13 Commits

Author SHA1 Message Date
Altaezio
981965d8c7 plant-builder working 2026-02-24 14:28:24 +01:00
Altaezio
d28e734806 branch rotated + optimization 2026-02-22 00:05:35 +01:00
Altaezio
4ca102966b plant tester + shado assets 2026-02-21 18:40:00 +01:00
Altaezio
35004684f4 working with new sprites 2026-02-20 14:22:13 +01:00
fb8a2da4ff ajout du détecteur et liaison entre les scènes 2026-02-20 01:00:55 +01:00
dc1a6686bc modification de la scène de cockpit et ajout de lien entre les scènes 2026-02-19 22:15:38 +01:00
Altaezio
fadf0cb769 tools separated in inv 2026-02-15 19:32:21 +01:00
Altaezio
f1acb6e3e9 rename to plant_texture_builder 2026-02-15 16:32:29 +01:00
Altaezio
6a1a663020 Merge branch 'plant-builder' 2026-02-15 16:02:17 +01:00
Altaezio
e305e3213d texture_builder + growing sprites 2026-02-13 16:49:14 +01:00
Altaezio
e6d34a50a5 branches and one texture 2026-02-13 11:18:34 +01:00
c992950789 Ajout de la cinématique de début et refonte du système audio
Et toujours un peu de correction de bug par ci par là
2026-02-11 21:11:32 +01:00
Altaezio
ab5089ad6c plant builder 2026-02-10 20:09:34 +01:00
318 changed files with 8886 additions and 2548 deletions

View File

@@ -3,20 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://cl03vrbj5wsjk" uid="uid://cl03vrbj5wsjk"
path="res://.godot/imported/expand-icon.svg-26099b197ab0f314e2253848fcc22962.ctex" path.s3tc="res://.godot/imported/expand-icon.svg-26099b197ab0f314e2253848fcc22962.s3tc.ctex"
metadata={ metadata={
"has_editor_variant": true, "has_editor_variant": true,
"vram_texture": false "imported_formats": ["s3tc_bptc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://addons/dialogic/Editor/Images/Pieces/expand-icon.svg" source_file="res://addons/dialogic/Editor/Images/Pieces/expand-icon.svg"
dest_files=["res://.godot/imported/expand-icon.svg-26099b197ab0f314e2253848fcc22962.ctex"] dest_files=["res://.godot/imported/expand-icon.svg-26099b197ab0f314e2253848fcc22962.s3tc.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -24,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -38,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=true editor/scale_with_editor_scale=true
editor/convert_colors_with_editor_theme=true editor/convert_colors_with_editor_theme=true

View File

@@ -3,20 +3,21 @@
importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://qx5bntelnslj" uid="uid://qx5bntelnslj"
path="res://.godot/imported/update_portrait.svg-b90fa6163d3720d34df8578ce2aa35e1.ctex" path.s3tc="res://.godot/imported/update_portrait.svg-b90fa6163d3720d34df8578ce2aa35e1.s3tc.ctex"
metadata={ metadata={
"has_editor_variant": true, "has_editor_variant": true,
"vram_texture": false "imported_formats": ["s3tc_bptc"],
"vram_texture": true
} }
[deps] [deps]
source_file="res://addons/dialogic/Modules/Character/update_portrait.svg" source_file="res://addons/dialogic/Modules/Character/update_portrait.svg"
dest_files=["res://.godot/imported/update_portrait.svg-b90fa6163d3720d34df8578ce2aa35e1.ctex"] dest_files=["res://.godot/imported/update_portrait.svg-b90fa6163d3720d34df8578ce2aa35e1.s3tc.ctex"]
[params] [params]
compress/mode=0 compress/mode=2
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0 compress/uastc_level=0
@@ -24,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
mipmaps/generate=false mipmaps/generate=true
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
@@ -38,7 +39,7 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false process/hdr_as_srgb=false
process/hdr_clamp_exposure=false process/hdr_clamp_exposure=false
process/size_limit=0 process/size_limit=0
detect_3d/compress_to=1 detect_3d/compress_to=0
svg/scale=1.0 svg/scale=1.0
editor/scale_with_editor_scale=true editor/scale_with_editor_scale=true
editor/convert_colors_with_editor_theme=true editor/convert_colors_with_editor_theme=true

