gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
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@@ -13,8 +13,10 @@ func get_mutation_name() -> String:
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func get_mutation_description() -> String:
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return "When mature, add [b]%d[/b] to the score for each plant of the same species around, but score become 0 if none is around." % level
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func mutate_score(plant : Plant, score) -> int:
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if plant.state != Plant.State.MATURE:
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func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int:
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if plant.influence_zone == null:
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return score
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if plant_state != Plant.State.MATURE:
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return score
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var plant_count = 0
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