gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
This commit is contained in:
19
entities/player/inventory/scripts/items/knife.gd
Normal file
19
entities/player/inventory/scripts/items/knife.gd
Normal file
@@ -0,0 +1,19 @@
|
||||
extends Fork
|
||||
class_name Knife
|
||||
|
||||
const KNIFE_ZONE_RADIUS = 10
|
||||
|
||||
func get_item_name() -> String:
|
||||
return "Knife"
|
||||
|
||||
func get_description() -> String:
|
||||
return "Use it to harvest mature plants. Do not cost energy."
|
||||
|
||||
func get_energy_used() -> int:
|
||||
return 0
|
||||
|
||||
func get_icon() -> Texture2D:
|
||||
return preload("res://common/icons/slice.svg")
|
||||
|
||||
func get_usage_zone_radius() -> int:
|
||||
return KNIFE_ZONE_RADIUS
|
||||
Reference in New Issue
Block a user