gros dev pre proto

* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
This commit is contained in:
2025-10-31 13:52:45 +01:00
parent ceae7af589
commit ed7a8bcb6e
167 changed files with 2665 additions and 1201 deletions

View File

@@ -2,10 +2,6 @@
extends Resource
class_name PlantEffect
const HARVEST_EFFECT_ICON = preload("res://common/icons/shovel.svg")
const MATURE_EFFECT_ICON = preload("res://common/icons/chevrons-up.svg")
const CYCLIC_EFFECT_ICON = preload("res://common/icons/rotate-rectangle.svg")
@export var level : int
func _init(_level : int = 1):
@@ -22,67 +18,17 @@ func get_effect_description() -> String:
func effect(plant):
printerr("Classe abstraite PlantEffect appelée")
static func get_framed_info_from_effects(
effects : Array[PlantEffect],
trigger_text = "",
trigger_icon: Texture = null
) -> Array[Inspector.FramedInfo]:
if len(effects) == 0 : return []
var desc = "%s %s" % [PlantEffect.get_framed_info_effect_name(effects[0]), effects[0].get_effect_description()]
for i in range(1, len(effects)):
if effects[i]:
desc += "\n%s %s" % [PlantEffect.get_framed_info_effect_name(effects[i]), effects[i].get_effect_description()]
return [Inspector.FramedInfo.new(
trigger_text,
desc,
trigger_icon
)]
static func get_framed_info_effect_name(e : PlantEffect):
func get_styled_effect_name():
var levels_bbcode = [
"[color=#ffffff][b]%s[/b][/color]",
"[color=#FFBE0B][b]%s %d[/b][/color]",
"[color=#FB5607][b]%s %d[/b][/color]",
"[color=#3A86FF][b]%s %d[/b][/color]",
"[color=#8338EC][b]%s %d[/b][/color]",
"[color=#FF006E][b]%s %d[/b][/color]",
"[rainbow][b]%s %d[/b][/rainbow]"
"[color=#2364AA]%s[/color]",
"[color=#25C147]%s %d[/color]",
"[color=#8B2DFF]%s %d[/color]",
"[color=#FF006E]%s %d[/color]",
"[color=#FFA617]%s %d[/color]",
"[rainbow]%s %d[/rainbow]"
]
if e.level == 1:
return levels_bbcode[0] % e.get_effect_name()
if level == 1:
return levels_bbcode[0] % get_effect_name()
else :
return levels_bbcode[min(e.level - 1, len(levels_bbcode) - 1)] % [e.get_effect_name(), e.level]
static func get_framed_info_from_all_trigger_effects(
mature_effects : Array[PlantEffect],
harvest_effects : Array[PlantEffect],
cyclic_effects : Array[PlantEffect],
) -> Array[Inspector.FramedInfo] :
var framed_infos : Array[Inspector.FramedInfo] = []
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
mature_effects,
"On maturation",
MATURE_EFFECT_ICON
)
)
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
harvest_effects,
"When harvested",
HARVEST_EFFECT_ICON
)
)
framed_infos.append_array(
PlantEffect.get_framed_info_from_effects(
cyclic_effects,
"Each days",
CYCLIC_EFFECT_ICON
)
)
return framed_infos
return levels_bbcode[min(level - 1, len(levels_bbcode) - 1)] % [get_effect_name(), level]