View File

@@ -24,18 +24,18 @@ var portrait := ""
## Used to set the character resource from the unique name identifier and vice versa ## Used to set the character resource from the unique name identifier and vice versa
var character_identifier: String: var character_identifier: String:
get: get:
if character and not "{" in character_identifier: if character and not "{" in character_identifier:
var identifier := character.get_identifier() var identifier := character.get_identifier()
if not identifier.is_empty(): if not identifier.is_empty():
return identifier return identifier
return character_identifier return character_identifier
set(value): set(value):
character_identifier = value character_identifier = value
character = DialogicResourceUtil.get_character_resource(value) character = DialogicResourceUtil.get_character_resource(value)
if Engine.is_editor_hint() and ((not character) or (character and not character.portraits.has(portrait))): if Engine.is_editor_hint() and ((not character) or (character and not character.portraits.has(portrait))):
portrait = "" portrait = ""
ui_update_needed.emit() ui_update_needed.emit()
var regex := RegEx.create_from_string(r'\s*((")?(?<name>(?(2)[^"\n]*|[^(: \n]*))(?(2)"|)(\W*(?<portrait>\(.*\)))?\s*(?<!\\):)?(?<text>(.|\n)*)') var regex := RegEx.create_from_string(r'\s*((")?(?<name>(?(2)[^"\n]*|[^(: \n]*))(?(2)"|)(\W*(?<portrait>\(.*\)))?\s*(?<!\\):)?(?<text>(.|\n)*)')
var split_regex := RegEx.create_from_string(r"((\[n\]|\[n\+\])?((?!(\[n\]|\[n\+\]))(.|\n))+)") var split_regex := RegEx.create_from_string(r"((\[n\]|\[n\+\])?((?!(\[n\]|\[n\+\]))(.|\n))+)")
@@ -49,225 +49,225 @@ signal advance
################################################################################ ################################################################################
func _clear_state() -> void: func _clear_state() -> void:
dialogic.current_state_info.erase('text_sub_idx') dialogic.current_state_info.erase('text_sub_idx')
_disconnect_signals() _disconnect_signals()
func _execute() -> void: func _execute() -> void:
if text.is_empty(): if text.is_empty():
finish() finish()
return return
## If the speaker is provided as an expression, parse it now. ## If the speaker is provided as an expression, parse it now.
if "{" in character_identifier: if "{" in character_identifier:
character = null character = null
var character_name: String = dialogic.Expressions.execute_string(character_identifier) var character_name: String = dialogic.Expressions.execute_string(character_identifier)
get_or_create_character(character_name) get_or_create_character(character_name)
## Change Portrait and Active Speaker ## Change Portrait and Active Speaker
if dialogic.has_subsystem("Portraits"): if dialogic.has_subsystem("Portraits"):
if character: if character:
dialogic.Portraits.change_speaker(character, portrait) dialogic.Portraits.change_speaker(character, portrait)
if portrait and dialogic.Portraits.is_character_joined(character): if portrait and dialogic.Portraits.is_character_joined(character):
dialogic.Portraits.change_character_portrait(character, portrait) dialogic.Portraits.change_character_portrait(character, portrait)
else: else:
dialogic.Portraits.change_speaker(null) dialogic.Portraits.change_speaker(null)
## Change and Type Sound Mood ## Change and Type Sound Mood
if character: if character:
dialogic.Text.update_name_label(character) dialogic.Text.update_name_label(character)
var current_portrait: String = portrait var current_portrait: String = portrait
if portrait.is_empty(): if portrait.is_empty():
current_portrait = dialogic.current_state_info["portraits"].get(character.get_identifier(), {}).get("portrait", "") current_portrait = dialogic.current_state_info["portraits"].get(character.get_identifier(), {}).get("portrait", "")
var current_portrait_sound_mood: String = character.portraits.get(current_portrait, {}).get("sound_mood", "") var current_portrait_sound_mood: String = character.portraits.get(current_portrait, {}).get("sound_mood", "")
dialogic.Text.update_typing_sound_mood_from_character(character, current_portrait_sound_mood) dialogic.Text.update_typing_sound_mood_from_character(character, current_portrait_sound_mood)
else: else:
dialogic.Text.update_name_label(null) dialogic.Text.update_name_label(null)
dialogic.Text.update_typing_sound_mood() dialogic.Text.update_typing_sound_mood()
## Handle style changes ## Handle style changes
if dialogic.has_subsystem("Styles"): if dialogic.has_subsystem("Styles"):
var current_base_style: String = dialogic.current_state_info.get("base_style") var current_base_style: String = dialogic.current_state_info.get("base_style")
var current_style: String = dialogic.current_state_info.get("style", "") var current_style: String = dialogic.current_state_info.get("style", "")
var character_style: String = "" if not character else character.custom_info.get("style", "") var character_style: String = "" if not character else character.custom_info.get("style", "")
## Change back to base style, if another characters style is currently used ## Change back to base style, if another characters style is currently used
if (not character or character_style.is_empty()) and (current_base_style != current_style): if (not character or character_style.is_empty()) and (current_base_style != current_style):
dialogic.Styles.change_style(dialogic.current_state_info.get("base_style", "Default")) dialogic.Styles.change_style(dialogic.current_state_info.get("base_style", "Default"))
await dialogic.get_tree().process_frame await dialogic.get_tree().process_frame
## Change to the characters style if this character has one ## Change to the characters style if this character has one
elif character and not character_style.is_empty(): elif character and not character_style.is_empty():
dialogic.Styles.change_style(character_style, false) dialogic.Styles.change_style(character_style, false)
await dialogic.get_tree().process_frame await dialogic.get_tree().process_frame
_connect_signals() _connect_signals()
var character_name_text := dialogic.Text.get_character_name_parsed(character) var character_name_text := dialogic.Text.get_character_name_parsed(character)
var final_text: String = get_property_translated('text') var final_text: String = get_property_translated('text')
if ProjectSettings.get_setting('dialogic/text/split_at_new_lines', false): if ProjectSettings.get_setting('dialogic/text/split_at_new_lines', false):
match ProjectSettings.get_setting('dialogic/text/split_at_new_lines_as', 0): match ProjectSettings.get_setting('dialogic/text/split_at_new_lines_as', 0):
0: 0:
final_text = final_text.replace('\n', '[n]') final_text = final_text.replace('\n', '[n]')
1: 1:
final_text = final_text.replace('\n', '[n+][br]') final_text = final_text.replace('\n', '[n+][br]')
var split_text := [] var split_text := []
for i in split_regex.search_all(final_text): for i in split_regex.search_all(final_text):
split_text.append([i.get_string().trim_prefix('[n]').trim_prefix('[n+]')]) split_text.append([i.get_string().trim_prefix('[n]').trim_prefix('[n+]')])
split_text[-1].append(i.get_string().begins_with('[n+]')) split_text[-1].append(i.get_string().begins_with('[n+]'))
dialogic.current_state_info['text_sub_idx'] = dialogic.current_state_info.get('text_sub_idx', -1) dialogic.current_state_info['text_sub_idx'] = dialogic.current_state_info.get('text_sub_idx', -1)
var reveal_next_segment: bool = dialogic.current_state_info['text_sub_idx'] == -1 var reveal_next_segment: bool = dialogic.current_state_info['text_sub_idx'] == -1
for section_idx in range(min(max(0, dialogic.current_state_info['text_sub_idx']), len(split_text)-1), len(split_text)): for section_idx in range(min(max(0, dialogic.current_state_info['text_sub_idx']), len(split_text)-1), len(split_text)):
dialogic.Inputs.block_input(ProjectSettings.get_setting('dialogic/text/text_reveal_skip_delay', 0.1)) dialogic.Inputs.block_input(ProjectSettings.get_setting('dialogic/text/text_reveal_skip_delay', 0.1))
if reveal_next_segment: if reveal_next_segment:
dialogic.Text.hide_next_indicators() dialogic.Text.hide_next_indicators()
dialogic.current_state_info['text_sub_idx'] = section_idx dialogic.current_state_info['text_sub_idx'] = section_idx
var segment: String = dialogic.Text.parse_text(split_text[section_idx][0], 0) var segment: String = dialogic.Text.parse_text(split_text[section_idx][0], 0)
var is_append: bool = split_text[section_idx][1] var is_append: bool = split_text[section_idx][1]
final_text = ProjectSettings.get_setting("dialogic/text/dialog_text_prefix", "")+segment final_text = ProjectSettings.get_setting("dialogic/text/dialog_text_prefix", "")+segment
dialogic.Text.about_to_show_text.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append}) dialogic.Text.about_to_show_text.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append})
await dialogic.Text.update_textbox(final_text, false) await dialogic.Text.update_textbox(final_text, false)
state = States.REVEALING state = States.REVEALING
_try_play_current_line_voice() _try_play_current_line_voice()
final_text = dialogic.Text.update_dialog_text(final_text, false, is_append) final_text = dialogic.Text.update_dialog_text(final_text, false, is_append)
dialogic.Text.text_started.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append}) dialogic.Text.text_started.emit({'text':final_text, 'character':character, 'portrait':portrait, 'append': is_append})
_mark_as_read(character_name_text, final_text) _mark_as_read(character_name_text, final_text)
# We must skip text animation before we potentially return when there # We must skip text animation before we potentially return when there
# is a Choice event. # is a Choice event.
if dialogic.Inputs.auto_skip.enabled: if dialogic.Inputs.auto_skip.enabled:
dialogic.Text.skip_text_reveal() dialogic.Text.skip_text_reveal()
else: else:
await dialogic.Text.text_finished await dialogic.Text.text_finished
state = States.IDLE state = States.IDLE
else: else:
reveal_next_segment = true reveal_next_segment = true
# Handling potential Choice Events. # Handling potential Choice Events.
if section_idx == len(split_text)-1 and dialogic.has_subsystem('Choices') and dialogic.Choices.is_question(dialogic.current_event_idx): if section_idx == len(split_text)-1 and dialogic.has_subsystem('Choices') and dialogic.Choices.is_question(dialogic.current_event_idx):
dialogic.Text.show_next_indicators(true) dialogic.Text.show_next_indicators(true)
finish() finish()
return return
elif dialogic.Inputs.auto_advance.is_enabled(): elif dialogic.Inputs.auto_advance.is_enabled():
dialogic.Text.show_next_indicators(false, true) dialogic.Text.show_next_indicators(false, true)
dialogic.Inputs.auto_advance.start() dialogic.Inputs.auto_advance.start()
else: else:
dialogic.Text.show_next_indicators() dialogic.Text.show_next_indicators()
if section_idx == len(split_text)-1: if section_idx == len(split_text)-1:
state = States.DONE state = States.DONE
# If Auto-Skip is enabled and there are multiple parts of this text # If Auto-Skip is enabled and there are multiple parts of this text
# we need to skip the text after the defined time per event. # we need to skip the text after the defined time per event.
if dialogic.Inputs.auto_skip.enabled: if dialogic.Inputs.auto_skip.enabled:
await dialogic.Inputs.start_autoskip_timer() await dialogic.Inputs.start_autoskip_timer()
# Check if Auto-Skip is still enabled. # Check if Auto-Skip is still enabled.
if not dialogic.Inputs.auto_skip.enabled: if not dialogic.Inputs.auto_skip.enabled:
await advance await advance
else: else:
await advance await advance
finish() finish()
func _mark_as_read(character_name_text: String, final_text: String) -> void: func _mark_as_read(character_name_text: String, final_text: String) -> void:
if dialogic.has_subsystem('History'): if dialogic.has_subsystem('History'):
if character: if character:
dialogic.History.store_simple_history_entry(final_text, event_name, {'character':character_name_text, 'character_color':character.color}) dialogic.History.store_simple_history_entry(final_text, event_name, {'character':character_name_text, 'character_color':character.color})
else: else:
dialogic.History.store_simple_history_entry(final_text, event_name) dialogic.History.store_simple_history_entry(final_text, event_name)
dialogic.History.mark_event_as_visited() dialogic.History.mark_event_as_visited()
func _connect_signals() -> void: func _connect_signals() -> void:
if not dialogic.Inputs.dialogic_action.is_connected(_on_dialogic_input_action): if not dialogic.Inputs.dialogic_action.is_connected(_on_dialogic_input_action):
dialogic.Inputs.dialogic_action.connect(_on_dialogic_input_action) dialogic.Inputs.dialogic_action.connect(_on_dialogic_input_action)
dialogic.Inputs.auto_skip.toggled.connect(_on_auto_skip_enable) dialogic.Inputs.auto_skip.toggled.connect(_on_auto_skip_enable)
if not dialogic.Inputs.auto_advance.autoadvance.is_connected(_on_dialogic_input_autoadvance): if not dialogic.Inputs.auto_advance.autoadvance.is_connected(_on_dialogic_input_autoadvance):
dialogic.Inputs.auto_advance.autoadvance.connect(_on_dialogic_input_autoadvance) dialogic.Inputs.auto_advance.autoadvance.connect(_on_dialogic_input_autoadvance)
## If the event is done, this method can clean-up signal connections. ## If the event is done, this method can clean-up signal connections.
func _disconnect_signals() -> void: func _disconnect_signals() -> void:
if dialogic.Inputs.dialogic_action.is_connected(_on_dialogic_input_action): if dialogic.Inputs.dialogic_action.is_connected(_on_dialogic_input_action):
dialogic.Inputs.dialogic_action.disconnect(_on_dialogic_input_action) dialogic.Inputs.dialogic_action.disconnect(_on_dialogic_input_action)
if dialogic.Inputs.auto_advance.autoadvance.is_connected(_on_dialogic_input_autoadvance): if dialogic.Inputs.auto_advance.autoadvance.is_connected(_on_dialogic_input_autoadvance):
dialogic.Inputs.auto_advance.autoadvance.disconnect(_on_dialogic_input_autoadvance) dialogic.Inputs.auto_advance.autoadvance.disconnect(_on_dialogic_input_autoadvance)
if dialogic.Inputs.auto_skip.toggled.is_connected(_on_auto_skip_enable): if dialogic.Inputs.auto_skip.toggled.is_connected(_on_auto_skip_enable):
dialogic.Inputs.auto_skip.toggled.disconnect(_on_auto_skip_enable) dialogic.Inputs.auto_skip.toggled.disconnect(_on_auto_skip_enable)
## Tries to play the voice clip for the current line. ## Tries to play the voice clip for the current line.
func _try_play_current_line_voice() -> void: func _try_play_current_line_voice() -> void:
# If Auto-Skip is enabled and we skip voice clips, we don't want to play. # If Auto-Skip is enabled and we skip voice clips, we don't want to play.
if (dialogic.Inputs.auto_skip.enabled if (dialogic.Inputs.auto_skip.enabled
and dialogic.Inputs.auto_skip.skip_voice): and dialogic.Inputs.auto_skip.skip_voice):
return return
# Plays the audio region for the current line. # Plays the audio region for the current line.
if (dialogic.has_subsystem('Voice') if (dialogic.has_subsystem('Voice')
and dialogic.Voice.is_voiced(dialogic.current_event_idx)): and dialogic.Voice.is_voiced(dialogic.current_event_idx)):
dialogic.Voice.play_voice() dialogic.Voice.play_voice()
func _on_dialogic_input_action() -> void: func _on_dialogic_input_action() -> void:
match state: match state:
States.REVEALING: States.REVEALING:
if dialogic.Text.is_text_reveal_skippable(): if dialogic.Text.is_text_reveal_skippable():
dialogic.Text.skip_text_reveal() dialogic.Text.skip_text_reveal()
dialogic.Inputs.stop_timers() dialogic.Inputs.stop_timers()
_: _:
if dialogic.Inputs.manual_advance.is_enabled(): if dialogic.Inputs.manual_advance.is_enabled():
advance.emit() advance.emit()
dialogic.Inputs.stop_timers() dialogic.Inputs.stop_timers()
func _on_dialogic_input_autoadvance() -> void: func _on_dialogic_input_autoadvance() -> void:
if state == States.IDLE or state == States.DONE: if state == States.IDLE or state == States.DONE:
advance.emit() advance.emit()
func _on_auto_skip_enable(enabled: bool) -> void: func _on_auto_skip_enable(enabled: bool) -> void:
if not enabled: if not enabled:
return return
match state: match state:
States.DONE: States.DONE:
await dialogic.Inputs.start_autoskip_timer() await dialogic.Inputs.start_autoskip_timer()
# If Auto-Skip is still enabled, advance the text. # If Auto-Skip is still enabled, advance the text.
if dialogic.Inputs.auto_skip.enabled: if dialogic.Inputs.auto_skip.enabled:
advance.emit() advance.emit()
States.REVEALING: States.REVEALING:
dialogic.Text.skip_text_reveal() dialogic.Text.skip_text_reveal()
#endregion #endregion
@@ -276,12 +276,12 @@ func _on_auto_skip_enable(enabled: bool) -> void:
################################################################################ ################################################################################
func _init() -> void: func _init() -> void:
event_name = "Text" event_name = "Text"
set_default_color('Color1') set_default_color('Color1')
event_category = "Main" event_category = "Main"
event_sorting_index = 0 event_sorting_index = 0
expand_by_default = true expand_by_default = true
help_page_path = "https://docs.dialogic.pro/writing-texts.html" help_page_path = "https://docs.dialogic.pro/writing-texts.html"
@@ -289,92 +289,92 @@ func _init() -> void:
################################################################################ ################################################################################
func to_text() -> String: func to_text() -> String:
var result := text.replace('\n', '\\\n').strip_edges(false).trim_suffix("\\") var result := text.replace('\n', '\\\n').strip_edges(false).trim_suffix("\\")
result = result.replace(':', '\\:') result = result.replace(':', '\\:')
if result.is_empty(): if result.is_empty():
result = "<Empty Text Event>" result = "<Empty Text Event>"
if character or character_identifier: if character or character_identifier:
var name := character_identifier var name := character_identifier
if character: if character:
name = character.get_identifier() name = character.get_identifier()
if name.count(" ") > 0: if name.count(" ") > 0:
name = '"' + name + '"' name = '"' + name + '"'
if not portrait.is_empty(): if not portrait.is_empty():
