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26 changed files with 152 additions and 307 deletions

View File

@ -14,5 +14,5 @@ func can_use(_player : Player) -> bool:
func use_requirement_text() -> String: func use_requirement_text() -> String:
return "" return ""
func use(_player : Player): func use(_player : Player) -> bool:
return false return false

View File

@ -22,5 +22,4 @@ func can_use(player : Player) -> bool:
func use(player : Player) -> bool: func use(player : Player) -> bool:
if not can_use(player): if not can_use(player):
return false return false
player.play_sfx("dig")
return player.planet.plant(plant_type, player.global_position) return player.planet.plant(plant_type, player.global_position)

View File

@ -1,8 +1,6 @@
extends ToolItem extends ToolItem
class_name Shovel class_name Shovel
const USE_INTERVAL = 0.15
func can_use(player : Player) -> bool: func can_use(player : Player) -> bool:
var areas = player.action_area.get_overlapping_areas() var areas = player.action_area.get_overlapping_areas()
for area in areas : for area in areas :
@ -14,19 +12,10 @@ func use(player : Player) -> bool:
if not can_use(player): if not can_use(player):
return false return false
dig( var areas = player.action_area.get_overlapping_areas()
player.action_area.get_overlapping_areas(),
player
)
return true
func dig(areas: Array[Area2D], player: Player):
for area in areas : for area in areas :
if area is Plant: if area is Plant:
player.play_sfx("harvest")
area.harvest() area.harvest()
if area is UndergroundLoot: if area is UndergroundLoot:
player.play_sfx("dig")
area.dig() area.dig()
await player.get_tree().create_timer(USE_INTERVAL).timeout return true

View File

@ -20,33 +20,6 @@ corner_radius_bottom_left = 5
[sub_resource type="RectangleShape2D" id="RectangleShape2D_coj8m"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_coj8m"]
size = Vector2(77, 92) size = Vector2(77, 92)
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Compost:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.291262, 0.291262)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Compost:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_1758a"] [sub_resource type="Animation" id="Animation_1758a"]
resource_name = "empty" resource_name = "empty"
length = 0.5 length = 0.5
@ -75,6 +48,33 @@ tracks/1/keys = {
"values": [Vector2(0.291262, 0.291262), Vector2(0.291, 0.191), Vector2(0.291, 0.366), Vector2(0.291262, 0.291262)] "values": [Vector2(0.291262, 0.291262), Vector2(0.291, 0.191), Vector2(0.291, 0.366), Vector2(0.291262, 0.291262)]
} }
[sub_resource type="Animation" id="Animation_r6435"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Compost:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.291262, 0.291262)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Compost:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_etofw"] [sub_resource type="Animation" id="Animation_etofw"]
resource_name = "fill" resource_name = "fill"
length = 0.3 length = 0.3

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@ -4,13 +4,13 @@ class_name Compost
@export var value_per_seed : float = 0.5 @export var value_per_seed : float = 0.5
@onready var fill_value : float = 0. var fill_value : float = 0.
func _process(_delta): func _process(_delta):
%ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5) %ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5)
func inspected_text(): func _ready():
return "Compost" fill_value = 0.
func can_interact(p : Player) -> bool: func can_interact(p : Player) -> bool:
return p.inventory.get_item() and p.inventory.get_item() is Seed return p.inventory.get_item() and p.inventory.get_item() is Seed
@ -22,7 +22,6 @@ func interact(p : Player) -> bool:
if not can_interact(p): if not can_interact(p):
return false return false
p.play_sfx("harvest")
p.delete_item() p.delete_item()
fill_value += value_per_seed fill_value += value_per_seed
if fill_value >= 1.: if fill_value >= 1.:

View File

@ -2,7 +2,7 @@
extends Interactable extends Interactable
class_name ItemObject class_name ItemObject
const ITEM_AREA_WIDTH = 20 const ITEM_AREA_WIDTH = 10
const ITEM_SPRITE_SIZE = 40. const ITEM_SPRITE_SIZE = 40.
const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn") const SPRITE_SCENE : PackedScene = preload("res://entities/interactables/item_object/item_object_sprite.tscn")
@ -19,10 +19,7 @@ func _init(_item = null):
item = _item item = _item
func _ready(): func _ready():
generate_collision(ITEM_AREA_WIDTH) generate_collision(10)
func inspected_text():
return item.name + (" Seed" if item is Seed else "")
func interact(player : Player) -> bool: func interact(player : Player) -> bool:
var swapped_item = player.inventory.get_item() var swapped_item = player.inventory.get_item()

