gros dev pre proto

* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
This commit is contained in:
2025-10-31 13:52:45 +01:00
parent ceae7af589
commit ed7a8bcb6e
167 changed files with 2665 additions and 1201 deletions

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@@ -1,7 +1,7 @@
extends Machine
class_name SolarPanel
var charged : bool = false : set = set_charged
var charged : bool = false
var recharge_days : int = 0
func get_days_to_recharge(l : int = level) -> int:
@@ -25,13 +25,18 @@ func _pass_day():
if recharge_days >= get_days_to_recharge():
set_charged(true)
func set_charged(_charged = true):
func set_charged(_charged = true, with_anim : bool = true):
charged = _charged
recharge_days = 0
if charged:
%AnimationPlayer.play("charged")
else :
%AnimationPlayer.play_backwards("charged")
if with_anim:
if charged:
%AnimationPlayer.play("charged")
else :
%AnimationPlayer.play_backwards("charged")
await %AnimationPlayer.animation_finished
%Flair.modulate = Color.WHITE if charged else Color.TRANSPARENT
%Pannels.modulate = Color.WHITE if charged else Color("6c6c6c")
func setup_machine_sprite():
# %Base.self_modulate = Machine.get_level_color(level)
@@ -47,3 +52,6 @@ func interact(p : Player) -> bool:
p.recharge(get_energy_production())
set_charged(false)
return true
func save() -> EntityData:
return SolarPanelData.new(self)

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@@ -0,0 +1,19 @@
extends MachineData
class_name SolarPanelData
@export var charged : bool = false
@export var recharge_days : int = 0
func _init(m : SolarPanel):
position = m.global_position
level = m.level
type = m.type
charged = m.charged
recharge_days = m.recharge_days
func load() -> Entity:
var sp = Machine.instantiate_machine(type, level) as SolarPanel
sp.set_charged(charged, false)
sp.recharge_days = recharge_days
return sp

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@@ -0,0 +1 @@
uid://dv1tok0civrpp