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No commits in common. "00c7e9bc4cf20cab98be34ca524c35c1792ff4f2" and "a531843208c7770cf5b3f075a1f0b75281b582b3" have entirely different histories.
00c7e9bc4c
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a531843208
@ -1,12 +1,7 @@
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extends Resource
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extends Resource
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class_name GameData
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class_name GameData
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signal current_planet_data_updated(p : PlanetData)
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@export var current_planet_data : PlanetData
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@export var current_planet_data : PlanetData :
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set(v):
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current_planet_data = v
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current_planet_data_updated.emit(v)
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@export var unlocked_plant_types_path : Array[PlantType] = [
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@export var unlocked_plant_types_path : Array[PlantType] = [
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preload("res://entities/plants/resources/plant_types/champ.tres"),
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preload("res://entities/plants/resources/plant_types/champ.tres"),
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@ -1,19 +1,13 @@
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extends Resource
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extends Resource
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class_name PlanetData
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class_name PlanetData
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signal quota_number_updated(quota : int)
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signal contamination_updated(decontamination_surface : float)
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 400.
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 400.
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 100.
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const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 100.
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const DEFAULT_BASE_SIZE = Vector2(2000,2000)
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const DEFAULT_BASE_SIZE = Vector2(2000,2000)
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@export var base_size : Vector2 = Vector2(2000,2000)
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@export var base_size : Vector2 = Vector2(2000,2000)
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@export var contamination : TerrainData
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@export var contamination : TerrainData
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@export var quota_number : int = 0 :
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@export var quota_number : int = 0
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set(v):
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quota_number = v
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quota_number_updated.emit(v)
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func _init(_base_size : Vector2 = DEFAULT_BASE_SIZE):
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func _init(_base_size : Vector2 = DEFAULT_BASE_SIZE):
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base_size = _base_size
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base_size = _base_size
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@ -23,7 +17,6 @@ func _init(_base_size : Vector2 = DEFAULT_BASE_SIZE):
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DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE,
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DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE,
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base_size/2
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base_size/2
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)
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)
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contamination_updated.emit(get_decontamination_surface())
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func impact_contamination(position : Vector2, impact_radius : float, to_value : float = 1.):
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func impact_contamination(position : Vector2, impact_radius : float, to_value : float = 1.):
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@ -32,7 +25,6 @@ func impact_contamination(position : Vector2, impact_radius : float, to_value :
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impact_radius,
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impact_radius,
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to_value
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to_value
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)
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)
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contamination_updated.emit(get_decontamination_surface())
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func is_in_base(point):
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func is_in_base(point):
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return (
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return (
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@ -1,12 +1,7 @@
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extends Node
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extends Node
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signal game_data_updated(g : GameData)
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var game_data : GameData
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var game_data : GameData :
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set(v):
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game_data = v
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game_data_updated.emit(v)
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func _init():
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func _init():
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if not game_data:
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if not game_data:
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game_data = GameData.new()
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game_data = GameData.new()
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@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/forest_phase_1.ogg-08213a81a42ba2cf4c67c1bfac
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[params]
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[params]
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loop=true
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loop=false
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loop_offset=0
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loop_offset=0
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bpm=0
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bpm=0
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beat_count=0
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beat_count=0
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Binary file not shown.
@ -1,19 +0,0 @@
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[remap]
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://bqwiaek5b5q00"
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path="res://.godot/imported/forest_phase_2.ogg-b312ca5fea9e7b3157a9ab7a4cb99dc9.oggvorbisstr"
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[deps]
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source_file="res://common/music/assets/forest_phase_2.ogg"
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dest_files=["res://.godot/imported/forest_phase_2.ogg-b312ca5fea9e7b3157a9ab7a4cb99dc9.oggvorbisstr"]
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[params]
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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bar_beats=4
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@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/vent.ogg-ae488051619e48b592cdcb0ef4467441.ogg
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[params]
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[params]
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loop=true
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loop=false
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loop_offset=0
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loop_offset=0
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bpm=0
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bpm=0
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beat_count=0
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beat_count=0
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@ -1,25 +1,17 @@
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[gd_scene load_steps=5 format=3 uid="uid://b6hscxcrj065q"]
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[gd_scene load_steps=3 format=3 uid="uid://b6hscxcrj065q"]
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[ext_resource type="Script" uid="uid://2p5d6vogtn82" path="res://common/music/scripts/music.gd" id="1_ji160"]
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[ext_resource type="AudioStream" uid="uid://diyefcv8tqa3r" path="res://common/music/assets/forest_phase_1.ogg" id="1_stre8"]
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[ext_resource type="AudioStream" uid="uid://diyefcv8tqa3r" path="res://common/music/assets/forest_phase_1.ogg" id="1_stre8"]
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[ext_resource type="AudioStream" uid="uid://bqwiaek5b5q00" path="res://common/music/assets/forest_phase_2.ogg" id="2_ji160"]
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[ext_resource type="AudioStream" uid="uid://d1fyd5o331360" path="res://common/music/assets/vent.ogg" id="2_n52pk"]
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[ext_resource type="AudioStream" uid="uid://d1fyd5o331360" path="res://common/music/assets/vent.ogg" id="2_n52pk"]
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[node name="Music" type="Node" node_paths=PackedStringArray("decontamination_musics")]
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[node name="Music" type="Node"]
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process_mode = 3
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process_mode = 3
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script = ExtResource("1_ji160")
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decontamination_musics = [NodePath("ForestPhase1"), NodePath("ForestPhase2")]
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decontamination_musics_levels = Array[float]([0.0, 30.0])
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[node name="ForestPhase1" type="AudioStreamPlayer" parent="."]