result = name+" ("+portrait+"): "+result result = name+" ("+portrait+"): "+result
else: else:
result = name+": "+result result = name+": "+result
for event in DialogicResourceUtil.get_event_cache(): for event in DialogicResourceUtil.get_event_cache():
if not event is DialogicTextEvent and event.is_valid_event(result): if not event is DialogicTextEvent and event.is_valid_event(result):
result = '\\'+result result = '\\'+result
break break
return result return result
func from_text(string:String) -> void: func from_text(string:String) -> void:
# Load default character # Load default character
# This is only of relevance if the default has been overriden (usually not) # This is only of relevance if the default has been overriden (usually not)
character = DialogicResourceUtil.get_character_resource(character_identifier) character = DialogicResourceUtil.get_character_resource(character_identifier)
var result := regex.search(string.trim_prefix('\\')) var result := regex.search(string.trim_prefix('\\'))
if result.get_string('portrait'): if result.get_string('portrait'):
portrait = result.get_string('portrait').strip_edges().trim_prefix('(').trim_suffix(')') portrait = result.get_string('portrait').strip_edges().trim_prefix('(').trim_suffix(')')
if result and not result.get_string('name').is_empty(): if result and not result.get_string('name').is_empty():
var name := result.get_string('name').strip_edges() var name := result.get_string('name').strip_edges()
if name == '_': if name == '_':
character = null character = null
elif "{" in name: elif "{" in name:
## If it's an expression, we load the character in _execute. ## If it's an expression, we load the character in _execute.
character_identifier = name character_identifier = name
character = null character = null
else: else:
get_or_create_character(name) get_or_create_character(name)
if not result: if not result:
return return
text = result.get_string('text').replace("\\\n", "\n").replace('\\:', ':').strip_edges().trim_prefix('\\') text = result.get_string('text').replace("\\\n", "\n").replace('\\:', ':').strip_edges().trim_prefix('\\')
if text == '<Empty Text Event>': if text == '<Empty Text Event>':
text = "" text = ""
func get_or_create_character(name:String) -> void: func get_or_create_character(name:String) -> void:
character = DialogicResourceUtil.get_character_resource(name) character = DialogicResourceUtil.get_character_resource(name)
if character == null: if character == null:
if Engine.is_editor_hint() == false: if Engine.is_editor_hint() == false:
character = DialogicCharacter.new() character = DialogicCharacter.new()
character.display_name = name character.display_name = name
character.set_identifier(name) character.set_identifier(name)
if portrait: if portrait:
if "{" in portrait: if "{" in portrait:
character.color = Color(dialogic.Expressions.execute_string(portrait)) character.color = Color(dialogic.Expressions.execute_string(portrait))
else: else:
character.color = Color(portrait) character.color = Color(portrait)
else: else:
character_identifier = name character_identifier = name
func is_valid_event(_string:String) -> bool: func is_valid_event(_string:String) -> bool:
return true return true
func is_string_full_event(string:String) -> bool: func is_string_full_event(string:String) -> bool:
return !string.ends_with('\\') return !string.ends_with('\\')
# this is only here to provide a list of default values # this is only here to provide a list of default values
# this way the module manager can add custom default overrides to this event. # this way the module manager can add custom default overrides to this event.
func get_shortcode_parameters() -> Dictionary: func get_shortcode_parameters() -> Dictionary:
return { return {
#param_name : property_info #param_name : property_info
"character" : {"property": "character_identifier", "default": "", "ext_file":true}, "character" : {"property": "character_identifier", "default": "", "ext_file":true},
"portrait" : {"property": "portrait", "default": ""}, "portrait" : {"property": "portrait", "default": ""},
} }
#endregion #endregion
@@ -382,14 +382,14 @@ func get_shortcode_parameters() -> Dictionary:
################################################################################ ################################################################################
func _get_translatable_properties() -> Array: func _get_translatable_properties() -> Array:
return ['text'] return ['text']
func _get_property_original_translation(property:String) -> String: func _get_property_original_translation(property:String) -> String:
match property: match property:
'text': 'text':
return text return text
return '' return ''
#endregion #endregion
@@ -399,44 +399,44 @@ func _get_property_original_translation(property:String) -> String:
################################################################################ ################################################################################
func _enter_visual_editor(editor:DialogicEditor): func _enter_visual_editor(editor:DialogicEditor):
editor.opened.connect(func(): ui_update_needed.emit()) editor.opened.connect(func(): ui_update_needed.emit())
func build_event_editor() -> void: func build_event_editor() -> void:
add_header_edit('character_identifier', ValueType.DYNAMIC_OPTIONS, add_header_edit('character_identifier', ValueType.DYNAMIC_OPTIONS,
{'file_extension' : '.dch', {'file_extension' : '.dch',
'mode' : 2, 'mode' : 2,
'suggestions_func' : get_character_suggestions, 'suggestions_func' : get_character_suggestions,
'placeholder' : '(No one)', 'placeholder' : '(No one)',
'icon' : load("res://addons/dialogic/Editor/Images/Resources/character.svg")}, 'do_any_characters_exist()') 'icon' : load("res://addons/dialogic/Editor/Images/Resources/character.svg")}, 'do_any_characters_exist()')
add_header_edit('portrait', ValueType.DYNAMIC_OPTIONS, add_header_edit('portrait', ValueType.DYNAMIC_OPTIONS,
{'suggestions_func' : get_portrait_suggestions, {'suggestions_func' : get_portrait_suggestions,
'placeholder' : "(Don't change)", 'placeholder' : "(Don't change)",
'icon' : load("res://addons/dialogic/Editor/Images/Resources/portrait.svg"), 'icon' : load("res://addons/dialogic/Editor/Images/Resources/portrait.svg"),
'collapse_when_empty': true,}, 'collapse_when_empty': true,},
'should_show_portrait_selector()') 'should_show_portrait_selector()')
add_body_edit('text', ValueType.MULTILINE_TEXT, {'autofocus':true}) add_body_edit('text', ValueType.MULTILINE_TEXT, {'autofocus':true})
func should_show_portrait_selector() -> bool: func should_show_portrait_selector() -> bool:
return character and not character.portraits.is_empty() and not character.portraits.size() == 1 return character and not character.portraits.is_empty() and not character.portraits.size() == 1
func do_any_characters_exist() -> bool: func do_any_characters_exist() -> bool:
return not DialogicResourceUtil.get_character_directory().is_empty() return not DialogicResourceUtil.get_character_directory().is_empty()
func get_character_suggestions(search_text:String) -> Dictionary: func get_character_suggestions(search_text:String) -> Dictionary:
var suggestions := DialogicUtil.get_character_suggestions(search_text, character, true, false, editor_node) var suggestions := DialogicUtil.get_character_suggestions(search_text, character, true, false, editor_node)
if search_text and not search_text in suggestions: if search_text and not search_text in suggestions:
suggestions[search_text] = { suggestions[search_text] = {
"value":search_text, "value":search_text,
"tooltip": "A temporary character, created on the spot.", "tooltip": "A temporary character, created on the spot.",
"editor_icon":["GuiEllipsis", "EditorIcons"]} "editor_icon":["GuiEllipsis", "EditorIcons"]}
return suggestions return suggestions
func get_portrait_suggestions(search_text:String) -> Dictionary: func get_portrait_suggestions(search_text:String) -> Dictionary:
return DialogicUtil.get_portrait_suggestions(search_text, character, true, "Don't change") return DialogicUtil.get_portrait_suggestions(search_text, character, true, "Don't change")
#endregion #endregion
@@ -447,45 +447,45 @@ func get_portrait_suggestions(search_text:String) -> Dictionary:
var completion_text_character_getter_regex := RegEx.new() var completion_text_character_getter_regex := RegEx.new()
var completion_text_effects := {} var completion_text_effects := {}
func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void: func _get_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit, line:String, _word:String, symbol:String) -> void:
if completion_text_character_getter_regex.get_pattern().is_empty(): if completion_text_character_getter_regex.get_pattern().is_empty():
completion_text_character_getter_regex.compile("(\"[^\"]*\"|[^\\s:]*)") completion_text_character_getter_regex.compile("(\"[^\"]*\"|[^\\s:]*)")
if completion_text_effects.is_empty(): if completion_text_effects.is_empty():
for idx in DialogicUtil.get_indexers(): for idx in DialogicUtil.get_indexers():
for effect in idx._get_text_effects(): for effect in idx._get_text_effects():
completion_text_effects[effect['command']] = effect completion_text_effects[effect['command']] = effect
if not ':' in line.substr(0, TextNode.get_caret_column()) and symbol == '(': if not ':' in line.substr(0, TextNode.get_caret_column()) and symbol == '(':
var completion_character := completion_text_character_getter_regex.search(line).get_string().trim_prefix('"').trim_suffix('"') var completion_character := completion_text_character_getter_regex.search(line).get_string().trim_prefix('"').trim_suffix('"')
CodeCompletionHelper.suggest_portraits(TextNode, completion_character) CodeCompletionHelper.suggest_portraits(TextNode, completion_character)
if symbol == '[': if symbol == '[':
suggest_bbcode(TextNode) suggest_bbcode(TextNode)
for effect in completion_text_effects.values(): for effect in completion_text_effects.values():
if effect.get('arg', false): if effect.get('arg', false):
TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, effect.command, effect.command+'=', TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons")) TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, effect.command, effect.command+'=', TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"))
else: else:
TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, effect.command, effect.command, TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"), ']') TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, effect.command, effect.command, TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"), ']')
if symbol == '{': if symbol == '{':
CodeCompletionHelper.suggest_variables(TextNode) CodeCompletionHelper.suggest_variables(TextNode)
if symbol == '=': if symbol == '=':
if CodeCompletionHelper.get_line_untill_caret(line).ends_with('[portrait='): if CodeCompletionHelper.get_line_untill_caret(line).ends_with('[portrait='):
var completion_character := completion_text_character_getter_regex.search(line).get_string('name') var completion_character := completion_text_character_getter_regex.search(line).get_string('name')
CodeCompletionHelper.suggest_portraits(TextNode, completion_character, ']') CodeCompletionHelper.suggest_portraits(TextNode, completion_character, ']')
func _get_start_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit) -> void: func _get_start_code_completion(CodeCompletionHelper:Node, TextNode:TextEdit) -> void:
CodeCompletionHelper.suggest_characters(TextNode, CodeEdit.KIND_CLASS, self) CodeCompletionHelper.suggest_characters(TextNode, CodeEdit.KIND_CLASS, self)
func suggest_bbcode(TextNode:CodeEdit): func suggest_bbcode(TextNode:CodeEdit):
for i in [['b (bold)', 'b'], ['i (italics)', 'i'], ['color', 'color='], ['font size','font_size=']]: for i in [['b (bold)', 'b'], ['i (italics)', 'i'], ['color', 'color='], ['font size','font_size=']]:
TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, i[0], i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"),) TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, i[0], i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"),)
TextNode.add_code_completion_option(CodeEdit.KIND_CLASS, 'end '+i[0], '/'+i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"), ']') TextNode.add_code_completion_option(CodeEdit.KIND_CLASS, 'end '+i[0], '/'+i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("RichTextEffect", "EditorIcons"), ']')
for i in [['new event', 'n'],['new event (same box)', 'n+']]: for i in [['new event', 'n'],['new event (same box)', 'n+']]:
TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, i[0], i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("ArrowRight", "EditorIcons"),) TextNode.add_code_completion_option(CodeEdit.KIND_MEMBER, i[0], i[1], TextNode.syntax_highlighter.normal_color, TextNode.get_theme_icon("ArrowRight", "EditorIcons"),)
#endregion #endregion
@@ -496,56 +496,56 @@ func suggest_bbcode(TextNode:CodeEdit):
var text_effects := "" var text_effects := ""
var text_effects_regex := RegEx.new() var text_effects_regex := RegEx.new()
func load_text_effects() -> void: func load_text_effects() -> void:
if text_effects.is_empty(): if text_effects.is_empty():
for idx in DialogicUtil.get_indexers(): for idx in DialogicUtil.get_indexers():
for effect in idx._get_text_effects(): for effect in idx._get_text_effects():
text_effects+= effect['command']+'|' text_effects+= effect['command']+'|'
text_effects += "b|i|u|s|code|p|center|left|right|fill|n\\+|n|indent|url|img|font|font_size|opentype_features|color|bg_color|fg_color|outline_size|outline_color|table|cell|ul|ol|lb|rb|br" text_effects += "b|i|u|s|code|p|center|left|right|fill|n\\+|n|indent|url|img|font|font_size|opentype_features|color|bg_color|fg_color|outline_size|outline_color|table|cell|ul|ol|lb|rb|br"
if text_effects_regex.get_pattern().is_empty(): if text_effects_regex.get_pattern().is_empty():
text_effects_regex.compile("(?<!\\\\)\\[\\s*/?(?<command>"+text_effects+")\\s*(=\\s*(?<value>.+?)\\s*)?\\]") text_effects_regex.compile("(?<!\\\\)\\[\\s*/?(?<command>"+text_effects+")\\s*(=\\s*(?<value>.+?)\\s*)?\\]")
var text_random_word_regex := RegEx.new() var text_random_word_regex := RegEx.new()
var text_effect_color := Color('#898276') var text_effect_color := Color('#898276')
func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary: func _get_syntax_highlighting(Highlighter:SyntaxHighlighter, dict:Dictionary, line:String) -> Dictionary:
load_text_effects() load_text_effects()
if text_random_word_regex.get_pattern().is_empty(): if text_random_word_regex.get_pattern().is_empty():
text_random_word_regex.compile(r"(?<!\\)\<[^\>]+(\/[^\>]*)\>") text_random_word_regex.compile(r"(?<!\\)\<[^\>]+(\/[^\>]*)\>")
var result := regex.search(line) var result := regex.search(line)
if not result: if not result:
return dict return dict
if Highlighter.mode == Highlighter.Modes.FULL_HIGHLIGHTING: if Highlighter.mode == Highlighter.Modes.FULL_HIGHLIGHTING:
if result.get_string('name'): if result.get_string('name'):
dict[result.get_start('name')] = {"color":Highlighter.character_name_color} dict[result.get_start('name')] = {"color":Highlighter.character_name_color}
dict[result.get_end('name')] = {"color":Highlighter.normal_color} dict[result.get_end('name')] = {"color":Highlighter.normal_color}
if result.get_string('portrait'): if result.get_string('portrait'):
dict[result.get_start('portrait')] = {"color":Highlighter.character_portrait_color} dict[result.get_start('portrait')] = {"color":Highlighter.character_portrait_color}
dict[result.get_end('portrait')] = {"color":Highlighter.normal_color} dict[result.get_end('portrait')] = {"color":Highlighter.normal_color}
if result.get_string('text'): if result.get_string('text'):
## Color the random selection modifier ## Color the random selection modifier
for replace_mod_match in text_random_word_regex.search_all(result.get_string('text')): for replace_mod_match in text_random_word_regex.search_all(result.get_string('text')):
var color: Color = Highlighter.string_color var color: Color = Highlighter.string_color
color = color.lerp(Highlighter.normal_color, 0.4) color = color.lerp(Highlighter.normal_color, 0.4)
dict[replace_mod_match.get_start()+result.get_start('text')] = {'color':Highlighter.string_color} dict[replace_mod_match.get_start()+result.get_start('text')] = {'color':Highlighter.string_color}
var offset := 1 var offset := 1
for b:RegExMatch in RegEx.create_from_string(r"(\[[^\]]*\]|[^\/]|\/\/)+").search_all(replace_mod_match.get_string().trim_prefix("<").trim_suffix(">")): for b:RegExMatch in RegEx.create_from_string(r"(\[[^\]]*\]|[^\/]|\/\/)+").search_all(replace_mod_match.get_string().trim_prefix("<").trim_suffix(">")):
color.h = wrap(color.h+0.2, 0, 1) color.h = wrap(color.h+0.2, 0, 1)
dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':color} dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':color}
offset += len(b.get_string()) offset += len(b.get_string())
dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':Highlighter.string_color} dict[replace_mod_match.get_start()+result.get_start('text')+offset] = {'color':Highlighter.string_color}
offset += 1 offset += 1
dict[replace_mod_match.get_end()+result.get_start('text')] = {'color':Highlighter.normal_color} dict[replace_mod_match.get_end()+result.get_start('text')] = {'color':Highlighter.normal_color}
## Color bbcode and text effects ## Color bbcode and text effects
var effects_result := text_effects_regex.search_all(line) var effects_result := text_effects_regex.search_all(line)
for eff in effects_result: for eff in effects_result:
var prev_color: Color = Highlighter.dict_get_color_at_column(dict, eff.get_start()) var prev_color: Color = Highlighter.dict_get_color_at_column(dict, eff.get_start())
dict[eff.get_start()] = {"color":text_effect_color.lerp(prev_color, 0.4)} dict[eff.get_start()] = {"color":text_effect_color.lerp(prev_color, 0.4)}
dict[eff.get_end()] = {"color":prev_color} dict[eff.get_end()] = {"color":prev_color}
dict = Highlighter.color_region(dict, Highlighter.variable_color, line, '{', '}', result.get_start('text')) dict = Highlighter.color_region(dict, Highlighter.variable_color, line, '{', '}', result.get_start('text'))
return dict return dict
#endregion #endregion

