Compare commits
2 Commits
2109b5184e
...
eb48a095de
| Author | SHA1 | Date | |
|---|---|---|---|
| eb48a095de | |||
| 7254ca1ce3 |
@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/ambiance_phase_1.ogg-3c486442fa41b06071c54c0c
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||||
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||||
[params]
|
||||
|
||||
loop=false
|
||||
loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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||||
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||||
@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/ambiance_phase_2.ogg-a28969a5c2d756a0073623a6
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[params]
|
||||
|
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loop=false
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loop=true
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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||||
|
||||
@@ -13,7 +13,7 @@ dest_files=["res://.godot/imported/ambiance_phase_3.ogg-66c917f6ee1dc2ac31474ae7
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[params]
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loop=true
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loop_offset=0
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bpm=0
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loop_offset=0.0
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bpm=0.0
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beat_count=0
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bar_beats=4
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@@ -2,7 +2,7 @@
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importer="oggvorbisstr"
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type="AudioStreamOggVorbis"
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uid="uid://dadg6o6dl2k6t"
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uid="uid://bmwaw1yb8hucf"
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path="res://.godot/imported/ship_music.ogg-a35a322e3a6a4adafae0f2adcaf21247.oggvorbisstr"
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[deps]
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||||
@@ -12,14 +12,8 @@ dest_files=["res://.godot/imported/ship_music.ogg-a35a322e3a6a4adafae0f2adcaf212
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[params]
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||||
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<<<<<<< HEAD
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||||
loop=true
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loop_offset=0.0
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bpm=0.0
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||||
=======
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loop=false
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loop_offset=0
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bpm=0
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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beat_count=0
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bar_beats=4
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/forest_phase_1.ogg-6fd2e255642e47e98a5560b5a2
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[params]
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||||
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loop=false
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/forest_phase_2.ogg-1497e4a80f7f2adb0670888710
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[params]
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||||
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loop=false
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/mines_phase_1.ogg-992232f16d175421a148ea48885
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[params]
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loop=false
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -12,7 +12,7 @@ dest_files=["res://.godot/imported/mines_phase_2.ogg-f9104b757c31bcfc711d0517d98
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[params]
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loop=false
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loop=true
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loop_offset=0
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bpm=0
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beat_count=0
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@@ -5,30 +5,17 @@
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[ext_resource type="AudioStream" uid="uid://bm0tdi6bd2e65" path="res://common/audio_manager/assets/ambiance/niveau/ambiance_phase_2.ogg" id="3_7uv4r"]
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[ext_resource type="AudioStream" uid="uid://b1hut6lc1jevh" path="res://common/audio_manager/assets/morceaux/niveau/mines_phase_2.ogg" id="4_2fduo"]
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[ext_resource type="AudioStream" uid="uid://dftxjfdqgsbd3" path="res://common/audio_manager/assets/ambiance/niveau/ambiance_phase_3.ogg" id="4_tuvql"]
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<<<<<<< HEAD
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[ext_resource type="AudioStream" uid="uid://dyv128cll6e15" path="res://common/audio_manager/assets/ambiance/astra/ambiance_astra.ogg" id="5_8204s"]
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[ext_resource type="AudioStream" uid="uid://dcbuhtc085q2x" path="res://common/audio_manager/assets/morceaux/niveau/mines_phase_1.ogg" id="5_ajci6"]
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[ext_resource type="AudioStream" uid="uid://cwu71o0sl2vto" path="res://common/audio_manager/assets/ambiance/dialogues/ambiance_Demeter.ogg" id="6_8204s"]
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[ext_resource type="AudioStream" uid="uid://ca8n3mvauex0w" path="res://common/audio_manager/assets/ambiance/borea/ambiance_borea.ogg" id="7_spekb"]
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[ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/menu/main_menu.ogg" id="7_tuvql"]
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[ext_resource type="AudioStream" uid="uid://dadg6o6dl2k6t" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"]
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[ext_resource type="AudioStream" uid="uid://bmwaw1yb8hucf" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"]
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[ext_resource type="AudioStream" uid="uid://dsphn6dbbd55a" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_1.ogg" id="9_am7i4"]
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=======
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[ext_resource type="AudioStream" uid="uid://dcbuhtc085q2x" path="res://common/audio_manager/assets/morceaux/niveau/mines_phase_1.ogg" id="5_ajci6"]
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[ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/menu/main_menu.ogg" id="7_tuvql"]
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[ext_resource type="AudioStream" uid="uid://dadg6o6dl2k6t" path="res://common/audio_manager/assets/ambiance/vaisseau/ship_music.ogg" id="8_tuvql"]
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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[ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://common/audio_manager/assets/sfx/dig/dig_1.wav" id="9_gv65y"]
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[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="10_n7o7n"]
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[ext_resource type="AudioStream" uid="uid://ccimypx71o4g6" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="10_tq535"]
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[ext_resource type="AudioStream" uid="uid://kqbqhwhkv7o3" path="res://common/audio_manager/assets/morceaux/niveau/mines_waiting.ogg" id="11_ngi21"]
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[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="11_wtvls"]
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[ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"]
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<<<<<<< HEAD
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[ext_resource type="AudioStream" uid="uid://cjbpfnlwcpjh0" path="res://common/audio_manager/assets/morceaux/niveau/forest_waiting.ogg" id="12_xmumj"]
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=======
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[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="12_ajci6"]
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"]
|
||||
[ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"]
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[ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"]
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@@ -39,7 +26,6 @@
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[ext_resource type="AudioStream" uid="uid://cqa0gvgpoa7pd" path="res://common/audio_manager/assets/sfx/pick_up/pick_up_2.wav" id="21_dk5s6"]
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[ext_resource type="AudioStream" uid="uid://d1cpi438ep0ys" path="res://common/audio_manager/assets/sfx/announce/annnounce.wav" id="22_btfwx"]
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[ext_resource type="AudioStream" uid="uid://ccq04ahrwr3bv" path="res://common/audio_manager/assets/sfx/alarm/alarm.wav" id="23_fwu3w"]
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<<<<<<< HEAD
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||||
[ext_resource type="AudioStream" uid="uid://b4jx8rflw7dss" path="res://common/audio_manager/assets/sfx/phone/phone_ringing_Astra.wav" id="27_0rjel"]
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[ext_resource type="AudioStream" uid="uid://ocm1dkkhv7ls" path="res://common/audio_manager/assets/sfx/phone/phone_ringing.wav" id="28_3dfjn"]
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||||
[ext_resource type="AudioStream" uid="uid://8juy5ev3rdfh" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_1.wav" id="29_ngi21"]
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@@ -50,13 +36,8 @@
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[ext_resource type="AudioStream" uid="uid://b8etbfvikq7pm" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_6.wav" id="34_em3o8"]
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[ext_resource type="AudioStream" uid="uid://cad0erjq0us08" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_7.wav" id="35_rk2e0"]
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||||
[ext_resource type="AudioStream" uid="uid://c6pl2fjg558j3" path="res://common/audio_manager/assets/sfx/plant_points/plant_point_8.wav" id="36_4sa2t"]
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||||
[ext_resource type="AudioStream" uid="uid://b6lb4kwk7vmr" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.ogg" id="37_3dfjn"]
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||||
=======
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||||
[ext_resource type="AudioStream" uid="uid://ctfaxvblcg5lc" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_1.wav" id="24_tq535"]
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||||
[ext_resource type="AudioStream" uid="uid://c1dnklmka2ccn" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_2.wav" id="25_ywn7s"]
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[ext_resource type="AudioStream" uid="uid://dd1uu6dd6sloe" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_3.wav" id="26_xhon7"]
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[ext_resource type="AudioStream" uid="uid://eq7wufwnolto" path="res://common/audio_manager/assets/sfx/pickaxe/pickaxe_4.wav" id="27_3jg6d"]
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
|
||||
[ext_resource type="AudioStream" uid="uid://6id31r7o6trc" path="res://common/audio_manager/assets/sfx/ship_reveal/jingle_vaisseau.wav" id="37_3dfjn"]
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||||
[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="41_iaiio"]
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[sub_resource type="AudioStreamPlaylist" id="AudioStreamPlaylist_8204s"]
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stream_count = 3
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@@ -68,24 +49,12 @@ stream_2 = ExtResource("4_tuvql")
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stream_count = 6
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stream_0 = ExtResource("5_ajci6")
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stream_1 = ExtResource("4_2fduo")
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||||
<<<<<<< HEAD
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||||
stream_2 = ExtResource("11_ngi21")
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stream_3 = ExtResource("9_am7i4")
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stream_4 = ExtResource("10_tq535")
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stream_5 = ExtResource("12_xmumj")
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=======
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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|
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_kfbah"]
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streams_count = 3
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stream_0/stream = ExtResource("9_gv65y")
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stream_1/stream = ExtResource("10_n7o7n")
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stream_2/stream = ExtResource("11_wtvls")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_8204s"]
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random_pitch = 1.0594631
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streams_count = 1
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stream_0/stream = ExtResource("12_ajci6")
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"]
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random_pitch = 1.2
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@@ -107,7 +76,6 @@ streams_count = 2
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stream_0/stream = ExtResource("20_pu6t4")
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stream_1/stream = ExtResource("21_dk5s6")
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<<<<<<< HEAD
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_qog4c"]
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random_pitch = 1.2599211
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streams_count = 8
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@@ -119,15 +87,6 @@ stream_4/stream = ExtResource("33_w2elg")
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stream_5/stream = ExtResource("34_em3o8")
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stream_6/stream = ExtResource("35_rk2e0")
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stream_7/stream = ExtResource("36_4sa2t")
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=======
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_dhq5t"]
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random_pitch = 1.0594631
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streams_count = 4
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stream_0/stream = ExtResource("24_tq535")
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stream_1/stream = ExtResource("25_ywn7s")