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@ -1,8 +1,11 @@
extends InspectableEntity extends Area2D
class_name Interactable class_name Interactable
var available : bool = true var available : bool = true
func _ready():
printerr("Abstract Interactable class used")
func can_interact(_p : Player) -> bool: func can_interact(_p : Player) -> bool:
return true return true

View File

@ -3,61 +3,6 @@
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"] [ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"] [ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/plants/assets/sprites/default_plant_glowing.png" id="2_hyinx"]
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:skew")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.2, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
[sub_resource type="Animation" id="Animation_rbgiq"] [sub_resource type="Animation" id="Animation_rbgiq"]
resource_name = "harvest" resource_name = "harvest"
length = 0.2 length = 0.2
@ -86,6 +31,85 @@ tracks/1/keys = {
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
} }
[sub_resource type="Animation" id="Animation_j6jm5"]
resource_name = "bump"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0.15, 0.15), Vector2(0.15, 0.075), Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.233333, 0.5),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector2(0, 0), Vector2(0, 17.475), Vector2(0, 0)]
}
[sub_resource type="Animation" id="Animation_wyuub"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0.15, 0.15)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("Sprite2D:position")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, 0)]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("Sprite2D:skew")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.0]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("Sprite2D:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"] [sub_resource type="AnimationLibrary" id="AnimationLibrary_8eofq"]
_data = { _data = {
&"RESET": SubResource("Animation_wyuub"), &"RESET": SubResource("Animation_wyuub"),

View File

@ -1,7 +1,8 @@
extends InspectableEntity extends Area2D
class_name Plant class_name Plant
const PLANT_AREA_WIDTH = 20 const PLANT_AREA_WIDTH = 10
const PLANT_SPRITE_SCALE = 0.15
const HARVESTED_SEED_POSITION_RANGE = 100 const HARVESTED_SEED_POSITION_RANGE = 100
const RANDOM_MAX_GROW_INTERVAL = 0.4 const RANDOM_MAX_GROW_INTERVAL = 0.4
@ -23,11 +24,6 @@ func _init(_plant_type = null, _planet = null):
plant_type = _plant_type plant_type = _plant_type
planet = _planet planet = _planet
func inspected_text():
var state_text = "Growing"
if state == State.MATURE: state_text = "Mature"
return state_text + " " + plant_type.name
func generate_sprite() -> PlantSprite: func generate_sprite() -> PlantSprite:
var spriteObject : PlantSprite = SPRITE_SCENE.instantiate() var spriteObject : PlantSprite = SPRITE_SCENE.instantiate()
@ -59,10 +55,8 @@ func set_day(d):
if day == 0: if day == 0:
change_state(State.PLANTED) change_state(State.PLANTED)
if day > plant_type.growing_time: if day > plant_type.growing_time:
if state != State.MATURE:
change_state(State.MATURE) change_state(State.MATURE)
else: else:
if state != State.GROWING:
change_state(State.GROWING) change_state(State.GROWING)
func change_state(_state: State): func change_state(_state: State):

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@ -10,7 +10,6 @@ func apply_texture_to_sprite(texture, with_animation = true):
$AnimationPlayer.play("bump") $AnimationPlayer.play("bump")
await $AnimationPlayer.animation_finished await $AnimationPlayer.animation_finished
sprite.texture = texture sprite.texture = texture
sprite.flip_h = true if randi()%2 == 0 else false
func start_harvest_animation(): func start_harvest_animation():
$AnimationPlayer.play("harvest") $AnimationPlayer.play("harvest")

