#15 #23 developpement de la classe SeedItem

This commit is contained in:
2025-08-19 09:08:42 +02:00
parent 0afb93454e
commit f5be43767a
17 changed files with 226 additions and 125 deletions

View File

@@ -1,8 +1,36 @@
[gd_scene load_steps=6 format=3 uid="uid://bcj812ox8xv2t"]
[gd_scene load_steps=7 format=3 uid="uid://bcj812ox8xv2t"]
[ext_resource type="Texture2D" uid="uid://bf6nw4onkhavr" path="res://common/inventory/assets/icons/shovel.svg" id="1_7u8ru"]
[ext_resource type="Script" uid="uid://reliyx2pg7kf" path="res://entities/interactables/item_object/script/item_object_sprite.gd" id="1_wing4"]
[ext_resource type="Texture2D" uid="uid://bo3o2qf3i20ke" path="res://common/inventory/assets/icons/scuba-diving-tank.svg" id="2_ng3e4"]
[ext_resource type="Texture2D" uid="uid://c1eiu5ag7lcp8" path="res://entities/interactables/item_object/assets/sprites/shadow.svg" id="2_ng201"]
[sub_resource type="Animation" id="Animation_wing4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Shadow:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.875, 0.875)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Icon:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_ng201"]
resource_name = "default"
length = 2.0
@@ -10,77 +38,26 @@ loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/path = NodePath("Shadow:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, -5), Vector2(0, 0)]
"values": [Vector2(0.875, 0.875), Vector2(0.7, 0.7), Vector2(0.875, 0.875)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Shadow:position")
tracks/1/path = NodePath("Icon:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 1, 2),
"times": PackedFloat32Array(0, 1, 2.06667),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 23), Vector2(0, 28), Vector2(0, 23)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Shadow:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 1, 2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.875, 0.875), Vector2(0.7, 0.7), Vector2(0.875, 0.875)]
}
[sub_resource type="Animation" id="Animation_wing4"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Shadow:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 23)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Shadow:scale")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.875, 0.875)]
"values": [Vector2(0, 0), Vector2(0, -8), Vector2(0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ng3e4"]
@@ -89,8 +66,11 @@ _data = {
&"default": SubResource("Animation_ng201")
}
[node name="ItemObjectSprite" type="Sprite2D"]
texture = ExtResource("1_7u8ru")
[node name="ItemObjectSprite" type="Node2D"]
script = ExtResource("1_wing4")
[node name="Icon" type="Sprite2D" parent="."]
texture = ExtResource("2_ng3e4")
[node name="Shadow" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0.227451)

View File

@@ -2,15 +2,16 @@ extends Interactable
class_name ItemObject
const ITEM_AREA_WIDTH = 10
const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@export var item : Item :
set(_item):
item = _item
if sprite:
sprite.texture = item.icon
if object_sprite:
object_sprite.apply_texture_to_sprite(item.icon, ITEM_SPRITE_SIZE)
@onready var sprite : Sprite2D = generate_sprite()
@onready var object_sprite : ItemObjectSprite = generate_sprite()
func _init(_item = null):
if _item:
@@ -39,10 +40,13 @@ func pickup_animation(player : Player):
queue_free()
)
func generate_sprite() -> Sprite2D:
var s = SPRITE_SCENE.instantiate() as Sprite2D
add_child(s)
func generate_sprite() -> ItemObjectSprite:
var spriteNode = SPRITE_SCENE.instantiate() as ItemObjectSprite
add_child(spriteNode)
s.texture = item.icon
spriteNode.apply_texture_to_sprite(
item.icon,
ITEM_SPRITE_SIZE
)
return s
return spriteNode

View File

@@ -0,0 +1,11 @@
extends Node2D
class_name ItemObjectSprite
@onready var iconSprite = $Icon
func apply_texture_to_sprite(texture, item_sprite_size = 50.):
iconSprite.texture = texture
iconSprite.scale = Vector2(
1./(texture.get_width()/item_sprite_size),
1./(texture.get_height()/item_sprite_size)
)

View File

@@ -0,0 +1 @@
uid://reliyx2pg7kf