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stream_2/stream = ExtResource("26_xhon7")
|
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stream_3/stream = ExtResource("27_3jg6d")
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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[node name="AudioManager" type="Node" unique_id=1871137180]
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process_mode = 3
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@@ -139,7 +98,6 @@ unique_name_in_owner = true
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[node name="Exterior" type="AudioStreamPlayer" parent="Ambiance" unique_id=1405716780]
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unique_name_in_owner = true
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stream = SubResource("AudioStreamPlaylist_8204s")
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<<<<<<< HEAD
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[node name="Astra" type="AudioStreamPlayer" parent="Ambiance" unique_id=1244577212]
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unique_name_in_owner = true
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@@ -152,8 +110,6 @@ stream = ExtResource("6_8204s")
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[node name="Borea" type="AudioStreamPlayer" parent="Ambiance" unique_id=1857904648]
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unique_name_in_owner = true
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stream = ExtResource("7_spekb")
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=======
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>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
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[node name="Musics" type="Node" parent="." unique_id=1450527710]
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unique_name_in_owner = true
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@@ -178,9 +134,6 @@ unique_name_in_owner = true
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[node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600]
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stream = SubResource("AudioStreamRandomizer_kfbah")
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[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=641246368]
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stream = SubResource("AudioStreamRandomizer_8204s")
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|
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[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
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stream = SubResource("AudioStreamRandomizer_1w04j")
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@@ -198,7 +151,6 @@ volume_db = 8.627
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[node name="Alarm" type="AudioStreamPlayer" parent="Sfx" unique_id=689347925]
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stream = ExtResource("23_fwu3w")
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<<<<<<< HEAD
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[node name="Astra_phone_call" type="AudioStreamPlayer" parent="Sfx" unique_id=721344636]
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stream = ExtResource("27_0rjel")
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@@ -211,7 +163,7 @@ stream = SubResource("AudioStreamRandomizer_qog4c")
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[node name="Ship_reveal" type="AudioStreamPlayer" parent="Sfx" unique_id=1121632306]
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stream = ExtResource("37_3dfjn")
|
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volume_db = -10.0
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=======
|
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[node name="Pickaxe" type="AudioStreamPlayer" parent="Sfx" unique_id=996309145]
|
||||
stream = SubResource("AudioStreamRandomizer_dhq5t")
|
||||
>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
|
||||
|
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[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=335682989]
|
||||
stream = ExtResource("41_iaiio")
|
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volume_db = -10.0
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||||
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||||
@@ -79,22 +79,34 @@ func _on_change_scene(scene : Scene):
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match scene.scene_id:
|
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"TITLE":
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play_music("Title", false, 0.0)
|
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"INTRO":
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stop_music()
|
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"REGION":
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play_music("Region", true)
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play_ambiance("Exterior", true)
|
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play_ambiance("Exterior")
|
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"COCKPIT":
|
||||
play_music("Ship")
|
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"ASTRA":
|
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stop_music()
|
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play_ambiance("Astra")
|
||||
"GARAGE":
|
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stop_music()
|
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"BOREA":
|
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stop_music()
|
||||
play_ambiance("Borea")
|
||||
|
||||
func _on_timeline_started():
|
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var timeline_name = Dialogic.current_timeline.resource_path.split("/")[-1].trim_suffix(".dtl")
|
||||
play_ambiance()
|
||||
stop_ambiance()
|
||||
|
||||
match timeline_name:
|
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"demeter_astra_failed":
|
||||
play_ambiance("Demeter")
|
||||
"demeter_ship_presentation":
|
||||
play_ambiance("Demeter")
|
||||
"demeter_intro":
|
||||
play_ambiance("Demeter")
|
||||
"demeter_introV2":
|
||||
play_ambiance("Demeter")
|
||||
"demeter_midrun":
|
||||
"demeter_post_tutorial":
|
||||
play_ambiance("Demeter")
|
||||
"demeter_outro":
|
||||
play_ambiance("Demeter")
|
||||
@@ -187,6 +199,7 @@ func reset_volume(player : AudioStreamPlayer):
|
||||
player.volume_db = get_volume(player)
|
||||
|
||||
func play_sfx(sfx_name : String):
|
||||
print(sfx_name)
|
||||
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
|
||||
if player:
|
||||
player.play()
|
||||
|
||||
@@ -1,38 +1,38 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
[wait time="1.5"]
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Hi ![pause=0.5] Phew, I thought no one would reply...[pause=0.5] Is this [b][color=#FFA617]Orchid[/color][/b] ?[pause=0.5] You may not be familiar with this name, but if you look in your memory you should see it... #id:30
|
||||
- Uh... Who is this ? #id:31
|
||||
demeter: Oh sorry ! Your memory is quite new, you might be lost... Unfortunately, I cannot see you for now, I'm very far on this planet. #id:32
|
||||
- Where am I ? #id:33
|
||||
demeter: Don't worry, you are in a subterranean base, but soon you will join the surface. #id:34
|
||||
- Wait... Who am I ? #id:35
|
||||
demeter: Mmmh great question. I rebuilt your system but I do not know the details of your hardware... Maybe we'll find out ! #id:36
|
||||
demeter: I'm happy that you're finally awake ! To be honest I wasn't sure to make you work, your body is quite old... #id:37
|
||||
- So you are my creator ? #id:38
|
||||
