refonte de l'inventaire en 3D et nettoyage des prints

This commit is contained in:
2026-02-23 00:07:04 +01:00
parent 925bf4465c
commit fa21b3a558
41 changed files with 472 additions and 611 deletions

View File

@@ -45,7 +45,6 @@ func _on_change_scene(scene : Scene):
var region_level = GameInfo.game_data.current_region_data.region_level
var first_phase = REGION_FIRST_PHASE[region_level % len(REGION_FIRST_PHASE)]
var loop_phase = REGION_LOOP_PHASE[region_level % len(REGION_LOOP_PHASE)]
print(first_phase)
play_music_alone(first_phase)
queue_music(loop_phase, first_phase)
"COCKPIT":
@@ -336,7 +335,6 @@ class AudioLaunch extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Launching %s" % [parent_node.name, player_name])
var player = manager.get_player_from_node(player_name,parent_node)
if player and not player in current_players:
manager.start_player(player, from_random_time, fade_time)
@@ -359,7 +357,6 @@ class AudioStop extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Stopping %s" % [parent_node.name, player_name])
var player = manager.get_player_from_node(player_name,parent_node)
if player and player in current_players:
manager.stop_player(player, fade_time)
@@ -379,7 +376,6 @@ class AudioStopAll extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%s Stopping All" % parent_node.name)
for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node)
if player:
@@ -402,7 +398,6 @@ class AudioChangeVolumeAll extends AudioAction:
parent_node : Node,
current_players : Array[String]
) -> Array[String]:
print("%d Change volume all" % parent_node.name)
for player_name in current_players:
var player := manager.get_player_from_node(player_name,parent_node)
if player: