_data.pass_day_ended.connect(_on_region_pass_day_ended)
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%ObjectiveProgressBar.visible = not "tutorial" in GameInfo.game_data.current_region_data.flags
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%SimplePlantPointScore.visible = "tutorial" in GameInfo.game_data.current_region_data.flags
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charge_update(GameInfo.game_data.current_region_data)
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player_update(GameInfo.game_data.player_data, false)
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@@ -22,7 +25,6 @@ func _ready():
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%GiveUpButton.pressed.connect(_on_give_up_pressed)
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score_mirror = GameInfo.game_data.current_region_data.get_score()
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print(score_mirror)
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for p : PlantData in GameInfo.game_data.current_region_data.plants:
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score_by_plant[str(p.random_seed)] = p.get_score()
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@@ -44,10 +46,8 @@ func _on_region_updated(region_data : RegionData):
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if not str(p.random_seed) in score_by_plant:
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score_by_plant[str(p.random_seed)] = 0
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if score > score_by_plant[str(p.random_seed)]:
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print("emit particles for %s" % p.plant_name)
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plant_changing_score(p, score - score_by_plant[str(p.random_seed)])
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elif score < score_by_plant[str(p.random_seed)]:
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print("reduce score for %s" % p.plant_name)
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score_mirror -= score_by_plant[str(p.random_seed)] - score
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score_by_plant[str(p.random_seed)] = score
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# Check for removed plants
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@@ -55,7 +55,6 @@ func _on_region_updated(region_data : RegionData):
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if region_data.plants.find_custom(
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func (p): return str(p.random_seed) == key
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) == -1:
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print("remove plant")
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score_mirror -= score_by_plant[key]
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score_by_plant.erase(key)
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@@ -93,6 +92,11 @@ func score_update(with_animation = true):
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)
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else:
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%ObjectiveProgressBar.set_progress(objective_progression)
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if score_mirror > 1:
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%SimplePlantPointScoreLabel.text = tr("%d_PLANT_POINTS") % score_mirror
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else :
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%SimplePlantPointScoreLabel.text = tr("%d_PLANT_POINT") % score_mirror
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func plant_changing_score(plant_data: PlantData, amount : int):
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if GameInfo.game_data.current_region_data.in_passing_day_animation:
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@@ -136,6 +140,7 @@ func spawn_score_particle(
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await tween.finished
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score_mirror += 1
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AudioManager.play_sfx("PlantPoint")
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sprite_particle.queue_free()
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