demeter: Sort of ! I mean I didn't build your body, I just borrowed it, but I build your intelligence ! But please be forgiving, if it's not perfect, I'm not good in that field ! #id:39
|
||||
- Why did you awaken me ? #id:3a
|
||||
demeter: To be honest, I don't really know exactly... I mean there are a lot of reasons, but I'll tell you more later. #id:3b
|
||||
- What are you ? #id:3c
|
||||
demeter: I'm like you... I mean like all the remaining moving things on this planet, robots, artificial intelligences, machines... My creators had many names to call us. #id:3d
|
||||
demeter: Ok, no more question for now, listen to me carefully. #id:3e
|
||||
demeter: Long time ago, this planet was full of life. Plants where thriving on mountains, seas and plains. #id:3f
|
||||
demeter: Now, this world is a wasteland. You'll see it quickly outside this building. I won't dwell on this subject; you'll soon know enough about it. #id:40
|
||||
demeter: The thing is something happened, a year ago... The [b][color=#FFA617]Talion[/color][/b], a special material that give birth to new forms of life when shattered, reappeared. Now we can start all over again and create a planet full of life. #id:41
|
||||
demeter: But first things first, for your mission, you'll have to understand how this is working, and how to use the [b][color=#FFA617]Talion[/color][/b] to plant seeds. #id:42
|
||||
demeter: [b]Just remember the following[/b] #id:43
|
||||
label explanations #id:44
|
||||
demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b][color=#FFA617]fertile zone[/color][/b], created by the return of the Talion. This is in this zone and only there where you can plant. #id:45
|
||||
demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b][color=#FFA617]Talion veins[/color][/b] . #id:46
|
||||
demeter: Each time you use a tool or plant a seed, you'll spend an [b][color=#FFA617]energy[/color][/b]. When your out of it, you can just go recharge on the [b][color=#FFA617]recharge station[/color][/b] you'll find near the entrance. #id:47
|
||||
demeter: [b]Each time you recharge, time will pass[/b]. One day in fact (yes, you don't have a good battery), and the plants will grow ! #id:48
|
||||
demeter: To complete your first training, obtain enough [b][color=#FFA617]plant points[/color][/b]. Each plant give one or more [b][color=#FFA617]plant points[/color][/b] when mature. #id:49
|
||||
demeter: And yes, I almost forgot ! Some plants gain [b][color=#FFA617]mutations[/color][/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting existing plants, and gain better ones ! #id:4a
|
||||
- Ok, thats' a lot of info, can you repeat ? #id:4b
|
||||
Ok, listen carefully. #id:4c
|
||||
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory. #id:1f
|
||||
- Uh... Who are you ? #id:20
|
||||
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me. #id:21
|
||||
- Where am I ? #id:22
|
||||
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon. #id:23
|
||||
- Wait ! Who am I ? #id:24
|
||||
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out ! #id:25
|
||||
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance. #id:26
|
||||
- Did you create me ? #id:27
|
||||
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create. #id:28
|
||||
- Why did you awake me ? #id:29
|
||||
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later. #id:2a
|
||||
- What are you ? #id:2b
|
||||
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles. #id:2c
|
||||
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully. #id:2d
|
||||
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains. #id:2e
|
||||
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base. #id:2f
|
||||
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared. #id:30
|
||||
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life. #id:31
|
||||
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds. #id:32
|
||||
demeter: [b]Just remember the following[/b] #id:33
|
||||
label explanations #id:34
|
||||
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone. #id:35
|
||||
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]. #id:36
|
||||
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base. #id:37
|
||||
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow ! #id:38
|
||||
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature. #id:39
|
||||
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one. #id:3a
|
||||
- That's a lot of informations, can you repeat ? #id:3b
|
||||
demeter: Ok,[pause=0.2] listen carefully. #id:3c
|
||||
jump explanations
|
||||
- And I have to go now ? #id:4d
|
||||
- Ok but wait I have more questions ! #id:4e
|
||||
demeter: Sorry, we'll speak after this ! I'll send you an elevator ! #id:4f
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
- Ok, now I have more questions ! #id:3d
|
||||
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] ! #id:3e
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
@@ -1,38 +0,0 @@
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
|
||||
join demeter center [animation="Bounce In" length="1.0"]
|
||||
demeter: Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory.
|
||||
- Uh... Who are you ?
|
||||
demeter: Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me.
|
||||
- Where am I ?
|
||||
demeter: Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon.
|
||||
- Wait ! Who am I ?
|
||||
demeter: Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out !
|
||||
demeter: I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance.
|
||||
- Did you create me ?
|
||||
demeter: Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create.
|
||||
- Why did you awake me ?
|
||||
demeter: To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later.
|
||||
- What are you ?
|
||||
demeter: I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles.
|
||||
demeter: Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully.
|
||||
demeter: A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains.
|
||||
demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base.
|
||||
demeter: Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared.
|
||||
demeter: With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life.
|
||||
demeter: But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds.
|
||||
demeter: [b]Just remember the following[/b]
|
||||
label explanations
|
||||
demeter: When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone.
|
||||
demeter: Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color].
|
||||
demeter: Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base.
|
||||
demeter: Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow !
|
||||
demeter: To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature.
|
||||
demeter: Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one.
|
||||
- That's a lot of informations, can you repeat ?
|
||||
demeter: Ok,[pause=0.2] listen carefully.
|
||||
jump explanations
|
||||
- Ok, now I have more questions !
|
||||
demeter: Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] !
|
||||
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
|
||||
[wait time="2.0"]
|
||||
[end_timeline]
|
||||
@@ -1 +0,0 @@
|
||||
uid://bx75vjharvxvf
|
||||
@@ -1 +1 @@
|
||||
demeter: Welcome to the [color=#E30022]Borea Base[/color] [color=#FFA617]{orchidName}[/color],[pause=0.2] it is the first step of your journey on this planet. #id:50
|
||||
demeter: Welcome to the [color=#E30022]Borea Base[/color] [color=#FFA617]{orchidName}[/color],[pause=0.2] it is the first step of your journey on this planet. #id:50
|
||||
@@ -1,40 +1,18 @@
|
||||
<<<<<<< HEAD
|
||||
[i]Void.[/i]
|
||||
[i]Void again.[/i]
|
||||
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat.
|
||||
label suite_dialogue
|
||||
- Check components | [if {frame} == "false"] [else="hide"]
|
||||
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable.
