gros dev pre proto

* Changement de l'UI, ajouts de l'inspecteur par carte et changement de police
* Ajout d'un semblant d'exploration
* Ajout de la sauvegarde des entités
* Restructuration mineure de l'arborescence
* Fix divers et réécriture des textes
This commit is contained in:
2025-10-31 13:52:45 +01:00
parent ceae7af589
commit ed7a8bcb6e
167 changed files with 2665 additions and 1201 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=3 uid="uid://12nak7amd1uq"]
[gd_scene load_steps=29 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/game/scripts/game_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
@@ -6,7 +6,6 @@
[ext_resource type="PackedScene" uid="uid://fnv0qhkh40mv" path="res://gui/game/announce/announce.tscn" id="4_h6540"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://common/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/title_label_settings.tres" id="4_ujg5r"]
[ext_resource type="PackedScene" uid="uid://d3lff5fui1k0c" path="res://gui/game/inspector/inspector.tscn" id="6_dr1y2"]
[ext_resource type="Texture2D" uid="uid://bt3g5bmar0icf" path="res://common/icons/growth.svg" id="7_id0t5"]
[ext_resource type="Texture2D" uid="uid://b5cuxgisrsfgt" path="res://common/icons/player-pause.svg" id="9_2wykm"]
[ext_resource type="PackedScene" uid="uid://clicjf8ts51h8" path="res://gui/game/inventory_gui/inventory_gui.tscn" id="9_id0t5"]
@@ -322,7 +321,7 @@ stretch_mode = 5
unique_name_in_owner = true
layout_mode = 2
theme = ExtResource("2_nq5i2")
text = "0/3"
text = "X/X"
label_settings = ExtResource("4_ujg5r")
horizontal_alignment = 1
vertical_alignment = 1
@@ -389,13 +388,6 @@ layout_mode = 2
size_flags_horizontal = 4
size_flags_vertical = 8
[node name="Inspector" parent="MarginContainer" instance=ExtResource("6_dr1y2")]
unique_name_in_owner = true
custom_minimum_size = Vector2(250, 0)
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
[node name="PassDayFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
layout_mode = 1