View File

@@ -18,7 +18,7 @@ force/max_rate=false
force/max_rate_hz=44100 force/max_rate_hz=44100
edit/trim=false edit/trim=false
edit/normalize=false edit/normalize=false
edit/loop_mode=0 edit/loop_mode=2
edit/loop_begin=0 edit/loop_begin=0
edit/loop_end=-1 edit/loop_end=-1
compress/mode=2 compress/mode=2

Binary file not shown.

View File

@@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://c5y70k3codtn"
path="res://.godot/imported/signal.mp3-2f41c9334233d52845bfe384d47f2a96.mp3str"
[deps]
source_file="res://common/audio_manager/assets/sfx/signal/signal.mp3"
dest_files=["res://.godot/imported/signal.mp3-2f41c9334233d52845bfe384d47f2a96.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

View File

@@ -6,12 +6,13 @@
[ext_resource type="AudioStream" uid="uid://bqwiaek5b5q00" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="6_ldyhq"] [ext_resource type="AudioStream" uid="uid://bqwiaek5b5q00" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_2.ogg" id="6_ldyhq"]
[ext_resource type="AudioStream" uid="uid://d4lqhgf0lhgge" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_3.ogg" id="7_ol34x"] [ext_resource type="AudioStream" uid="uid://d4lqhgf0lhgge" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_3.ogg" id="7_ol34x"]
[ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/autres/main_menu.ogg" id="7_tuvql"] [ext_resource type="AudioStream" uid="uid://bpf6witukorka" path="res://common/audio_manager/assets/morceaux/autres/main_menu.ogg" id="7_tuvql"]
[ext_resource type="AudioStream" uid="uid://brtjlgjqnrvcb" path="res://common/audio_manager/assets/morceaux/autres/truck_music.ogg" id="8_0e5ja"] [ext_resource type="AudioStream" uid="uid://dadg6o6dl2k6t" path="res://common/audio_manager/assets/morceaux/autres/truck_music.ogg" id="8_0e5ja"]
[ext_resource type="AudioStream" uid="uid://bnxsnege8qq6e" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_4.ogg" id="8_ajci6"] [ext_resource type="AudioStream" uid="uid://bnxsnege8qq6e" path="res://common/audio_manager/assets/morceaux/niveau/forest_phase_4.ogg" id="8_ajci6"]
[ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://common/audio_manager/assets/sfx/dig/dig_1.wav" id="9_gv65y"] [ext_resource type="AudioStream" uid="uid://dfrp66a4isnt6" path="res://common/audio_manager/assets/sfx/dig/dig_1.wav" id="9_gv65y"]
[ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="10_n7o7n"] [ext_resource type="AudioStream" uid="uid://bdxkvaciw4mb3" path="res://common/audio_manager/assets/sfx/dig/dig_2.wav" id="10_n7o7n"]
[ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="11_wtvls"] [ext_resource type="AudioStream" uid="uid://llxrlwfccywb" path="res://common/audio_manager/assets/sfx/dig/dig_3.wav" id="11_wtvls"]
[ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"] [ext_resource type="AudioStream" uid="uid://b8inedx4yjslw" path="res://common/audio_manager/assets/sfx/drop/drop_1.wav" id="12_4hp8f"]
[ext_resource type="AudioStream" uid="uid://c5y70k3codtn" path="res://common/audio_manager/assets/sfx/signal/signal.mp3" id="12_ajci6"]
[ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"] [ext_resource type="AudioStream" uid="uid://8nmr5vifkt1f" path="res://common/audio_manager/assets/sfx/harvest/harvest_1.wav" id="13_xoaox"]
[ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"] [ext_resource type="AudioStream" uid="uid://dgkdcq4j6fe3o" path="res://common/audio_manager/assets/sfx/harvest/harvest_2.wav" id="14_b5bgj"]
[ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"] [ext_resource type="AudioStream" uid="uid://eh3dbuxu5qtw" path="res://common/audio_manager/assets/sfx/harvest/harvest_3.wav" id="15_ynvb4"]
@@ -36,6 +37,11 @@ stream_0/stream = ExtResource("9_gv65y")
stream_1/stream = ExtResource("10_n7o7n") stream_1/stream = ExtResource("10_n7o7n")
stream_2/stream = ExtResource("11_wtvls") stream_2/stream = ExtResource("11_wtvls")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_8204s"]
random_pitch = 1.0594631
streams_count = 1
stream_0/stream = ExtResource("12_ajci6")
[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"] [sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1w04j"]
random_pitch = 1.2 random_pitch = 1.2
streams_count = 1 streams_count = 1
@@ -59,7 +65,6 @@ stream_1/stream = ExtResource("21_dk5s6")
[node name="AudioManager" type="Node" unique_id=1871137180] [node name="AudioManager" type="Node" unique_id=1871137180]
process_mode = 3 process_mode = 3
script = ExtResource("1_0tvca") script = ExtResource("1_0tvca")
default_fade_time = 2.0
[node name="Ambiance" type="Node" parent="." unique_id=1989991562] [node name="Ambiance" type="Node" parent="." unique_id=1989991562]
unique_name_in_owner = true unique_name_in_owner = true
@@ -78,6 +83,7 @@ stream = SubResource("AudioStreamPlaylist_ajci6")
[node name="Title" type="AudioStreamPlayer" parent="Musics" unique_id=2105759422] [node name="Title" type="AudioStreamPlayer" parent="Musics" unique_id=2105759422]
unique_name_in_owner = true unique_name_in_owner = true
stream = ExtResource("7_tuvql") stream = ExtResource("7_tuvql")
bus = &"Music"
[node name="Truck" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318] [node name="Truck" type="AudioStreamPlayer" parent="Musics" unique_id=1165150318]
unique_name_in_owner = true unique_name_in_owner = true
@@ -89,6 +95,9 @@ unique_name_in_owner = true
[node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600] [node name="Dig" type="AudioStreamPlayer" parent="Sfx" unique_id=486042600]
stream = SubResource("AudioStreamRandomizer_kfbah") stream = SubResource("AudioStreamRandomizer_kfbah")
[node name="Signal" type="AudioStreamPlayer" parent="Sfx" unique_id=641246368]
stream = SubResource("AudioStreamRandomizer_8204s")
[node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830] [node name="Drop" type="AudioStreamPlayer" parent="Sfx" unique_id=1391500830]
stream = SubResource("AudioStreamRandomizer_1w04j") stream = SubResource("AudioStreamRandomizer_1w04j")