|
||||
set {components} = "true"
|
||||
[i]Void.[/i] #id:3f
|
||||
[i]Void again.[/i] #id:40
|
||||
[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat. #id:41
|
||||
label suite_dialogue #id:42
|
||||
- Check components #id:43
|
||||
Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable. #id:44
|
||||
jump suite_dialogue
|
||||
- Check streams | [if {streams} == "false"] [else="hide"]
|
||||
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected.
|
||||
set {streams} = "true"
|
||||
- Check streams #id:45
|
||||
A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected. #id:46
|
||||
jump suite_dialogue
|
||||
- Check memory | [if {memory} == "false"] [else="hide"]
|
||||
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that.
|
||||
set {memory} = "true"
|
||||
- Check memory #id:47
|
||||
Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that. #id:48
|
||||
jump suite_dialogue
|
||||
- Wake up
|
||||
Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now.
|
||||
audio "res://common/audio_manager/assets/sfx/respawn/respawn.wav"
|
||||
Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see.
|
||||
[end_timeline]
|
||||
=======
|
||||
[i]Black.[/i] #id:7a
|
||||
[i]Black Again.[/i] #id:7b
|
||||
[i]Suddenly, [rainbow]a spark[/rainbow]. [pause=0.5]A thousand of connections blows up as a firework scene. A massive amount of data to treat. #id:7c
|
||||
label discover #id:7d
|
||||
- Discover actions #id:7e
|
||||
While exploring available drivers, new possibility become available.[pause=0.5] Three propellers. Small models, only suitable for low altitude movement.[pause=0.5] A robotic arm. Multipurpose, and retractable. #id:7f
|
||||
jump discover
|
||||
- Discover streams #id:80
|
||||
A continuous stream of data flow, unwatched. This stream look like... [pause=0.5] a video.[pause=0.5] Dark colored pixels pass.[pause=0.5] An other stream show a flat wave.[pause=0.5] No sound or radio signals detected. #id:81
|
||||
jump discover
|
||||
- Discover memory #id:82
|
||||
Several disks are available, and the most part are empty.[pause=0.5] The full ones seems to contain the system that is currently analyzing the code of the system that is currently analyzing the code of[pause=0.5].[pause=0.5].[pause=0.5]. Mmmh, infinite recursion...[pause=0.5] Better avoid that. #id:83
|
||||
jump discover
|
||||
- Wake up #id:84
|
||||
One last info is to oversee \: serial number and system name.[pause=0.5] Strange...[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5]System name is... [pause=0.5] [b]Orchid[/b]. That will be enough for now... #id:85
|
||||
Starting engines, fans, and daemons, let's see what is to see. #id:86
|
||||
>>>>>>> 65645d976a98b5bfd030770764e72893cb8d9ccd
|
||||
- Wake up #id:49
|
||||
Overseeing \\: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now. #id:4a
|
||||
audio "res://common/audio_manager/assets/sfx/respawn/respawn.wav"
|
||||
Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see. #id:4b
|
||||
[end_timeline]
|
||||
@@ -78,7 +78,7 @@ func score_update(with_animation = true):
|
||||
var objective_progression : float
|
||||
if GameInfo.game_data.current_region_data.state == RegionData.State.SUCCEEDED:
|
||||
objective_progression = 1.
|
||||
%ObjectiveProgressBar.text = tr("FILLED")
|
||||
%ObjectiveProgressBar.text = tr("FULL")
|
||||
else:
|
||||
var objective = GameInfo.game_data.current_region_data.objective
|
||||
objective_progression = (float(score_mirror) / max(float(objective), 1))
|
||||
|
||||
@@ -293,12 +293,10 @@ vertical_alignment = 1
|
||||
|
||||
[node name="Settings" parent="." unique_id=758381952 instance=ExtResource("4_58dya")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="Controls" parent="." unique_id=358658336 instance=ExtResource("11_urlqn")]
|
||||
unique_name_in_owner = true
|
||||
visible = false
|
||||
mouse_filter = 2
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1779993260]
|
||||
|
||||
@@ -105,7 +105,7 @@ variables={
|
||||
"whoareyou": "false",
|
||||
"whynorth": "false"
|
||||
}
|
||||
translation/id_counter=30
|
||||
translation/id_counter=76
|
||||
translation/locales=[]
|
||||
translation/intern/save_mode=0
|
||||
translation/intern/file_mode=1
|
||||
|
||||
@@ -42,6 +42,7 @@ func _ready():
|
||||
|
||||
func handle_dialogs():
|
||||
if not POST_TUTORIAL_DIALOG_PATH in GameInfo.game_data.dialogs_done:
|
||||
await get_tree().create_timer(5).timeout
|
||||
await ring_phone(POST_TUTORIAL_DIALOG_PATH)
|
||||
|
||||
func ring_phone(dialog_path : String):
|
||||
|
||||
@@ -25,3 +25,8 @@ func _ready():
|
||||
Dialogic.start(DIALOG_PATH)
|
||||
await Dialogic.timeline_ended
|
||||
SceneManager.change_to_scene_id("COCKPIT")
|
||||
|
||||
|
||||
func _on_jingle_area_body_entered(body: Node3D):
|
||||
if body is Player3D:
|
||||
AudioManager.play_sfx("Ship_reveal")
|
||||
|
||||
@@ -58,6 +58,9 @@ shading_mode = 0
|
||||
albedo_color = Color(0.5882353, 0.7019608, 0.85882354, 1)
|
||||
albedo_texture = ExtResource("2_yl6nj")
|
||||
|
||||
[sub_resource type="BoxShape3D" id="BoxShape3D_dkh4e"]
|
||||
size = Vector3(20.170532, 9.8758545, 1)
|
||||
|
||||
[node name="ShipGarage" type="Node3D" unique_id=707746738]
|
||||
script = ExtResource("1_43lym")
|
||||
|
||||
@@ -150,3 +153,12 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.37195766, 2.8968668, -0.44
|
||||
[node name="Phone" parent="." unique_id=429299908 instance=ExtResource("7_dkh4e")]
|
||||
unique_name_in_owner = true
|
||||
transform = Transform3D(-0.83126587, 0, -0.555875, 0, 1, 0, 0.555875, 0, -0.83126587, -4.110002, 1.6397171, 6.610814)
|
||||
|
||||
[node name="JingleArea" type="Area3D" parent="." unique_id=731941135]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.818235, 0, 22.5019)
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="JingleArea" unique_id=1026275057]
|
||||
transform = Transform3D(0.70710677, 0, 0.70710677, 0, 1, 0, -0.70710677, 0, 0.70710677, 0.009346008, 4.4379272, 0.18450356)
|
||||
shape = SubResource("BoxShape3D_dkh4e")
|
||||
|
||||
[connection signal="body_entered" from="JingleArea" to="." method="_on_jingle_area_body_entered"]
|
||||
|
||||
@@ -1,42 +1,41 @@
|
||||
keys,fr
|
||||
Text/30/text,"Hi ![pause=0.5] Phew, I thought no one would reply...[pause=0.5] Is this [b][color=#FFA617]Orchid[/color][/b] ?[pause=0.5] You may not be familiar with this name, but if you look in your memory you should see it..."
