ajout du déblocage/évolutions des plantes (#89) et fix divers
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@@ -18,9 +18,10 @@ func get_description() -> String:
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return "Loot " + str(seeds_number) + " random seeds."
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func reward(objective : Objective):
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for i in range(seeds_number):
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objective.terrain.drop_item(
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Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random()),
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objective.global_position,
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REWARD_SEED_RANDOM_DISPLACEMENT_FACTOR
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)
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if len(GameInfo.game_data.unlocked_plant_types):
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for i in range(seeds_number):
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objective.terrain.drop_item(
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Seed.new(GameInfo.game_data.unlocked_plant_types.pick_random()),
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objective.global_position,
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REWARD_SEED_RANDOM_DISPLACEMENT_FACTOR
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)
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