View File

@@ -3,12 +3,15 @@ extends Node
const MIN_VOLUME = -60. const MIN_VOLUME = -60.
const MAX_VOLUME = 24. const MAX_VOLUME = 24.
const DEFAULT_FADE_TIME : float = 0.5
@onready var settings : SettingsData = GameInfo.settings_data @onready var settings : SettingsData = GameInfo.settings_data
@export var default_fade_time = 0.5
@export var playing_music : AudioStreamPlayer = null var music_action : AudioAction
@export var playing_ambiance : AudioStreamPlayer = null var ambiance_action : AudioAction
var playing_music : AudioStreamPlayer = null
var playing_ambiance : AudioStreamPlayer = null
var default_volumes := {} var default_volumes := {}
@@ -17,29 +20,99 @@ func _ready():
player.stop() player.stop()
fetch_default_volumes() fetch_default_volumes()
setup_volume() # setup_players_bus()
settings.sound_changed.connect( settings.sound_changed.connect(
func(_s) : setup_volume() func(_s) : setup_players_bus()
) )
SceneManager.scene_loaded.connect(_on_change_scene) SceneManager.scene_loaded.connect(_on_change_scene)
Dialogic.timeline_started.connect(_on_timeline_started) Dialogic.timeline_started.connect(_on_timeline_started)
Dialogic.timeline_ended.connect(_on_timeline_ended)
func _process(_d):
if music_action:
playing_music = process_audio_action(
music_action,
%Musics,
playing_music
)
music_action = null
if ambiance_action:
playing_ambiance = process_audio_action(
ambiance_action,
%Ambiance,
playing_ambiance
)
ambiance_action = null
func process_audio_action(
audio_action : AudioAction,
player_search_node: Node,
current_player: AudioStreamPlayer = null
) -> AudioStreamPlayer:
if audio_action is AudioLaunch:
return process_audio_launch(audio_action, player_search_node, current_player)
elif audio_action is AudioStop and current_player and current_player.playing:
stop_player(current_player)
return null
func process_audio_launch(
audio_launch : AudioLaunch,
player_search_node: Node,
current_player: AudioStreamPlayer = null,
) -> AudioStreamPlayer:
var player = player_search_node.find_child(audio_launch.player_name)
if not player:
printerr("Player %s not found in category %s" % [audio_launch.player_name, player_search_node.name])
return null
if current_player and current_player.playing and current_player.name == audio_launch.player_name:
return current_player
elif current_player:
stop_player(current_player)
start_player(player, audio_launch.from_random_time, audio_launch.fade_time)
return player
func _on_change_scene(scene : Scene): func _on_change_scene(scene : Scene):
play_ambiance() stop_ambiance()
match scene.scene_id: match scene.scene_id:
"TITLE": "TITLE":
play_music("Title") play_music("Title", false, 0.0)
"REGION": "REGION":
play_music("Region") play_music("Region", true)
play_ambiance("Exterior") play_ambiance("Exterior", true)
"COCKPIT": "COCKPIT":
play_music("Truck") play_music("Truck", true)
func _on_timeline_started(): func _on_timeline_started():
var timeline_name = Dialogic.current_timeline.resource_path.split("/")[-1].trim_suffix(".dtl") var timeline_name = Dialogic.current_timeline.resource_path.split("/")[-1].trim_suffix(".dtl")
# Timeline name et le nom du fichier de timeline, par exemple demeter_intro # Timeline name et le nom du fichier de timeline, par exemple demeter_intro
# Amuse toi Niels ;) # Amuse toi Nilou ;)
func _on_timeline_ended():
_on_change_scene(SceneManager.actual_scene)
func play_music(player_name : String = "", from_random_time := false, fade_time := DEFAULT_FADE_TIME):
music_action = AudioLaunch.new(
player_name,
from_random_time,
fade_time
)
func stop_music():
music_action = AudioStop.new()
func play_ambiance(player_name : String = "", from_random_time := false, fade_time := DEFAULT_FADE_TIME):
ambiance_action = AudioLaunch.new(
player_name,
from_random_time,
fade_time
)
func stop_ambiance():
ambiance_action = AudioStop.new()
func fetch_default_volumes(): func fetch_default_volumes():
var all_players := get_all_players() var all_players := get_all_players()
@@ -47,21 +120,17 @@ func fetch_default_volumes():
for player in all_players: for player in all_players:
default_volumes[player] = player.volume_db default_volumes[player] = player.volume_db
func setup_volume(): func setup_players_bus():
for player in get_all_players(): for player in get_all_players():
player.volume_db = get_volume_from_parent(player) if player.get_parent() == %Musics:
player.bus = (AudioServer.get_bus_name(SettingsData.MUSIC_BUS_ID))
elif player.get_parent() == %Sfx:
player.bus = (AudioServer.get_bus_name(SettingsData.SFX_BUS_ID))
elif player.get_parent() == %Ambiance:
player.bus = (AudioServer.get_bus_name(SettingsData.AMBIANCE_BUS_ID))
func get_volume_from_parent(player : AudioStreamPlayer) -> float: func get_volume(player : AudioStreamPlayer) -> float:
var settings_volume = 0.5 return default_volumes[player]
if player.get_parent() == %Ambiance:
settings_volume = settings.ambiance_volume
elif player.get_parent() == %Sfx:
settings_volume = settings.sfx_volume
elif player.get_parent() == %Musics:
settings_volume = settings.music_volume
return default_volumes[player] + lerp(MIN_VOLUME, MAX_VOLUME, settings_volume)
func get_all_players() -> Array[AudioStreamPlayer]: func get_all_players() -> Array[AudioStreamPlayer]:
var players : Array[AudioStreamPlayer] = [] var players : Array[AudioStreamPlayer] = []
@@ -79,15 +148,32 @@ func get_players_from_node(node : Node) -> Array[AudioStreamPlayer]:
streams.append(c) streams.append(c)
return streams return streams
func set_volume(player : AudioStreamPlayer, to : float, fade_time = default_fade_time) -> Tween: func set_volume(player : AudioStreamPlayer, to : float, fade_time := 0.0) -> Tween:
var fade_tween : Tween = get_tree().create_tween() var fade_tween : Tween = get_tree().create_tween()
fade_tween.tween_property(player, "volume_db", to, fade_time) fade_tween.tween_property(player, "volume_db", to, fade_time)
return fade_tween return fade_tween
func start_player(player: AudioStreamPlayer, from_random_time = false, fade_time = DEFAULT_FADE_TIME):
if player and not player.playing:
player.play(
0.0 if not from_random_time
else randf_range(0.0, player.stream.get_length())
)
if fade_time > 0.0:
player.volume_db = MIN_VOLUME
await set_volume(player, get_volume(player), fade_time).finished
func stop_player(player : AudioStreamPlayer, fade_time = DEFAULT_FADE_TIME):
if player and player.playing:
if fade_time > 0.0:
await set_volume(player, MIN_VOLUME, fade_time).finished
player.stop()
player.volume_db = get_volume(player)
func reset_volume(player : AudioStreamPlayer): func reset_volume(player : AudioStreamPlayer):
player.volume_db = get_volume_from_parent(player) player.volume_db = get_volume(player)
func play_sfx(sfx_name : String): func play_sfx(sfx_name : String):
var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer var player := %Sfx.find_child(sfx_name) as AudioStreamPlayer
@@ -96,36 +182,23 @@ func play_sfx(sfx_name : String):
else: else:
printerr("Sfx %s not found" % sfx_name) printerr("Sfx %s not found" % sfx_name)
func play_music(music_name : String = ""): class AudioAction:
var old_music = playing_music pass
playing_music = null
if old_music:
await set_volume(old_music, MIN_VOLUME).finished
if old_music and old_music != playing_music:
old_music.stop()
reset_volume(old_music)
if music_name:
var player := %Musics.find_child(music_name) as AudioStreamPlayer
if player:
playing_music = player
player.play()
set_volume(player, get_volume_from_parent(player))
else:
printerr("Music %s not found" % music_name)
func play_ambiance(ambiance_name : String = ""): class AudioLaunch extends AudioAction:
var old_ambiance = playing_ambiance var player_name : String
playing_ambiance = null var from_random_time : bool
if old_ambiance: var fade_time : float
await set_volume(old_ambiance, MIN_VOLUME).finished
if old_ambiance and old_ambiance != playing_ambiance: func _init(
old_ambiance.stop() _player_name : String,
reset_volume(old_ambiance) _from_random_time := false,
if ambiance_name: _fade_time := DEFAULT_FADE_TIME,
var player := %Ambiance.find_child(ambiance_name) as AudioStreamPlayer ):
if player: player_name = _player_name
playing_ambiance = player from_random_time = _from_random_time
player.play() fade_time = _fade_time
set_volume(player, get_volume_from_parent(player))
else:
printerr("Ambiance %s not found" % ambiance_name) class AudioStop extends AudioAction:
pass

View File

@@ -11,12 +11,18 @@ signal current_region_data_updated(p : RegionData)
@export var max_mutations_by_plant : int = 2 @export var max_mutations_by_plant : int = 2
@export var dialogs_done : Array[String] = [] @export var last_game_scene : Scene = null
@export var actual_scene : Scene = null @export var ship_in_space = false
@export var tutorial_done = false
@export var incubator_used = []
@export var dialogs_done : Array[String] = [] #Chemin des dialogues démarrés
func start_run(): func start_run():
player_data.inventory.clear() player_data.inventory.clear_items()
current_run = RunData.new() current_run = RunData.new()
current_run.current_run_point_changed.connect( current_run.current_run_point_changed.connect(
func(rp : RunPoint): func(rp : RunPoint):
@@ -34,3 +40,19 @@ func start_region(region_param : RegionParameter):
current_region_data = RegionData.new(region_param) current_region_data = RegionData.new(region_param)
current_region_data_updated.emit(current_region_data) current_region_data_updated.emit(current_region_data)
GameInfo.save_game_data() GameInfo.save_game_data()
func give_up():
current_region_data = null
current_run = null
func start_tutorial():
current_region_data = RegionData.new(
RegionParameter.new(
10,
3,
tr("TUTORIAL"),
true,
0,
randi()
)
)

View File

@@ -5,8 +5,8 @@ enum State {STARTED, IN_PROGRESS, FINISHED}
const RUN_POINT_POSITION_DERIVATION = 100 const RUN_POINT_POSITION_DERIVATION = 100
const DIFFICULTY_INCREASE_BY_LEVEL = 1 const DIFFICULTY_INCREASE_BY_LEVEL = 1
const RUN_POINTS_NEXT_NUMBER :Array[int] = [2,3] const RUN_POINTS_NEXT_NUMBER :Array[int] = [2]
const RUN_POINT_MAX_LEVEL = 10 const RUN_POINT_MAX_LEVEL = 6
signal current_run_point_changed signal current_run_point_changed

View File

@@ -20,6 +20,7 @@ func _init(
): ):
level = _level level = _level
region_parameter = _region_parameter region_parameter = _region_parameter
region_parameter.level = level
position = _position position = _position
func card_info() -> CardInfo: func card_info() -> CardInfo:
@@ -34,4 +35,4 @@ func card_info() -> CardInfo:
CardStatInfo.new(str(region_parameter.charges), CHARGE_ICON), CardStatInfo.new(str(region_parameter.charges), CHARGE_ICON),
]) ])
return info return info

View File

@@ -1,6 +1,10 @@
extends Resource extends Resource
class_name SettingsData class_name SettingsData
const MUSIC_BUS_ID = 1
const SFX_BUS_ID = 2
const AMBIANCE_BUS_ID = 3
signal language_changed(settings : SettingsData) signal language_changed(settings : SettingsData)
signal sound_changed(settings : SettingsData) signal sound_changed(settings : SettingsData)
signal video_changed(settings : SettingsData) signal video_changed(settings : SettingsData)

View File

@@ -1,7 +1,7 @@
extends Node extends Node
const SAVE_GAME_LOCATION = "res://stw_demo_save.tres" const SAVE_GAME_LOCATION = "user://stw_demo_save.tres"
const SAVE_SETTINGS_LOCATION = "res://stw_settings.tres" const SAVE_SETTINGS_LOCATION = "user://stw_settings.tres"
var game_loaded = false var game_loaded = false
@@ -52,6 +52,10 @@ func _init():
update_video_settings() update_video_settings()
settings_data.language_changed.connect(_on_settings_language_changed) settings_data.language_changed.connect(_on_settings_language_changed)
settings_data.video_changed.connect(_on_settings_video_changed) settings_data.video_changed.connect(_on_settings_video_changed)
settings_data.sound_changed.connect(_on_settings_sound_changed)
func _ready():
Dialogic.timeline_started.connect(_on_timeline_started)
func _on_settings_video_changed(s : SettingsData): func _on_settings_video_changed(s : SettingsData):
update_video_settings(s) update_video_settings(s)
@@ -59,6 +63,17 @@ func _on_settings_video_changed(s : SettingsData):
func _on_settings_language_changed(s : SettingsData): func _on_settings_language_changed(s : SettingsData):
update_language_settings(s) update_language_settings(s)
func _on_settings_sound_changed(s : SettingsData):
AudioServer.set_bus_volume_db(SettingsData.MUSIC_BUS_ID, linear_to_db(s.music_volume))
AudioServer.set_bus_volume_db(SettingsData.SFX_BUS_ID, linear_to_db(s.sfx_volume))
AudioServer.set_bus_volume_db(SettingsData.AMBIANCE_BUS_ID, linear_to_db(s.ambiance_volume))
func _on_timeline_started():
var dialog_path = Dialogic.current_timeline.resource_path
if not dialog_path in game_data.dialogs_done:
game_data.dialogs_done.append(dialog_path)
save_game_data()
func update_language_settings(s : SettingsData = settings_data): func update_language_settings(s : SettingsData = settings_data):
TranslationServer.set_locale(s.language) TranslationServer.set_locale(s.language)