|
||||
Choice/31/text,Uh... Who is this ?
|
||||
Choice/31/disabled_text,
|
||||
Text/32/text,"Oh sorry ! Your memory is quite new, you might be lost... Unfortunately, I cannot see you for now, I'm very far on this planet."
|
||||
Choice/33/text,Where am I ?
|
||||
Choice/33/disabled_text,
|
||||
Text/34/text,"Don't worry, you are in a subterranean base, but soon you will join the surface."
|
||||
Choice/35/text,Wait... Who am I ?
|
||||
Choice/35/disabled_text,
|
||||
Text/36/text,Mmmh great question. I rebuilt your system but I do not know the details of your hardware... Maybe we'll find out !
|
||||
Text/37/text,"I'm happy that you're finally awake ! To be honest I wasn't sure to make you work, your body is quite old..."
|
||||
Choice/38/text,So you are my creator ?
|
||||
Choice/38/disabled_text,
|
||||
Text/39/text,"Sort of ! I mean I didn't build your body, I just borrowed it, but I build your intelligence ! But please be forgiving, if it's not perfect, I'm not good in that field !"
|
||||
Choice/3a/text,Why did you awaken me ?
|
||||
Choice/3a/disabled_text,
|
||||
Text/3b/text,"To be honest, I don't really know exactly... I mean there are a lot of reasons, but I'll tell you more later."
|
||||
Choice/3c/text,What are you ?
|
||||
Choice/3c/disabled_text,
|
||||
Text/3d/text,"I'm like you... I mean like all the remaining moving things on this planet, robots, artificial intelligences, machines... My creators had many names to call us."
|
||||
Text/3e/text,"Ok, no more question for now, listen to me carefully."
|
||||
Text/3f/text,"Long time ago, this planet was full of life. Plants where thriving on mountains, seas and plains."
|
||||
Text/40/text,"Now, this world is a wasteland. You'll see it quickly outside this building. I won't dwell on this subject; you'll soon know enough about it."
|
||||
Text/41/text,"The thing is something happened, a year ago... The [b][color=#FFA617]Talion[/color][/b], a special material that give birth to new forms of life when shattered, reappeared. Now we can start all over again and create a planet full of life."
|
||||
Text/42/text,"But first things first, for your mission, you'll have to understand how this is working, and how to use the [b][color=#FFA617]Talion[/color][/b] to plant seeds."
|
||||
Text/43/text,[b]Just remember the following[/b]
|
||||
Label/44/display_name,
|
||||
Text/45/text,"When you emerge from this building, you'll arrive in a little yellow zone. Its a [b][color=#FFA617]fertile zone[/color][/b], created by the return of the Talion. This is in this zone and only there where you can plant."
|
||||
Text/46/text,"Then you'll have to get seeds. For that, nothing more simple, you take your shovel, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b][color=#FFA617]Talion veins[/color][/b] ."
|
||||
Text/47/text,"Each time you use a tool or plant a seed, you'll spend an [b][color=#FFA617]energy[/color][/b]. When your out of it, you can just go recharge on the [b][color=#FFA617]recharge station[/color][/b] you'll find near the entrance."
|
||||
Text/48/text,"[b]Each time you recharge, time will pass[/b]. One day in fact (yes, you don't have a good battery), and the plants will grow !"
|
||||
Text/49/text,"To complete your first training, obtain enough [b][color=#FFA617]plant points[/color][/b]. Each plant give one or more [b][color=#FFA617]plant points[/color][/b] when mature."
|
||||
Text/4a/text,"And yes, I almost forgot ! Some plants gain [b][color=#FFA617]mutations[/color][/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting existing plants, and gain better ones !"
|
||||
Choice/4b/text,"Ok, thats' a lot of info, can you repeat ?"
|
||||
Choice/4b/disabled_text,
|
||||
Text/4c/text,"Ok, listen carefully."
