Dev 0.2.0

* Equilibrage de la difficulté (suite)
* Correction du timing des dialogues de Demeter
* Dev de la base astra (avec les logs)
* Fix de bug de duplication d'objets
* Fix de la mutation ancien
* Ajout d'une mention de la propagation des mutations dans le tuto
This commit is contained in:
2026-07-25 20:09:54 +02:00
parent 3ff6d68371
commit ffe6f50ba6
64 changed files with 633 additions and 126 deletions
+5 -1
View File
@@ -7,6 +7,7 @@ const HOLDING_ITEM_SPRITE_SIZE = 20.
const TURN_ANIMATION_MINIMUM_THRESHOLD = 0.2
const SPEED = 350
const JUST_DROPPED_ITEM_UPDATE_INTERVAL = 1.
const TAKE_ITEM_INTERVAL = .3
const LOW_SIGNAL_ALERT_DISTANCE = 500
const BACKROOM_DISTANCE = 4000
@@ -46,6 +47,7 @@ var show_low_signal : bool = false :
var just_dropped_item_objects : Array = []
var last_just_dropped_item_objects_updated := 0.
var last_instruction_done := 0.
var last_seed_taken := 0.
var elapsed_time := 0.
var backrooms_loaded := false
@@ -165,7 +167,9 @@ func update_just_dropped_item_objects():
func take_surrounding_seeds():
var overlapping_areas = (%InteractArea2D as Area2D).get_overlapping_areas()
if not data.inventory.is_full():
if (
not data.inventory.is_full()
):
for area in overlapping_areas:
if (
area is ItemObject