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@ -6,7 +6,7 @@ signal action_tried_without_energy
signal upgraded signal upgraded
var planet : Planet # mis à jour par la classe Planet var planet : Planet # mis à jour par la classe Planet
@export var speed = 350 @export var speed = 400
@onready var inventory : Inventory = Inventory.new() @onready var inventory : Inventory = Inventory.new()
@ -45,24 +45,6 @@ func _ready():
emit_signal("player_updated", self) emit_signal("player_updated", self)
inventory.inventory_changed.connect(_on_inventory_updated) inventory.inventory_changed.connect(_on_inventory_updated)
# Méthode déclenchée par la classe planet
func _pass_day():
energy = max_energy
func _process(_delta):
get_input()
move_and_slide()
detect_closest_interactable()
func _on_root_gui_day_pass_pressed():
controlling_player = false
func _on_root_gui_day_pass_finished():
controlling_player = true
func _on_root_gui_game_click():
try_use_item()
func _on_inventory_updated(_inventory: Inventory): func _on_inventory_updated(_inventory: Inventory):
emit_signal("player_updated", self) emit_signal("player_updated", self)
@ -82,7 +64,7 @@ func get_input():
if Input.is_action_just_pressed("drop") and inventory.get_item(): if Input.is_action_just_pressed("drop") and inventory.get_item():
drop_item() drop_item()
if old_velocity.length()==0 and velocity.length()!=0: if old_velocity.length()==0 and velocity.length()!=0:
play_sfx("move") $Audio/AudioStreamPlayer_movement.play()
func calculate_direction(): func calculate_direction():
var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down") var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
@ -101,26 +83,28 @@ func get_item(item : Item):
inventory.set_item(item) inventory.set_item(item)
if item is ToolItem: if item is ToolItem:
add_action_area(item.generate_action_area()) add_action_area(item.generate_action_area())
play_sfx("pick")
func drop_item(): func drop_item():
var item_to_drop = inventory.pop_item() var item_to_drop = inventory.pop_item()
planet.drop_item(item_to_drop, global_position) planet.drop_item(item_to_drop, global_position)
remove_action_area() remove_action_area()
play_sfx("pick")
func delete_item(): func delete_item():
inventory.set_item(null) inventory.set_item(null)
remove_action_area() remove_action_area()
func use_item(): func use_item():
var item : Item = inventory.get_item() var item = inventory.get_item()
var is_item_used = item.use(self) var is_item_used = item.use(self)
if is_item_used: if is_item_used:
energy -= 1 energy -= 1
if item.is_one_time_use(): if item.is_one_time_use():
delete_item() delete_item()
# Méthode déclenchée par la classe planet
func _pass_day():
energy = max_energy
func detect_closest_interactable(): func detect_closest_interactable():
var in_range_interactables : Array[Interactable] = [] var in_range_interactables : Array[Interactable] = []
for area in $InteractArea2D.get_overlapping_areas(): for area in $InteractArea2D.get_overlapping_areas():
@ -129,7 +113,7 @@ func detect_closest_interactable():
in_range_interactables.sort_custom( in_range_interactables.sort_custom(
func(a : Node2D, b : Node2D) : func(a : Node2D, b : Node2D) :
return a.global_position.distance_to(global_position) < b.global_position.distance_to(global_position) return a.global_position.distance_to(global_position) > b.global_position.distance_to(global_position)
) )
if len(in_range_interactables) > 0: if len(in_range_interactables) > 0:
@ -150,13 +134,16 @@ func upgrade():
energy += 1 energy += 1
upgraded.emit() upgraded.emit()
func play_sfx(sound : String): func _process(_delta):
match sound: get_input()
"dig": move_and_slide()
$Audio/AudioStreamPlayer_dig.play() detect_closest_interactable()
"harvest":
$Audio/AudioStreamPlayer_harvest.play() func _on_root_gui_day_pass_pressed():
"pick": controlling_player = false
$Audio/AudioStreamPlayer_pick_up.play()
"move": func _on_root_gui_day_pass_finished():
$Audio/AudioStreamPlayer_movement.play() controlling_player = true
func _on_root_gui_game_click():
try_use_item()

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@ -1,27 +0,0 @@
extends Area2D
class_name InspectableEntity
const MODULATE_INSPECTED_COLOR = Color.GRAY
@onready var default_modulate : Color = modulate
@onready var mouse_signals_setuped : bool = setup_mouse_signals()
var inspected : bool = false :
set(v):
print(v)
inspected = v
modulate = MODULATE_INSPECTED_COLOR if inspected else default_modulate
func setup_mouse_signals() -> bool:
mouse_entered.connect(_on_mouse_entered)
mouse_exited.connect(_on_mouse_excited)
return true
func _on_mouse_entered():
Pointer.inspect_entity(self)
func _on_mouse_excited():
Pointer.stop_inspect_entity(self)
func inspected_text():
return ""

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@ -1 +0,0 @@
uid://d3bk52402ylvl

