Dev 0.2.0
* Equilibrage de la difficulté (suite) * Correction du timing des dialogues de Demeter * Dev de la base astra (avec les logs) * Fix de bug de duplication d'objets * Fix de la mutation ancien * Ajout d'une mention de la propagation des mutations dans le tuto
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@@ -3,19 +3,20 @@
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://k2smk66py4uq"
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path="res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.ctex"
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path.s3tc="res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.s3tc.ctex"
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metadata={
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"vram_texture": false
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://stages/terrain/region/assets/textures/moss_biome/moss_particle.png"
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dest_files=["res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.ctex"]
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dest_files=["res://.godot/imported/moss_particle.png-5ac5ac284abd73e64071d175c4b8d609.s3tc.ctex"]
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[params]
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compress/mode=0
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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@@ -23,7 +24,7 @@ compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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@@ -37,4 +38,4 @@ process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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detect_3d/compress_to=0
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@@ -1,7 +1,7 @@
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extends Sprite2D
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class_name PlantGrid
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const GRID_SHIFT : int = roundi(Region.TILE_SIZE / 2.)
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const GRID_SHIFT : int = roundi(Region.TILE_SIZE / 3.)
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const GRID_SIZE : int = Region.TILE_SIZE
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const POINT_RADIUS : int = 5
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const POINT_COLOR : Color = Color.WHITE
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