gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
This commit is contained in:
42
entities/player/inventory/scripts/items/blueprint.gd
Normal file
42
entities/player/inventory/scripts/items/blueprint.gd
Normal file
@@ -0,0 +1,42 @@
|
||||
extends Item
|
||||
class_name Blueprint
|
||||
|
||||
@export var machine_type: MachineType
|
||||
@export var machine_level: int = 1
|
||||
|
||||
func _init(_machine_type : MachineType = null, _machine_level : int = 1):
|
||||
machine_type = _machine_type
|
||||
machine_level = _machine_level
|
||||
|
||||
func get_item_name() -> String:
|
||||
if machine_type:
|
||||
return machine_type.name
|
||||
return ""
|
||||
|
||||
func get_description() -> String:
|
||||
if machine_type:
|
||||
return machine_type.description
|
||||
return ""
|
||||
|
||||
func get_icon() -> Texture2D:
|
||||
return preload("res://common/icons/cube-3d-sphere.svg")
|
||||
|
||||
func use_text() -> String:
|
||||
if machine_type:
|
||||
return "Build " + machine_type.name
|
||||
return ""
|
||||
|
||||
func is_one_time_use():
|
||||
return true
|
||||
|
||||
func can_use(player : Player, zone : Player.ActionZone) -> bool:
|
||||
return player.terrain is Planet
|
||||
|
||||
func use(player : Player, zone : Player.ActionZone) -> bool:
|
||||
if machine_type and machine_level and player.planet:
|
||||
player.planet.add_entity(
|
||||
Machine.instantiate_machine(machine_type, machine_level),
|
||||
zone.get_global_position()
|
||||
)
|
||||
return true
|
||||
return false
|
||||
Reference in New Issue
Block a user