ajout du déblocage/évolutions des plantes (#89) et fix divers
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@@ -4,28 +4,11 @@ class_name UndergroundLoot
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const AREA_WIDTH = 20
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const LOOTED_ITEM_RANDOM_RANGE = 50
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const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
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@export var loot : Array[Item]
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@onready var sprite_object: Node2D = generate_sprite()
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@onready var collision_shape: CollisionShape2D = generate_collision_shape()
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func _init(_loot : Array[Item] = []):
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loot = _loot
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default_info_desc = "Contain some random seeds. [b]Dig it with a shovel.[/b]"
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@export var item_number : int = 1
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func pointer_text() -> String:
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return "Buried Loot"
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func generate_sprite() -> Node2D:
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var object = SPRITE_SCENE.instantiate()
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add_child(object)
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return object
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func generate_collision_shape() -> CollisionShape2D:
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var collision = CollisionShape2D.new()
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var shape = CircleShape2D.new()
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@@ -36,8 +19,19 @@ func generate_collision_shape() -> CollisionShape2D:
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return collision
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func generate_loot() -> Array[Item]:
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var seeds : Array[Item] = []
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if len(GameInfo.game_data.unlocked_plant_types):
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seeds.append(
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Seed.new(
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GameInfo.game_data.unlocked_plant_types.pick_random()
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)
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)
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return seeds
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func dig():
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for item in loot:
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for item in generate_loot():
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planet.drop_item(item, global_position, LOOTED_ITEM_RANDOM_RANGE)
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queue_free()
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@@ -1,11 +1,15 @@
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extends EntityData
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class_name UndergroundLootData
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@export var loot : Array[Item]
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const SCENE = preload("res://entities/underground_loot/underground_loot.tscn")
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@export var item_number : int
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func _init(e : UndergroundLoot):
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position = e.global_position
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loot = e.loot
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position = e.global_position
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item_number = e.item_number
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func load() -> Entity:
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return UndergroundLoot.new(loot)
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var loot : UndergroundLoot = (SCENE.instantiate() as UndergroundLoot)
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loot.item_number = item_number
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return loot
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