gros dev pre proto
* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police * Ajout d'un semblant d'exploration * Ajout de la sauvegarde des entités * Restructuration mineure de l'arborescence * Fix divers et réécriture des textes
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21
entities/player/inventory/scripts/items/trowel.gd
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21
entities/player/inventory/scripts/items/trowel.gd
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extends Fork
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class_name Trowel
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const TROWEL_ZONE_RADIUS = 50
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func get_item_name() -> String:
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return "Trowel"
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func get_description() -> String:
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return "Use it to harvest mature plants, can get a [b]bonus seed[/b] from each plant."
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func get_icon() -> Texture2D:
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return preload("res://common/icons/trowel.svg")
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func get_usage_zone_radius() -> int:
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return TROWEL_ZONE_RADIUS
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func harvest(p : Plant, player: Player):
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ProduceSeedsEffect.new(1).effect(p)
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player.play_sfx("harvest")
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p.harvest()
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