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@ -1,7 +1,7 @@
extends InspectableEntity extends Area2D
class_name UndergroundLoot class_name UndergroundLoot
const AREA_WIDTH = 20 const AREA_WIDTH = 10
const LOOTED_ITEM_RANDOM_RANGE = 100 const LOOTED_ITEM_RANDOM_RANGE = 100
const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn") const SPRITE_SCENE : PackedScene = preload("res://entities/underground_loot/underground_loot_sprite.tscn")
@ -15,9 +15,6 @@ var planet : Planet # mis à jour par la classe Planet
func _init(_planet = null): func _init(_planet = null):
planet = _planet planet = _planet
func inspected_text():
return "Buried Loot"
func generate_sprite() -> Node2D: func generate_sprite() -> Node2D:
var object = SPRITE_SCENE.instantiate() var object = SPRITE_SCENE.instantiate()

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@ -257,7 +257,6 @@ grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
size_flags_horizontal = 3 size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
mouse_filter = 1
script = ExtResource("1_udau0") script = ExtResource("1_udau0")
[node name="GameAction" type="TextureButton" parent="."] [node name="GameAction" type="TextureButton" parent="."]
@ -267,7 +266,6 @@ anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
grow_horizontal = 2 grow_horizontal = 2
grow_vertical = 2 grow_vertical = 2
mouse_filter = 1
[node name="MarginContainer" type="MarginContainer" parent="."] [node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1 layout_mode = 1
@ -345,7 +343,6 @@ layout_mode = 2
size_flags_horizontal = 8 size_flags_horizontal = 8
size_flags_vertical = 8 size_flags_vertical = 8
focus_mode = 0 focus_mode = 0
mouse_filter = 1
theme = ExtResource("2_nq5i2") theme = ExtResource("2_nq5i2")
text = "Recharge" text = "Recharge"
icon = ExtResource("4_k4juk") icon = ExtResource("4_k4juk")
@ -458,7 +455,6 @@ layout_mode = 2
size_flags_horizontal = 8 size_flags_horizontal = 8
size_flags_vertical = 0 size_flags_vertical = 0
focus_mode = 0 focus_mode = 0
mouse_filter = 1
icon = ExtResource("9_2wykm") icon = ExtResource("9_2wykm")
[node name="RechargeFade" type="ColorRect" parent="."] [node name="RechargeFade" type="ColorRect" parent="."]

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@ -1,10 +0,0 @@
extends Control
class_name Mouse
@export var default_cursor : Texture2D
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
func _process(_delta):
position = get_viewport().get_mouse_position()

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@ -1 +0,0 @@
uid://dm0d2sxki2ljd

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@ -2,12 +2,13 @@ extends Control
var pause = false : var pause = false :
set(v): set(v):
print(pause)
pause = v pause = v
visible = pause visible = pause
get_tree().paused = pause get_tree().paused = pause
func _ready(): func _ready():
pause = true pause = false
func _input(_event): func _input(_event):
if Input.is_action_just_pressed("pause"): if Input.is_action_just_pressed("pause"):

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@ -2,8 +2,5 @@ extends Node2D
@export_file var start_scene_path : String @export_file var start_scene_path : String
func _ready():
%Version.text = ProjectSettings.get_setting("application/config/version")
func _on_start_pressed(): func _on_start_pressed():
get_tree().change_scene_to_file(start_scene_path) get_tree().change_scene_to_file(start_scene_path)

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@ -1 +0,0 @@
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="#ffffff" class="icon icon-tabler icons-tabler-filled icon-tabler-pointer"><path stroke="none" d="M0 0h24v24H0z" fill="none"/><path d="M3.039 4.277l3.904 13.563c.185 .837 .92 1.516 1.831 1.642l.17 .016a2.2 2.2 0 0 0 1.982 -1.006l.045 -.078l1.4 -2.072l4.05 4.05a2.067 2.067 0 0 0 2.924 0l1.047 -1.047c.388 -.388 .606 -.913 .606 -1.461l-.008 -.182a2.067 2.067 0 0 0 -.598 -1.28l-4.047 -4.048l2.103 -1.412c.726 -.385 1.18 -1.278 1.053 -2.189a2.2 2.2 0 0 0 -1.701 -1.845l-13.524 -3.89a1 1 0 0 0 -1.236 1.24z" /></svg>

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Width:  |  Height:  |  Size: 607 B

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@ -1,37 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bspffyprdywgc"
path="res://.godot/imported/pointer.svg-7e9852b8fc87e59d7ede00033ef3f170.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://gui/pointer/assets/cursors/pointer.svg"
dest_files=["res://.godot/imported/pointer.svg-7e9852b8fc87e59d7ede00033ef3f170.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

