ajout du déblocage/évolutions des plantes (#89) et fix divers
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@@ -23,7 +23,7 @@ func get_energy_used() -> int:
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return 1
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func get_usage_zone_radius() -> int:
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return 30
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return 40
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func get_usage_object_affected(i : InspectableEntity) -> bool:
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return i is Plant
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@@ -137,11 +137,19 @@ static func mutate(parent_mutation : Array[PlantMutation] = []) -> Array[PlantMu
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AddMutation.new()
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]
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if len(parent_mutation):
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possible_mutations.append_array( [
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if (
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len(parent_mutation) > 2
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):
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possible_mutations = [
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UpgradeMutation.new(),
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RemoveMutation.new(),
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])
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]
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elif len(parent_mutation) > 0:
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possible_mutations = [
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AddMutation.new(),
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UpgradeMutation.new(),
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RemoveMutation.new(),
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]
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var chosen_mutation = possible_mutations.pick_random()
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@@ -159,10 +167,10 @@ class DontMutate extends MutationPossibility:
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class AddMutation extends MutationPossibility:
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func mutate(parent_mutation : Array[PlantMutation] = [])-> Array[PlantMutation]:
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var new_mutations = parent_mutation.duplicate_deep()
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var mut = PlantMutation.random_mutation()
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var mut = PlantMutation.random_mutation(parent_mutation)
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if mut:
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var existing_mut_id = new_mutations.find_custom(func(m:PlantMutation): m.get_mutation_name() == mut.get_mutation_name())
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var existing_mut_id = new_mutations.find_custom(func(m:PlantMutation): return m.get_mutation_name() == mut.get_mutation_name())
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if existing_mut_id >= 0:
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new_mutations[existing_mut_id].level += 1
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