@@ -7,40 +7,40 @@ signal inventory_changed(inventory: Inventory)
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@export var max_items: int = 1
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func add_item(item: Item):
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if items.size() < max_items:
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items.append(item)
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emit_signal("inventory_changed", self)
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return true
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else:
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return false
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if items.size() < max_items:
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items.append(item)
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emit_signal("inventory_changed", self)
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return true
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else:
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return false
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func add_items(items_to_add: Array[Item], fillup: bool = false):
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if fillup:
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var has_changed := false
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for i in min(items_to_add.size(), max_items - items.size()):
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items.append(items_to_add[i])
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has_changed = true
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if has_changed:
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emit_signal("inventory_changed", self)
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return has_changed
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elif !fillup && items.size() + items_to_add.size() < max_items:
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items.append_array(items_to_add)
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emit_signal("inventory_changed", self)
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return true
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if fillup:
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var has_changed := false
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for i in min(items_to_add.size(), max_items - items.size()):
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items.append(items_to_add[i])
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has_changed = true
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if has_changed:
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emit_signal("inventory_changed", self)
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return has_changed
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elif !fillup && items.size() + items_to_add.size() < max_items:
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items.append_array(items_to_add)
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emit_signal("inventory_changed", self)
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return true
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func lenght() -> int:
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return len(items)
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return len(items)
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func get_item(ind: int = 0):
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return items[ind]
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return items[ind]
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func pop_item(ind: int = 0):
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var item_removed: Item = items.pop_at(ind)
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emit_signal("inventory_changed", self)
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return item_removed
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var item_removed: Item = items.pop_at(ind)
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emit_signal("inventory_changed", self)
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return item_removed
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func swap_items(item_to_add: Item, ind_to_get: int = 0):
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var item_to_get := items[ind_to_get]
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items[ind_to_get] = item_to_add
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emit_signal("inventory_changed", self)
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return item_to_get
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var item_to_get := items[ind_to_get]
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items[ind_to_get] = item_to_add
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emit_signal("inventory_changed", self)
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return item_to_get
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@@ -5,8 +5,11 @@ class_name Item
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@export var description: String
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@export var icon: Texture2D
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func can_use() -> bool:
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func is_one_time_use():
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return false
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func use() -> bool:
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func can_use(_player : Player) -> bool:
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return false
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func use(_player : Player) -> bool:
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return false
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@@ -1,11 +1,25 @@
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@tool
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extends Item
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class_name SeedItem
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@export var plant_type: PlantType
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@export var plant_type: PlantType :
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set(v):
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plant_type = v
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if plant_type:
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name = plant_type.name
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description = plant_type.description
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icon = plant_type.seed_texture
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func _init():
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if plant_type:
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if plant_type.name:
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name = plant_type.name
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if plant_type.seed_texture:
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icon = plant_type.seed_texture
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func _init(_plant_type : PlantType = null):
|
||||
plant_type = _plant_type
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func is_one_time_use():
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return true
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||||
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||||
func can_use(player : Player) -> bool:
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||||
return not player.planet.is_there_contamination(player.global_position)
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func use(player : Player) -> bool:
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||||
if not can_use(player):
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||||
return false
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return player.planet.plant(plant_type, player.global_position)
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||||
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||||
Reference in New Issue
Block a user