View File

@ -1,30 +0,0 @@
[gd_scene load_steps=3 format=3 uid="uid://0yr6b2jtuttm"]
[ext_resource type="Script" uid="uid://vhumsfntpqcl" path="res://gui/pointer/scripts/pointer.gd" id="1_1pe2k"]
[ext_resource type="Texture2D" uid="uid://bspffyprdywgc" path="res://gui/pointer/assets/cursors/pointer.svg" id="2_q4bvb"]
[node name="Pointer" type="Node"]
process_mode = 3
script = ExtResource("1_1pe2k")
default_cursor = ExtResource("2_q4bvb")
[node name="CanvasLayer" type="CanvasLayer" parent="."]
layer = 128
[node name="Inspector" type="Control" parent="CanvasLayer"]
unique_name_in_owner = true
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
size_flags_horizontal = 0
size_flags_vertical = 0
mouse_filter = 2
[node name="InspectorText" type="Label" parent="CanvasLayer/Inspector"]
unique_name_in_owner = true
z_index = 1
layout_mode = 1
offset_left = 26.0
offset_right = 66.0
offset_bottom = 23.0

View File

@ -1,25 +0,0 @@
extends Node
@export var default_cursor : Texture2D
var inspected_entity : InspectableEntity = null
func _ready():
Input.set_custom_mouse_cursor(default_cursor)
func _process(_delta):
%Inspector.position = get_viewport().get_mouse_position()
func inspect_entity(entity : InspectableEntity):
if inspected_entity and inspected_entity != entity:
inspected_entity.inspected = false
%InspectorText.text = entity.inspected_text()
%InspectorText.visible = true
inspected_entity = entity
inspected_entity.inspected = true
func stop_inspect_entity(entity : InspectableEntity):
entity.inspected = false
if inspected_entity == entity:
%InspectorText.visible = false
inspected_entity = null

View File

@ -1 +0,0 @@
uid://vhumsfntpqcl

View File

@ -19,7 +19,6 @@ config/icon="uid://df0y0s666ui4h"
[autoload] [autoload]
Pointer="*res://gui/pointer/pointer.tscn"
Music="*res://common/music/music.tscn" Music="*res://common/music/music.tscn"
[input] [input]

View File

@ -15,7 +15,6 @@ start_scene_path = "uid://d28cp7a21kwou"
[node name="CanvasLayer" type="CanvasLayer" parent="."] [node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Background1" type="TextureRect" parent="CanvasLayer"] [node name="Background1" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -26,7 +25,6 @@ expand_mode = 2
stretch_mode = 6 stretch_mode = 6
[node name="Background2" type="TextureRect" parent="CanvasLayer"] [node name="Background2" type="TextureRect" parent="CanvasLayer"]
z_index = -1
anchors_preset = 15 anchors_preset = 15
anchor_right = 1.0 anchor_right = 1.0
anchor_bottom = 1.0 anchor_bottom = 1.0
@ -73,25 +71,24 @@ text = "Start"
icon = ExtResource("7_qwhpj") icon = ExtResource("7_qwhpj")
[node name="Version" type="Label" parent="CanvasLayer/MarginContainer"] [node name="Version" type="Label" parent="CanvasLayer/MarginContainer"]
unique_name_in_owner = true
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 8 size_flags_horizontal = 8
size_flags_vertical = 0 size_flags_vertical = 0
text = "Version" text = "Prototype 1"
[node name="Credits" type="Label" parent="CanvasLayer/MarginContainer"] [node name="Credits" type="Label" parent="CanvasLayer/MarginContainer"]
layout_mode = 2 layout_mode = 2
size_flags_horizontal = 0 size_flags_horizontal = 0
size_flags_vertical = 8 size_flags_vertical = 8
text = "Art text = "🎨 Art
Céline Ferrand / Lunarde Céline Ferrand / Lunarde
Camille Fleury Camille Fleury
Development / Game Design 🖥️ Development / 🧩 Game Design
Zacharie Guet / Zink Zacharie Guet / Zink
Victor Robert Jaunet / Altaezio Victor Robert Jaunet / Altaezio
Music 🎸 Music
Niels / Nilou" Niels / Nilou"
[connection signal="pressed" from="CanvasLayer/MarginContainer/Start" to="." method="_on_start_pressed"] [connection signal="pressed" from="CanvasLayer/MarginContainer/Start" to="." method="_on_start_pressed"]