|
||||
Choice/4d/text,And I have to go now ?
|
||||
Choice/4d/disabled_text,
|
||||
Choice/4e/text,Ok but wait I have more questions !
|
||||
Choice/4e/disabled_text,
|
||||
Text/4f/text,"Sorry, we'll speak after this ! I'll send you an elevator !"
|
||||
Text/1f/text,"Hi ![pause=0.3] Phew,[pause=0.2] I thought no one would reply.[pause=0.3] Are you [color=#FFA617]Orchid[/color] ?[pause=0.3] You may not be familiar with this name but you must have seen it in your memory."
|
||||
Choice/20/text,Uh... Who are you ?
|
||||
Choice/20/disabled_text,
|
||||
Text/21/text,"Oh sorry ![pause=0.3] I cannot send you my IDs for now,[pause=0.2] you are too far away from me."
|
||||
Choice/22/text,Where am I ?
|
||||
Choice/22/disabled_text,
|
||||
Text/23/text,"Don't worry,[pause=0.2] you are in a subterranean base,[pause=0.2] but you will get to the surface very soon."
|
||||
Choice/24/text,Wait ! Who am I ?
|
||||
Choice/24/disabled_text,
|
||||
Text/25/text,Hmmm.[pause=0.4].[pause=0.4].[pause=0.4] Interesting question.[pause=0.3] I elaborated your system but I don't know in which frame you are currently in.[pause=0.3] We'll find out !
|
||||
Text/26/text,"I'm glad you are finally awake ![pause=0.3] To be honest,[pause=0.2] I wasn't sure I would be able to make you function normally.[pause=0.5] Your frame has remained here for millennia without any maintenance."
|
||||
Choice/27/text,Did you create me ?
|
||||
Choice/27/disabled_text,
|
||||
Text/28/text,"Sort of ![pause=0.3] I didn't manufactured your body,[pause=0.2] I borrowed it,[pause=0.2] but I designed your cognitive system.[pause=0.3] Be forgiving,[pause=0.2] it won't be perfect,[pause=0.2] I was designed to manage,[pause=0.2] not to create."
|
||||
Choice/29/text,Why did you awake me ?
|
||||
Choice/29/disabled_text,
|
||||
Text/2a/text,"To be honest,[pause=0.2] I don't really know.[pause=0.3].[pause=0.3].[pause=0.3] I mean,[pause=0.2] there are a lot of reasons,[pause=0.2] but I'll tell you more about it later."
|
||||
Choice/2b/text,What are you ?
|
||||
Choice/2b/disabled_text,
|
||||
Text/2c/text,"I'm the same as you.[pause=0.3] The same as all the sentient beings remaining on this planet.[pause=0.3] Robot,[pause=0.2] artificial intelligence,[pause=0.2] machine.[pause=0.2].[pause=0.2].[pause=0.2] Our creators gave us many titles."
|
||||
Text/2d/text,"Ok,[pause=0.2] no more questions for now,[pause=0.2] listen to me carefully."
|
||||
Text/2e/text,"A long time ago,[pause=0.2] this planet was full of life.[pause=0.3] Plants were thriving on mountains,[pause=0.2] under seas and across plains."
|
||||
Text/2f/text,"Now,[pause=0.2] this world is a wasteland.[pause=0.3] You'll see it as soon as you leave this base."
|
||||
Text/30/text,"Something happened a year ago.[pause=0.3].[pause=0.3].[pause=0.3]. The [color=#119758][b]Talion[/b][/color],[pause=0.2] a unique element giving birth to new life forms when shattered,[pause=0.2] reappeared."
|
||||
Text/31/text,"With the [color=#119758][b]Talion[/b][/color] back on the surface,[pause=0.2] we can bring this planet back to life."
|
||||
Text/32/text,"But first things first,[pause=0.2] you have to learn how everything is working up here,[pause=0.2] and how to use the [color=#119758][b]Talion[/b][/color] to plant seeds."
|
||||
Text/33/text,[b]Just remember the following[/b]
|
||||
Label/34/display_name,
|
||||
Text/35/text,"When you'll emerge from this building,[pause=0.2] you will reach a little yellowish zone.[pause=0.3] It's a [b]fertile zone[/b],[pause=0.2] brought back by the [color=#119758][b]Talion's[/b][/color] power.[pause=0.3] You can only plant [b]seeds[/b] in this zone."
|
||||
Text/36/text,"Then,[pause=0.2] you have to get [b]seeds[/b].[pause=0.3] To do so,[pause=0.2] just take your shovel and smash some stones ![pause=0.3] Focus on those having yellow crystals on it,[pause=0.2] these are [color=#119758][b]Talion veins[/b][/color]."
|
||||
Text/37/text,"Each time you use a tool like the shovel or plant a seed,[pause=0.2] you will spend one [b]energy[/b] charge.[pause=0.3] When you are out of it,[pause=0.2] just go recharge it at the [b]recharge station[/b].[pause=0.3] You will find it near the entrance of the base."
|
||||
Text/38/text,"Each time you recharge,[pause=0.2] a day will pass,[pause=0.2] your batteries are very inefficient.[pause=0.3] While the day is passing,[pause=0.2] plants will grow !"
|
||||
Text/39/text,"To complete you training,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant give one or more [b]plant points[/b] when mature."
|
||||
Text/3a/text,"Oh ! [pause=0.3] I almost forgot,[pause=0.2] some plants can [b]mutate[/b].[pause=0.3] These [b]mutations[/b] affect points and behavior of the plant affected.[pause=0.3] [b]Mutations[/b] can appear while [b]harvesting[/b] mature plants and even become more powerful if you [b]harvest[/b] an already mutated one."
