Dev 0.2.0
* Equilibrage de la difficulté (suite) * Correction du timing des dialogues de Demeter * Dev de la base astra (avec les logs) * Fix de bug de duplication d'objets * Fix de la mutation ancien * Ajout d'une mention de la propagation des mutations dans le tuto
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@@ -4,16 +4,16 @@ class_name Radio
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@onready var log_screen : LogScreen = %LogScreen
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var radio_log : StoryStep.Log = null : set = set_radio_log
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var unread := true : set = set_unread
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var unread := false : set = set_unread
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func _ready():
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var story_step := GameInfo.game_data.progression_data.get_story_step()
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if len(story_step.get_logs()):
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radio_log = story_step.get_logs().pick_random()
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if radio_log:
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unread = not radio_log.key in GameInfo.game_data.logs_read
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if unread :
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available = true
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else:
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hide()
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