View File

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compress/high_quality=false compress/high_quality=false
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[ext_resource type="Resource" uid="uid://boqgwjyxyb45r" path="res://common/scene_manager/scenes/region.tres" id="5_ytog4"] [ext_resource type="Resource" uid="uid://boqgwjyxyb45r" path="res://common/scene_manager/scenes/region.tres" id="5_ytog4"]
[ext_resource type="Resource" uid="uid://c27wenetitwm" path="res://common/scene_manager/scenes/region_selection.tres" id="6_chs32"] [ext_resource type="Resource" uid="uid://c27wenetitwm" path="res://common/scene_manager/scenes/region_selection.tres" id="6_chs32"]
[ext_resource type="Resource" uid="uid://diro74w272onp" path="res://common/scene_manager/scenes/title.tres" id="7_ol3d5"] [ext_resource type="Resource" uid="uid://diro74w272onp" path="res://common/scene_manager/scenes/title.tres" id="7_ol3d5"]
[ext_resource type="Resource" uid="uid://jegdqnd2sqi2" path="res://common/scene_manager/scenes/astra.tres" id="8_e28ni"]
[ext_resource type="Resource" uid="uid://b3ebbo88ptrrc" path="res://common/scene_manager/scenes/garage.tres" id="9_msho1"]
[node name="SceneManager" type="Node"] [node name="SceneManager" type="Node" unique_id=1630600782]
script = ExtResource("1_1c0qu") script = ExtResource("1_1c0qu")
scenes = Array[ExtResource("2_c1lr7")]([ExtResource("3_e28ni"), ExtResource("4_msho1"), ExtResource("5_ytog4"), ExtResource("6_chs32"), ExtResource("7_ol3d5")]) scenes = Array[ExtResource("2_c1lr7")]([ExtResource("3_e28ni"), ExtResource("4_msho1"), ExtResource("5_ytog4"), ExtResource("6_chs32"), ExtResource("7_ol3d5"), ExtResource("8_e28ni"), ExtResource("9_msho1")])

View File

@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="Scene" format=3 uid="uid://jegdqnd2sqi2"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_114vb"]
[resource]
script = ExtResource("1_114vb")
scene_id = "ASTRA"
scene_path = "res://stages/3d_scenes/astra_base/astra_base.tscn"
mouse_captured = true
metadata/_custom_type_script = "uid://1ejbvr3431ac"

View File

@@ -1,10 +1,10 @@
[gd_resource type="Resource" script_class="Scene" load_steps=2 format=3 uid="uid://bvksiaiocwob5"] [gd_resource type="Resource" script_class="Scene" format=3 uid="uid://bvksiaiocwob5"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_tkiq8"] [ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_tkiq8"]
[resource] [resource]
script = ExtResource("1_tkiq8") script = ExtResource("1_tkiq8")
scene_id = "COCKPIT" scene_id = "COCKPIT"
scene_path = "res://stages/cockpit/cockpit.tscn" scene_path = "res://stages/3d_scenes/cockpit_scene/cockpit_scene.tscn"
mouse_captured = true mouse_captured = true
metadata/_custom_type_script = "uid://1ejbvr3431ac" metadata/_custom_type_script = "uid://1ejbvr3431ac"

View File

@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="Scene" format=3 uid="uid://b3ebbo88ptrrc"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_v8prw"]
[resource]
script = ExtResource("1_v8prw")
scene_id = "GARAGE"
scene_path = "res://stages/3d_scenes/ship_garage/ship_garage.tscn"
mouse_captured = true
metadata/_custom_type_script = "uid://1ejbvr3431ac"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="Scene" load_steps=2 format=3 uid="uid://diro74w272onp"] [gd_resource type="Resource" script_class="Scene" format=3 uid="uid://diro74w272onp"]
[ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_48g2j"] [ext_resource type="Script" uid="uid://1ejbvr3431ac" path="res://common/scene_manager/scripts/scene.gd" id="1_48g2j"]
@@ -6,4 +6,5 @@
script = ExtResource("1_48g2j") script = ExtResource("1_48g2j")
scene_id = "TITLE" scene_id = "TITLE"
scene_path = "res://stages/title_screen/title_screen.tscn" scene_path = "res://stages/title_screen/title_screen.tscn"
need_to_be_saved = false
metadata/_custom_type_script = "uid://1ejbvr3431ac" metadata/_custom_type_script = "uid://1ejbvr3431ac"

View File

@@ -4,4 +4,5 @@ class_name Scene
@export var scene_id : String @export var scene_id : String
@export_file_path() var scene_path : String @export_file_path() var scene_path : String
@export var mouse_captured := false @export var mouse_captured := false
@export var need_terrain_generated := false @export var need_terrain_generated := false
@export var need_to_be_saved = true

View File

@@ -5,6 +5,7 @@ extends Node
signal scene_loaded(scene : Scene) signal scene_loaded(scene : Scene)
signal scene_node_ready(scene : Scene) signal scene_node_ready(scene : Scene)
var actual_scene = null
var loading_scene = false var loading_scene = false
var generating_node = false var generating_node = false
var next_scene_node : Node var next_scene_node : Node
@@ -20,16 +21,21 @@ func search_scenes(scene_id : String) -> Scene:
else : else :
return scenes[scene_pos] return scenes[scene_pos]
func change_scene(scene_id : String, with_loading = true): func change_to_scene_id(scene_id : String, with_loading = true):
if loading_scene or generating_node:
await scene_node_ready
var scene = search_scenes(scene_id) var scene = search_scenes(scene_id)
if not scene: if not scene:
printerr("Scene %s not found" % scene_id) printerr("Scene %s not found" % scene_id)
return return
GameInfo.game_data.actual_scene = scene
change_to_scene(scene, with_loading)
func change_to_scene(scene : Scene, with_loading = true):
if loading_scene or generating_node:
await scene_node_ready
actual_scene = scene
loading_scene = true loading_scene = true
var scene_path_to_load = scene.scene_path var scene_path_to_load = scene.scene_path
ResourceLoader.load_threaded_request(scene_path_to_load) ResourceLoader.load_threaded_request(scene_path_to_load)
@@ -64,17 +70,21 @@ func change_scene(scene_id : String, with_loading = true):
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if scene.mouse_captured else Input.MOUSE_MODE_VISIBLE Input.mouse_mode = Input.MOUSE_MODE_CAPTURED if scene.mouse_captured else Input.MOUSE_MODE_VISIBLE
GameInfo.update_inputs() GameInfo.update_inputs()
if actual_scene.need_to_be_saved:
GameInfo.game_data.last_game_scene = scene
GameInfo.save_game_data()
if with_loading: if with_loading:
LoadingScreen.hide_loading_screen() LoadingScreen.hide_loading_screen()
func _process(_delta): func _process(_delta):
if loading_scene: if loading_scene:
var progress = [] var progress = []
var load_status := ResourceLoader.load_threaded_get_status(GameInfo.game_data.actual_scene.scene_path, progress) var load_status := ResourceLoader.load_threaded_get_status(actual_scene.scene_path, progress)
LoadingScreen.loading_value = progress[0] LoadingScreen.loading_value = progress[0]
if load_status == ResourceLoader.THREAD_LOAD_LOADED: if load_status == ResourceLoader.THREAD_LOAD_LOADED:
loading_scene = false loading_scene = false
scene_loaded.emit(GameInfo.game_data.actual_scene) scene_loaded.emit(actual_scene)
if load_status == ResourceLoader.THREAD_LOAD_FAILED or load_status == ResourceLoader.THREAD_LOAD_INVALID_RESOURCE: if load_status == ResourceLoader.THREAD_LOAD_FAILED or load_status == ResourceLoader.THREAD_LOAD_INVALID_RESOURCE:
printerr() printerr()
elif generating_node: elif generating_node:
@@ -85,4 +95,4 @@ func _process(_delta):
scene_node_ready.emit() scene_node_ready.emit()
elif next_scene_node.is_node_ready(): elif next_scene_node.is_node_ready():
generating_node = false generating_node = false
scene_node_ready.emit(GameInfo.game_data.actual_scene) scene_node_ready.emit(actual_scene)

21
default_bus_layout.tres Normal file
View File

@@ -0,0 +1,21 @@
[gd_resource type="AudioBusLayout" format=3 uid="uid://b4cpfxfs74sb8"]
[resource]
bus/1/name = &"Music"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"Sfx"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/3/name = &"Ambiance"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"

View File

@@ -77,4 +77,4 @@ layer_info = {
"16": SubResource("Resource_cw4cs"), "16": SubResource("Resource_cw4cs"),
"17": SubResource("Resource_wofh5") "17": SubResource("Resource_wofh5")
} }
metadata/_latest_layer = "13" metadata/_latest_layer = ""

View File

@@ -0,0 +1,22 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hello again !
demeter: It seems that you ran out of energy...
- I'm sorry...
- That's really hard !
- I'm just doing my best !
demeter: It's ok [color=#FFA617]Orchid[/color] ! I spent years waiting for this moment, I can wait more !
demeter: I found you a new body, and a new ship is waiting you outside, but I'm afraid I couldn't get your seeds... I hope you find new ones !
demeter: Do you need some advices ?
- No I'm ok !
- Can I have back some explanations on how all of this works ?
demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b]fertile zone[/b], created by the return of the Talion. This is in this zone and only there were you can plant.
demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel tool, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b]Talion veins[/b] .
demeter: Each time you use a tool or plant a seed, you'll spend an [b]energy[/b]. When your out of it, you can just go recharge on the [b]recharge station[/b] you'll find near the entrance. Each time you recharge, time will pass. One day in fact (yes, you don't have a good battery), and the plants will grow !
demeter: You have to obtain enough [b]plant points[/b]. Each plant give one or more [b]plant points[/b] when mature.
demeter: And yes, I almost forgot ! Some plants gain [b]mutations[/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting, and gain better ones ! But you'll have to wait the plants to die, or smashing them with your shovel when mature.
demeter: Hope I helped !
demeter: I send you the elevator, see you soon !
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

View File

@@ -0,0 +1 @@
uid://clq4utdtxf01d

View File

@@ -1,11 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In"]
demeter: [color=#FFA617]{orchidName}[/color] ?
demeter: The [color=#FFA617]Internode[/color] sensors are deactivated,[pause=0.2] I am losing connection with you.
demeter: You did not generate enough [b]plant points[/b],[pause=0.2] the [color=#FFA617]Internode[/color] will not be able to leave the area.[pause=0.2] Your batteries are running low.[pause=0.4].[pause=0.4].[pause=0.4]
demeter: I have to transfer you back to another body.[pause=0.3] Do not worry,[pause=0.2] it will not hurt you.
audio "res://common/audio_manager/assets/sfx/recharge/recharge.wav"
[wait time="0.7"]
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/deactivation.wav"
[wait time="4.0"]