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[node name="AudioStreamPlayer_music" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("1_stre8")
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stream = ExtResource("1_stre8")
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volume_db = -10.0
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autoplay = true
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parameters/looping = false
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[node name="ForestPhase2" type="AudioStreamPlayer" parent="."]
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[node name="AudioStreamPlayer2_ambient" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_ji160")
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volume_db = -10.0
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[node name="Wind" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("2_n52pk")
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stream = ExtResource("2_n52pk")
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autoplay = true
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autoplay = true
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parameters/looping = false
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parameters/looping = false
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@ -1,63 +0,0 @@
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extends Node
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@export var default_fade_time = 1.0
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@export var decontamination_musics : Array[AudioStreamPlayer]
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@export var decontamination_musics_levels : Array[float]
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@onready var playing_music = null : set = play_music
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func _ready():
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GameInfo.game_data.current_planet_data_updated.connect(_on_current_planet_data_updated)
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func _on_current_planet_data_updated(planet_data : PlanetData):
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if planet_data:
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planet_data.contamination_updated.connect(_on_contamination_updated)
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if len(decontamination_musics):
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play_music(decontamination_musics[0])
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func _on_contamination_updated(decontamination_surface : float):
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var actual_level = 0
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if len(decontamination_musics_levels) and len(decontamination_musics):
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for level in range(1, len(decontamination_musics_levels)):
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if decontamination_surface > decontamination_musics_levels[level]:
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actual_level = level
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print(actual_level)
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if len(decontamination_musics) > actual_level:
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play_music(decontamination_musics[actual_level])
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func stop_music():
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play_music(null)
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func play_music(music : AudioStreamPlayer):
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if playing_music != null:
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if playing_music != music:
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if playing_music:
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await audio_fade(playing_music, false).finished
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if music:
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music.play()
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elif music != null and music != playing_music:
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music.play()
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playing_music = music
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func audio_fade(music : AudioStreamPlayer, fade_in = true, fade_time = default_fade_time) -> Tween:
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var fade_tween : Tween = get_tree().create_tween()
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var music_default_volume = music.volume_db
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var target_volume = music_default_volume if fade_in else -80.
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if fade_in:
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music.volume_db = -80.
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music.play()
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fade_tween.tween_property(music, "volume_db", target_volume, fade_time)
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if not fade_in:
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fade_tween.finished.connect(
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func():
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music.stop()
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music.volume_db = music_default_volume
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)
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return fade_tween
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@ -1 +0,0 @@
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uid://2p5d6vogtn82
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@ -111,11 +111,11 @@ pitch_scale = 1.5
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[node name="AudioStreamPlayer_pick_up" type="AudioStreamPlayer" parent="Audio"]
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[node name="AudioStreamPlayer_pick_up" type="AudioStreamPlayer" parent="Audio"]
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stream = SubResource("AudioStreamRandomizer_24ehl")
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stream = SubResource("AudioStreamRandomizer_24ehl")
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volume_db = -25.0
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volume_db = -15.0
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[node name="AudioStreamPlayer_movement" type="AudioStreamPlayer" parent="Audio"]
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[node name="AudioStreamPlayer_movement" type="AudioStreamPlayer" parent="Audio"]
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stream = SubResource("AudioStreamRandomizer_bwdx1")
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stream = SubResource("AudioStreamRandomizer_bwdx1")
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volume_db = -80.0
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volume_db = -20.0
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[node name="AudioStreamPlayer_drop" type="AudioStreamPlayer" parent="Audio"]
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[node name="AudioStreamPlayer_drop" type="AudioStreamPlayer" parent="Audio"]
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stream = SubResource("AudioStreamRandomizer_yqrof")
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stream = SubResource("AudioStreamRandomizer_yqrof")
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Binary file not shown.
@ -1,24 +0,0 @@
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[remap]
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importer="wav"
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type="AudioStreamWAV"
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uid="uid://6bud8chekm8v"
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path="res://.godot/imported/alarm.wav-4982454a388199bced4344e009ba7c4b.sample"
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[deps]
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source_file="res://stages/terrain/planet/assets/sounds/alarm.wav"
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dest_files=["res://.godot/imported/alarm.wav-4982454a388199bced4344e009ba7c4b.sample"]
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[params]
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force/8_bit=false
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force/mono=false
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force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=2
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Block a user