@@ -0,0 +1,11 @@
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extends Node2D
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class_name ItemObjectSprite
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@onready var iconSprite = $Icon
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func apply_texture_to_sprite(texture, item_sprite_size = 50.):
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iconSprite.texture = texture
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iconSprite.scale = Vector2(
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1./(texture.get_width()/item_sprite_size),
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1./(texture.get_height()/item_sprite_size)
|
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)
|
||||
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