|
||||
Choice/3b/text,"That's a lot of informations, can you repeat ?"
|
||||
Choice/3b/disabled_text,
|
||||
Text/3c/text,"Ok,[pause=0.2] listen carefully."
|
||||
Choice/3d/text,"Ok, now I have more questions !"
|
||||
Choice/3d/disabled_text,
|
||||
Text/3e/text,"Sorry,[pause=0.2] we'll speak more after this.[pause=0.3] I send you an elevator,[pause=0.2] good luck [color=#FFA617]Orchid[/color] !"
|
||||
|
||||
|
@@ -1,4 +1,22 @@
|
||||
keys,fr
|
||||
Text/3f/text,[i]Void.[/i]
|
||||
Text/40/text,[i]Void again.[/i]
|
||||
Text/41/text,"[i]Suddenly, a [rainbow]spark[/rainbow].[pause=0.5] A thousand of connections blow up as a fireworks scene.[pause=0.3] A massive amount of data to treat."
|
||||
Label/42/display_name,
|
||||
Choice/43/text,Check components
|
||||
Choice/43/disabled_text,
|
||||
Text/44/text,"Exploring available drivers.[pause=0.5].[pause=0.5].[pause=0.5] New actions available.[pause=0.5] Three propellers,[pause=0.3] small models,[pause=0.3] only suitable for low altitude movement.[pause=0.5] Robotic arm,[pause=0.3] multipurpose,[pause=0.3] retractable."
|
||||
Choice/45/text,Check streams
|
||||
Choice/45/disabled_text,
|
||||
Text/46/text,"A continuous stream of data flow,[pause=0.3] unchecked.[pause=0.5] A video,[pause=0.5] dark colored pixels only.[pause=0.5] Another stream,[pause=0.3] flat signal.[pause=0.5] No radio emission detected."
|
||||
Choice/47/text,Check memory
|
||||
Choice/47/disabled_text,
|
||||
Text/48/text,"Several disks available,[pause=0.3] most are empty.[pause=0.5] Some seems to contain the system currently analyzing the code of the system analyzing the code of the system analyzing the code of the system analyzing.[pause=0.5].[pause=0.5].[pause=0.5] Infinite recursion,[pause=0.3] better avoid that."
|
||||
Choice/49/text,Wake up
|
||||
Choice/49/disabled_text,
|
||||
Text/4a/text,"Overseeing \: serial number and system name.[pause=0.5].[pause=0.5].[pause=0.5] Strange.[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5] System name is,[pause=0.5] [color=#FFA617]Orchid[/color].[pause=0.5] That is enough for now."
|
||||
Text/4b/text,"Starting engines,[pause=0.3] fans and daemons,[pause=0.3] let's see what is to see."
|
||||
Text/4c/text,=======
|
||||
Text/7a/text,[i]Black.[/i]
|
||||
Text/7b/text,[i]Black Again.[/i]
|
||||
Text/7c/text,"[i]Suddenly, [rainbow]a spark[/rainbow]. [pause=0.5]A thousand of connections blows up as a firework scene. A massive amount of data to treat."
|
||||
@@ -11,8 +29,8 @@ Choice/80/disabled_text,
|
||||
Text/81/text,"A continuous stream of data flow, unwatched. This stream look like... [pause=0.5] a video.[pause=0.5] Dark colored pixels pass.[pause=0.5] An other stream show a flat wave.[pause=0.5] No sound or radio signals detected."
|
||||
Choice/82/text,Discover memory
|
||||
Choice/82/disabled_text,
|
||||
Text/83/text,"Several disks are available, and the most part are empty.[pause=0.5] The full ones seems to contain the system that is currently analyzing the code of the system that is currently analyzing the code of[pause=0.5].[pause=0.5].[pause=0.5]. Mmmh, infinite recursion...[pause=0.5] Better avoid that."
|
||||
Text/83/text,"Several disks are available, and the most part are blank.[pause=0.5] The full ones seems to contain the system that is currently analyzing the code of the system that is currently analyzing the code of[pause=0.5].[pause=0.5].[pause=0.5]. Mmmh, infinite recursion...[pause=0.5] Better avoid that."
|
||||
Choice/84/text,Wake up
|
||||
Choice/84/disabled_text,
|
||||
Text/85/text,One last info is to oversee : serial number and system name.[pause=0.5] Strange...[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5]System name is... [pause=0.5] [b]Orchid[/b]. That will be enough for now...
|
||||
Text/86/text,"Starting engines, fans, and daemons, let's see what is to see."
|
||||
Text/86/text,"Starting engines, fans, and daemons, let's see what there is to see."
|
||||
|
||||
|
@@ -185,7 +185,7 @@ MISSION_SUCCEEDED,Mission Succeeded,Mission Réussie
|
||||
MISSION_FAILED,Mission Failed,Mission Échouée
|
||||
MISSION_IN_PROGRESS,Mission In Progress,Mission En Cours
|
||||
%d_PLANTS,%d plants,%d plantes
|
||||
FILLED,Filled,Rempli
|
||||
FULL,Full,Plein
|
||||
GIVE_UP,Give Up,Abandonner
|
||||
DESTINATION,Destination,Destination
|
||||
LOCATION,Location,Location
|
||||
|
||||
|
Reference in New Issue
Block a user