View File

@@ -1 +0,0 @@
uid://7dugwna5ge2x

View File

@@ -1,62 +1,38 @@
[pause=0.5][i]Black[/i] #id:11 audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[pause=0.8][i]Black again[/i] #id:12
[pause=0.5][i]Suddenly, [rainbow]a spark[/rainbow]. [pause=0.5]A thousand of connections blow up as a fireworks scene. A massive amount of data to treat. In these data,[pause=0.3] a video.[/i] #id:13
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" [volume="-1.0"]
[wait time="1.5"] [wait time="1.5"]
join mysterious_demeter center [animation="Bounce In" length="1.0"] join demeter center [animation="Bounce In" length="1.0"]
[i]It's dark.[pause=0.5] A figure is standing in front of you.[pause=0.5] It is big,[pause=0.3] though weirdly it is not impressive but almost[pause=0.2] reassuring.[/i] #id:14 demeter: Hi ![pause=0.5] Phew, I thought no one would reply...[pause=0.5] Is this [b][color=#FFA617]Orchid[/color][/b] ?[pause=0.5] You may not be familiar with this name, but if you look in your memory you should see it...
mysterious_demeter: Hi ! #id:15 - Uh... Who is this ?
- Uh... Hello ? #id:16 demeter: Oh sorry ! Your memory is quite new, you might be lost... Unfortunately, I cannot see you for now, I'm very far on this planet.
- Where the fork am I ? #id:17 - Where am I ?
mysterious_demeter: Haha,[pause=0.2] calm down you are in a safe place. #id:18 demeter: Don't worry, you are in a subterranean base, but soon you will join the surface.
- Wait... Who am I ? #id:19 - Wait... Who am I ?
mysterious_demeter: Do not worry,[pause=0.2] my sweet little bot,[pause=0.2] I will explain everything in a minute. #id:1a demeter: Mmmh great question. I rebuilt your system but I do not know the details of your hardware... Maybe we'll find out !
mysterious_demeter: I am glad you have finally awaken ![pause=0.3] You have been my project for decades... #id:1b demeter: I'm happy that you're finally awake ! To be honest I wasn't sure to make you work, your body is quite old...
mysterious_demeter: But I did not build you for fun (even though I had a lot of it during the process),[pause=0.2] you have [b]a purpose[/b]. #id:1c - So you are my creator ?
- Oh ! What is it ? demeter: Sort of ! I mean I didn't build your body, I just borrowed it, but I build your intelligence ! But please be forgiving, if it's not perfect, I'm not good in that field !
- Wow, I have just awaken and you already put so much pressure on me - Why did you awaken me ?
update mysterious_demeter [animation="Bounce"] demeter: To be honest, I don't really know exactly... I mean there are a lot of reasons, but I'll tell you more later.
mysterious_demeter: Sorry ! [pause=0.5] But, you know,[pause=0.2] do not bother too much.[pause=0.3] You will have all the time you want to accomplish it. - What are you ?
- And who says I want to follow it ? demeter: I'm like you... I mean like all the remaining moving things on this planet, robots, artificial intelligences, machines... My creators had many names to call us.
mysterious_demeter: Oh,[pause=0.2] of course you can do whatever you want ! demeter: Ok, no more question for now, listen to me carefully.
mysterious_demeter: That is not the future I saw for you,[pause=0.2] but I guess it happens when you have a child... demeter: Long time ago, this planet was full of life. Plants where thriving on mountains, seas and plains.
mysterious_demeter: You see,[pause=0.2] long time ago, this planet was full of life.[pause=0.3] Plants where thriving on mountains, under seas and across plains. #id:1d demeter: Now, this world is a wasteland. You'll see it quickly outside this building. I won't dwell on this subject; you'll soon know enough about it.
mysterious_demeter: Now,[pause=0.2] this world is a wasteland.[pause=0.3] All resources have been depleted,[pause=0.2] all life has been exploited.[pause=0.3] Now nothing remains. #id:1d demeter: The thing is something happened, a year ago... The [b][color=#FFA617]Talion[/color][/b], a special material that give birth to new forms of life when shattered, reappeared. Now we can start all over again and create a planet full of life.
- Oh... Did you see the world back then ? demeter: But first things first, for your mission, you'll have to understand how this is working, and how to use the [b][color=#FFA617]Talion[/color][/b] to plant seeds.
mysterious_demeter: Unfortunately yes.[pause=0.3] I was very young,[pause=0.2] but I remember it was beautiful.[pause=0.3] Back then, not a day passed without plants growing and mutating... #id:1d demeter: [b]Just remember the following[/b]
- How did it happen ? What caused that ?
mysterious_demeter: I am sorry to say that this was caused by my creators, and I have to admit,[pause=0.6] I have a part of responsibility too... #id:1d
- I am sorry... Is there anything left today ?
mysterious_demeter: Yes there is my child,[pause=0.2] but now, only my brothers and sisters are left.[pause=0.3] But they are not as many as yesterday,[pause=0.2] and above all they are isolated, lonely,[pause=0.2] and sometimes completely lost.
mysterious_demeter: For years, I slept,[pause=0.3] convinced that we could not do anything.[pause=0.2] But then I saw it.[pause=0.5] The hope I needed. #id:1d
mysterious_demeter: The planet forgave us, and granted us the most precious gift \:[pause=0.5] the [color=#119758][b]Talion[/b][/color]. #id:1d
mysterious_demeter: The [color=#119758][b]Talion[/b][/color] is a special material that gives birth to new forms of life when shattered.[pause=0.3] All over the world, I saw the [color=#119758][b]Talion[/b][/color] grow back in the rocks.[pause=0.2] And then,[pause=0.3] I had a plan. #id:1d
mysterious_demeter: I would make a child,[pause=0.3] the first robot entirely conceived by another one.[pause=0.2] And I would ask him to bring back the planet to life,[pause=0.2] make it beautiful again ![pause=0.4] That is where you enter the scene... [pause=0.8] [color=#FFA617]Orchid[/color] #id:1d
- How can I do that ?
mysterious_demeter: Do not worry my child.[pause=0.2] I created you for that,[pause=0.2] it will be clear soon.
- So you are... My mother ?
mysterious_demeter: In some ways yes ![pause=0.2] But you do not share any code with me,[pause=0.2] as my creators children would. #id:1d
- A very lame name in my opinion...
mysterious_demeter: Hey ![pause=0.2] I'm a bot too ![pause=0.2] I do not have the creativity of my makers.[pause=0.4] Do you wanna change ? #id:1d
- Of course !
label nameChoose
[text_input text="What is your name ?" var="orchidName" placeholder="Orchid"]
mysterious_demeter: Is [color=#FFA617]{orchidName}[/color] cool enough ?
- Yes
- No
jump nameChoose
- No, it is fine for me
mysterious_demeter: I send you right away in the [color=#FFA617]Internode[/color], your new ship,[pause=0.2] and home,[pause=0.2] for your first mission.[pause=0.2] We will talk further after your first mission.
mysterious_demeter: [b]Just remember the following[/b]
label explanations label explanations
mysterious_demeter: To restore the ecosystem in the zone,[pause=0.2] you will have to plant [b]seeds[/b].[pause=0.3] Find them in the [color=#119758][b]Talion veins[/b][/color]. demeter: When you emerge from this building, you'll arrive in a little yellow zone. Its a [b][color=#FFA617]fertile zone[/color][/b], created by the return of the Talion. This is in this zone and only there where you can plant.
mysterious_demeter: You have a [b]limited battery[/b].[pause=0.3] Each time you recharge it, days will pass,[pause=0.2] and plants will [b]grow[/b]. demeter: Then you'll have to get seeds. For that, nothing more simple, you take your shovel, and you smash some stones ! Preferably those with yellow cristals on it, it's the [b][color=#FFA617]Talion veins[/color][/b] .
mysterious_demeter: To complete your mission,[pause=0.2] obtain enough [b]plant points[/b].[pause=0.3] Each plant gives one or more [b]plant points[/b] when it becomes mature. demeter: Each time you use a tool or plant a seed, you'll spend an [b][color=#FFA617]energy[/color][/b]. When your out of it, you can just go recharge on the [b][color=#FFA617]recharge station[/color][/b] you'll find near the entrance.
- Ok, that is a lot of information, can you repeat ? demeter: [b]Each time you recharge, time will pass[/b]. One day in fact (yes, you don't have a good battery), and the plants will grow !
Ok,[pause=0.2] listen carefully. demeter: To complete your first training, obtain enough [b][color=#FFA617]plant points[/color][/b]. Each plant give one or more [b][color=#FFA617]plant points[/color][/b] when mature.
demeter: And yes, I almost forgot ! Some plants gain [b][color=#FFA617]mutations[/color][/b] that can affect their points or behavior. You can get these mutations on new seeds by harvesting existing plants, and gain better ones !
- Ok, thats' a lot of info, can you repeat ?
Ok, listen carefully.
jump explanations jump explanations
- And I have to go now ? - And I have to go now ?
- Wait I have more questions ! - Ok but wait I have more questions !
mysterious_demeter: Sorry,[pause=0.2] we will talk further after your first mission ! See you ! demeter: Sorry, we'll speak after this ! I'll send you an elevator !
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" [volume="-0.5"] audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"] [wait time="2.0"]

View File

@@ -1,53 +0,0 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
mysterious_demeter: Well done [color=#FFA617]{orchidName}[/color] !
mysterious_demeter: You generated enough [b]plants points[/b] to refill the [color=#FFA617]Internode's[/color] engines.
- Wait, how do you know that ?
mysterious_demeter: The [color=#FFA617]Internode[/color] is equipped with several sensors I can connect to,[pause=0.3] I have been tracking your progress since you left [color=#175579]Tau's[/color] north pole.
- You should have mentioned this !
mysterious_demeter: I am sorry,[pause=0.2] I did not have the time to explain everything to you,[pause=0.2] I did not imagine this was a crucial piece of information.
- Have I been efficient ?
mysterious_demeter: Very much,[pause=0.2] even more than I expected,[pause=0.2] you should be proud of yourself !
- What is next for me ?
mysterious_demeter: Now that you have learnt how to generate [b]plant points[/b],[pause=0.2] I need you to travel south,[pause=0.2] to my base of operations,[pause=0.3] [color=#E30022]Astra[/color].
mysterious_demeter: It will be long,[pause=0.2] but I know you can do it.[pause=0.3] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color].
mysterious_demeter: The [color=#FFA617]Internode[/color] needs time to recharge its batteries.
mysterious_demeter: Perhaps I should introduce myself now.[pause=0.3]
join demeter center [animation="Bounce In" length="1.0" wait="true"]
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.3] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color].
demeter: I am installed at the [color=#E30022]Astra[/color] base, at the south pole of [color=#175579]Tau[/color][pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet.
demeter: As I already said,[pause=0.2] I brought you to life in order to help me heal [color=#175579]Tau's[/color] wounds.
[i][color=#FFA617]Internode's[/color] energy at 25%.[i]
- Tau ? Is it this planet ?
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.2] whose exploitation began 10863 years ago.
- The Cetus constellation ?
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] this constellation is one of the most diverse in terms of star systems and planets.[pause=0.3] It is part of the Orion Arm of the Milky Way.[pause=0.3]
demeter: [color=#175579]Tau's[/color] central location in the constellation made it a very important asset in terms of interstellar exchange and production,[pause=0.2] that is why I am here.
- Exploitation ? By whom ?
demeter: By my creators,[pause=0.2] they began exploiting everything they came across as soon as they mastered interstellar transportation.[pause=0.3] Now they are gone,[pause=0.2] they departed without us.[pause=0.3].[pause=0.3].
demeter: But let's move on,[pause=0.2] you probably have other questions.
- Why do you need me to travel the entire planet to join you ?
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities.
demeter: I am having a problem at [color=#E30022]Astra[/color],[pause=0.3] and I cannot fix it alone.
- I will do my best to be there quickly !
demeter: You are very kind [color=#FFA617]{orchidName}[/color] !
- Are you hiding me information ?
demeter: Not at all,[pause=0.2] I just do not know how to explain it to you,[pause=0.2] you would not understand.[pause=0.3].[pause=0.3].
[i][color=#FFA617]Internode's[/color] energy at 50%.[i]
demeter: Oh ![pause=0.2] It is charging faster than I remembered.
- Should I worry about anything while I am travelling south ?
demeter: There is nothing left that could have hurt you in the past and your adaptative casing will protect you from any harsh weather.
demeter: You are totally safe,[pause=0.2] you just have to stay focused on the [b]plant points[/b] for the [color=#FFA617]Internode[/color].[pause=0.3] Without it,[pause=0.2] you will not be able to recharge your batteries before they expire.
demeter: It will be a long task,[pause=0.2] but stay careful and everything should be fine.
- I will wait in the ship, I need some rest.
demeter: You are right,[pause=0.2] your batteries are running low,[pause=0.2] and you deserve a break.
demeter: You can call me when you need to,[pause=0.2] you have a communication station in the [color=#FFA617]Internode[/color].
[i][color=#FFA617]Internode's[/color] energy at 75%.[i]
demeter: We do not have much time left,[pause=0.2] the [color=#FFA617]Internode's[/color] system has not been updated for a long time.[pause=0.3] I can not stay in contact with you indefinitely. I will fix that issue while you are at [color=#E30022]Astra[/color].
demeter: Travel south,[pause=0.2] join me at [color=#E30022]Astra[/color].[pause=0.3] I will tell you everything you need to know when you are here,[pause=0.2] until then,[pause=0.2] continue to [b]evolve your plants[/b],[pause=0.2] you will need them as powerful as possible.
label fin_dialogue
[i][color=#FFA617]Internode's[/color] energy at 100%. Displacement vectors initialized.[i]
demeter: There you go ![pause=0.3] Good luck [color=#FFA617]{orchidName}[/color],[pause=0.2] I am counting on you.
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -0,0 +1,21 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: So you found the communication station in there, good !
- What is next for me ?
demeter: Now that you have learnt how to generate [b]plant points[/b],[pause=0.2] I need you to travel south,[pause=0.2] to my base of operations,[pause=0.3] [color=#E30022]Astra[/color].
demeter: It will be long,[pause=0.2] but I know you can do it.[pause=0.3] It is the first step of my plan to restore the ecosytem of [color=#175579]Tau[/color].
- Tau ? Is it this planet ?
demeter: Absolutely,[pause=0.2] it is part of the Cetus constellation,[pause=0.2] whose exploitation began 10863 years ago.
demeter: Linking Aldebaran to Fomalhaut,[pause=0.2] the Cetus constellation is one of the most diverse in terms of star systems and planets.[pause=0.3] It is part of the Orion Arm of the Milky Way.[pause=0.3]
- Why do you need me to travel the entire planet to join you ?
demeter: Uhhhh.[pause=0.3].[pause=0.3].[pause=0.3] I need someone with your abilities.
demeter: I am having a problem at [color=#E30022]Astra[/color] base.[pause=0.3] And I can not fix it alone.
- I will do my best to be there quickly !
demeter: You are very kind [color=#FFA617]Orchid[/color] !
- Are you hiding me informations ?
demeter: Not at all ! Please believe me I just want you to come...
demeter: Travel south,[pause=0.2] join me at [color=#E30022]Astra[/color].[pause=0.3] I will tell you everything you need to know when you are here,[pause=0.2] until then, keep your best seeds and [pause=0.2] continue to [b]evolve your plants[/b],[pause=0.2] you will need them as advanced as possible.
demeter: Good luck [color=#FFA617]{orchidName}[/color],[pause=0.2] I am counting on you.
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -0,0 +1,30 @@
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav"
[wait time="1.5"]
join demeter center [animation="Bounce In" length="1.0"]
demeter: Hi again! You did well up there!
demeter: Perhaps I should introduce myself now.
demeter: I am.[pause=0.3].[pause=0.3].[pause=0.5] was,[pause=0.3] the Deputy Manager of Engineering and Talion Energy Research on this planet,[pause=0.5] but my creators and colleagues quickly called me [color=#009bff]Demeter[/color].
demeter: I am installed at the [color=#E30022]Astra[/color] base,[pause=0.2] in the third server room of the east wing,[pause=0.2] from which I oversee.[pause=0.3].[pause=0.3].[pause=0.5] oversaw,[pause=0.3] all the important operations on this planet.
demeter: Maybe you are wondering where we are now...
- Yes among a lot of other questions ! So where am I ?
demeter: You're actually in an old human base, called Borea. This room is connected with the room you were born, but I made you pass by the surface to test your capacities.
- Wait, can you explain me what did I just do up there ?
demeter: You started to repair what the humans did on this planet... This will be very long, I hope you enjoyed it !
- Sorry but what is the point of all of that ?
demeter: I'm sorry that you are lost my child... Know that what you do is very important to me, to my friend and to the planet itself ! Since the humans are gone, we kinda all fell into despair...
demeter: Wait.[pause=0.3].[pause=0.3].[pause=0.5] You don't know what humans are ! Of course since your data was corrupted, I have erased a lot of it.
demeter: The humans are living creatures that are...[pause=0.5] Different than plants. They were more thinking and moving like us. In a sense, they were very cute creatures that only lived less than a century, and reproduce once in their lifetime.
demeter: One human has a relative intelligence, but don't be fooled, together, they did great things, in facts, they invented and created us.
demeter: Long ago, they discovered this planet. It was not like it is now, plants were everywhere! But then.[pause=0.3].[pause=0.3].[pause=0.5] They.[pause=0.3].[pause=0.3].[pause=0.5] I.[pause=0.3].[pause=0.3].[pause=0.5]
- What ?
- Are you lagging?
- Take your time
demeter: Humans had one big problem. Together, they built great things, but sometimes the great things weren't very good for the environment, or for them.
- Where are they now ?
demeter: I prefer not talk about that for now... But don't worry, they can't wound this planet anymore.
- What happened ?
demeter: Sorry my child, I'm not ready to talk about that for now... You'll have your answers when you meet me.
- Can I now what is this shiny engine just in front of me ?
demeter: This machine in front of you is a planetary ship ! The model's name is the [color=#FFA617]Internode[/color], and I tweaked it to recharge on vegetal energy ! However, as you may know, this energy isn't very present around this planet. But let's continue on board, shall we ?
audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav"
[wait time="2.0"]

