Dev 0.2.0
* Equilibrage de la difficulté (suite) * Correction du timing des dialogues de Demeter * Dev de la base astra (avec les logs) * Fix de bug de duplication d'objets * Fix de la mutation ancien * Ajout d'une mention de la propagation des mutations dans le tuto
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@@ -7,6 +7,7 @@ const HOLDING_ITEM_SPRITE_SIZE = 20.
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const TURN_ANIMATION_MINIMUM_THRESHOLD = 0.2
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const SPEED = 350
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const JUST_DROPPED_ITEM_UPDATE_INTERVAL = 1.
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const TAKE_ITEM_INTERVAL = .3
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const LOW_SIGNAL_ALERT_DISTANCE = 500
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const BACKROOM_DISTANCE = 4000
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@@ -46,6 +47,7 @@ var show_low_signal : bool = false :
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var just_dropped_item_objects : Array = []
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var last_just_dropped_item_objects_updated := 0.
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var last_instruction_done := 0.
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var last_seed_taken := 0.
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var elapsed_time := 0.
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var backrooms_loaded := false
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@@ -165,7 +167,9 @@ func update_just_dropped_item_objects():
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func take_surrounding_seeds():
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var overlapping_areas = (%InteractArea2D as Area2D).get_overlapping_areas()
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if not data.inventory.is_full():
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if (
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not data.inventory.is_full()
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):
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for area in overlapping_areas:
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if (
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area is ItemObject
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