gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
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@@ -2,23 +2,25 @@ extends PlantMutation
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class_name ErmitMutation
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func get_icon() -> Texture:
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return preload("res://common/icons/seedling-off.svg")
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return preload("res://common/icons/seedling-off.svg")
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func get_base_rarity() -> int:
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return 0
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return 0
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func get_mutation_name() -> String:
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return "Ermit"
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return "Ermit"
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func get_mutation_description() -> String:
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return "Multiply the score by [b]%d[/b] if no plant is near, but set it to 0 otherwise." % get_score_multiplier()
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return "Multiply the score by [b]%d[/b] if no plant is near, but set it to 0 otherwise." % get_score_multiplier()
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func get_score_multiplier():
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return level + 1
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return level + 1
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func mutate_score(plant : Plant, score) -> int:
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for area in plant.influence_zone.get_overlapping_areas():
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if area is Plant and area != plant:
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return 0
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func mutate_score(_plant_state : Plant.State, plant : Plant, score) -> int:
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if plant.influence_zone == null:
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return score
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for area in plant.influence_zone.get_overlapping_areas():
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if area is Plant and area != plant:
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return 0
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return score * get_score_multiplier()
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return score * get_score_multiplier()
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