refonte de l'inventaire en 3D et nettoyage des prints

This commit is contained in:
2026-02-23 00:07:04 +01:00
parent 925bf4465c
commit fa21b3a558
41 changed files with 472 additions and 611 deletions

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://d3apfwbqsg5ha"
path="res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.ctex"
path.s3tc="res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://entities/plants/assets/sprites/maias/mature.png"
dest_files=["res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.ctex"]
dest_files=["res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View File

@@ -3,19 +3,20 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://4mh1w1f4q2sa"
path="res://.godot/imported/mature.png-3ebeca7244c928b51a02f8a43277f4d4.ctex"
path.s3tc="res://.godot/imported/mature.png-3ebeca7244c928b51a02f8a43277f4d4.s3tc.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://entities/plants/assets/sprites/pili/mature.png"
dest_files=["res://.godot/imported/mature.png-3ebeca7244c928b51a02f8a43277f4d4.ctex"]
dest_files=["res://.godot/imported/mature.png-3ebeca7244c928b51a02f8a43277f4d4.s3tc.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

View File

@@ -8,7 +8,6 @@ func _ready():
func generate_plants():
for i in n_plants_to_generate:
print("Generate plant")
var plant_position := Vector2(i * space_between_plants, 0)
var plant_data: PlantData = PlantData.new(plant_position)
plant_data.day = plant_data.get_growing_time()

View File

@@ -20,7 +20,6 @@ class_name PlantPartScene
func load_resource():
var destination := "res://entities/plants/resources/plant_parts/" + part_name + ".tres"
print("Loading: ", part_name, " at: ", destination)
var plant_part = ResourceLoader.load(destination)
if plant_part is PlantPart:
root.position = plant_part.root
@@ -66,7 +65,6 @@ func load_resource():
func save_as_resource():
var destination := "res://entities/plants/resources/plant_parts/" + part_name + ".tres"
print("Saving: ", part_name, " at: ", destination)
var attaches_vec2: Array[Vector2]
for attach in attaches.get_children():
attaches_vec2.append(attach.position)