gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
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entities/interactables/truck/compost/scripts/reward.gd
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19
entities/interactables/truck/compost/scripts/reward.gd
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extends Resource
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class_name Reward
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var seed_needed : int = 1
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func _init(_seed_needed : int):
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seed_needed = _seed_needed
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func reward(_p: Player):
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pass
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func get_seed_needed() -> int:
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return seed_needed
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func desc() -> String:
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return ""
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func icon() -> Texture:
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return null
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