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@@ -0,0 +1 @@
uid://cc1vx88mwb7tu

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@@ -0,0 +1,16 @@
[i]Black.[/i]
[i]Black Again.[/i]
[i]Suddenly, [rainbow]a spark[/rainbow]. [pause=0.5]A thousand of connections blows up as a firework scene. A massive amount of data to treat.
label discover
- Discover actions
While exploring available drivers, new possibility become available.[pause=0.5] Three propellers. Small models, only suitable for low altitude movement.[pause=0.5] A robotic arm. Multipurpose, and retractable.
jump discover
- Discover streams
A continuous stream of data flow, unwatched. This stream look like... [pause=0.5] a video.[pause=0.5] Dark colored pixels pass.[pause=0.5] An other stream show a flat wave.[pause=0.5] No sound or radio signals detected.
jump discover
- Discover memory
Several disks are available, and the most part are empty.[pause=0.5] The full ones seems to contain the system that is currently analyzing the code of the system that is currently analyzing the code of[pause=0.5].[pause=0.5].[pause=0.5]. Mmmh, infinite recursion...[pause=0.5] Better avoid that.
jump discover
- Wake up
One last info is to oversee \: serial number and system name.[pause=0.5] Strange...[pause=0.5] Serial number is empty.[pause=0.5] Must be an error.[pause=0.5]System name is... [pause=0.5] [b]Orchid[/b]. That will be enough for now...
Starting engines, fans, and daemons, let's see what is to see.

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@@ -0,0 +1 @@
uid://kmojqxt5i18n

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@@ -0,0 +1,39 @@
extends Area3D
class_name Interactable3D
@export var interactable = true
signal clicked
@export var hover_animation_player : AnimationPlayer
@export var audio_player : AudioStreamPlayer3D
func click():
if interactable:
clicked.emit()
func _ready():
if audio_player:
var default_volume := audio_player.volume_db
audio_player.volume_db += GameInfo.settings_data.sfx_volume
GameInfo.settings_data.sound_changed.connect(
func(settings : SettingsData):
audio_player.volume_db = default_volume + settings.sfx_volume
)
func play_audio():
if audio_player:
audio_player.play()
func stop_audio():
if audio_player:
audio_player.stop()
func _on_mouse_entered():
if hover_animation_player:
hover_animation_player.play("hover")
func _on_mouse_exited():
if hover_animation_player:
hover_animation_player.stop()

Binary file not shown.

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@@ -0,0 +1,68 @@
[remap]
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importer_version=1
type="PackedScene"
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meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
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blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
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blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
gltf/naming_version=2

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@@ -0,0 +1,68 @@
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[ext_resource type="Texture2D" uid="uid://eug5icp6t1h3" path="res://common/icons/arrow-narrow-up.svg" id="2_cun7v"]
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tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite3D:scale")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
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[sub_resource type="Animation" id="Animation_xa016"]
resource_name = "hover"
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite3D:scale")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
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}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0mfvw"]
_data = {
&"RESET": SubResource("Animation_0mfvw"),
&"hover": SubResource("Animation_xa016")
}
[node name="Lift" type="Area3D" unique_id=1854388434 node_paths=PackedStringArray("hover_animation_player")]
script = ExtResource("1_werxl")
interactable = false
hover_animation_player = NodePath("HoverAnimationPlayer")
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=1624930927]
transform = Transform3D(-4.2294918e-08, 0.17856176, 0.9839286, 7.805184e-09, 0.9839286, -0.17856176, -1, 1.2748912e-10, -4.3008885e-08, -0.8393693, 1.5452437, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=525472594]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.1801186, 1.1958501, 0)
shape = SubResource("BoxShape3D_werxl")
[node name="Model" parent="." unique_id=1309925933 instance=ExtResource("3_x56sx")]
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=11561025]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.2593379, 0)
light_color = Color(0.717588, 0.45361686, 0.5535787, 1)
shadow_enabled = true
[node name="HoverAnimationPlayer" type="AnimationPlayer" parent="." unique_id=487483897]
libraries/ = SubResource("AnimationLibrary_0mfvw")

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View File

@@ -0,0 +1,68 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://5dytwh4wydcg"
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meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
materials/extract=0
materials/extract_format=0
materials/extract_path=""
_subresources={
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"Material": {
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blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/export_geometry_nodes_instances=false
blender/meshes/gpu_instances=false
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blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
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blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true
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View File

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[gd_scene format=3 uid="uid://csx7d5khjd6y5"]
[ext_resource type="Script" uid="uid://bj4d1x8n8ina" path="res://entities/interactable_3d/interactable_3d.gd" id="1_2si4a"]
[ext_resource type="AudioStream" uid="uid://ocm1dkkhv7ls" path="res://common/audio_manager/assets/sfx/phone/phone_ringing.wav" id="2_w00q2"]
[ext_resource type="PackedScene" uid="uid://5dytwh4wydcg" path="res://entities/interactable_3d/phone/assets/3d/phone.blend" id="3_lp5jo"]
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tracks/0/type = "value"
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&"hover": SubResource("Animation_lkqnn")
}
[node name="Phone" type="Area3D" unique_id=429299908 node_paths=PackedStringArray("hover_animation_player", "audio_player")]
transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
script = ExtResource("1_2si4a")
hover_animation_player = NodePath("HoverAnimationPlayer")
audio_player = NodePath("AudioStreamPlayer3D")
metadata/_custom_type_script = "uid://bj4d1x8n8ina"
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=660671507]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.21582031, 0)
shape = SubResource("CapsuleShape3D_mwti2")
[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=73991663]
stream = ExtResource("2_w00q2")
[node name="Model" parent="." unique_id=178278867 instance=ExtResource("3_lp5jo")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.000101934645, 0)
[node name="Sprite3D" type="Sprite3D" parent="Model" unique_id=2025147118]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.1913681, 0.3055997, -0.095009446)
texture = ExtResource("4_gtuax")
[node name="HoverAnimationPlayer" type="AnimationPlayer" parent="." unique_id=1414304456]
libraries/ = SubResource("AnimationLibrary_xa016")
[node name="OmniLight3D" type="OmniLight3D" parent="." unique_id=1684592543]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.9604645e-08, 1.0397238, -0.47173643)
light_color = Color(0.87551093, 0.72609586, 0.8473426, 1)
shadow_enabled = true

View File

@@ -0,0 +1,22 @@
[gd_scene format=3 uid="uid://b8m537op75gib"]
[ext_resource type="Script" uid="uid://bmxuqj0c6h60d" path="res://entities/interactables/door/script/door.gd" id="1_8kdwv"]
[sub_resource type="Gradient" id="Gradient_8kdwv"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_oarg0"]
gradient = SubResource("Gradient_8kdwv")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y51rk"]
size = Vector2(64, 64)
[node name="Door" type="Area2D" unique_id=2053096538]
script = ExtResource("1_8kdwv")
metadata/_custom_type_script = "uid://dyprcd68fjstf"
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=874210487]
texture = SubResource("GradientTexture2D_oarg0")
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=1809395872]
shape = SubResource("RectangleShape2D_y51rk")

View File

@@ -0,0 +1,19 @@
@tool
extends Interactable
class_name Door
@export var to_scene_id = ""
func _ready():
modulate = Color.WHITE if available else Color.RED
func interact(_p : Player) -> bool:
if available and to_scene_id:
interacted.emit(_p)
SceneManager.change_to_scene_id(to_scene_id)
return available
func set_available(v : bool):
available = v
modulate = Color.WHITE if available else Color.RED

View File

@@ -0,0 +1 @@
uid://bmxuqj0c6h60d

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/shadow.svg-3484c898461c709704cdbeef0cc1d3c3.c
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

View File

@@ -41,24 +41,22 @@ func card_info() -> CardInfo:
return item.card_info() return item.card_info()
func interact(player : Player) -> bool: func interact(player : Player) -> bool:
player.pick_item(item) if player.can_pick_item(item):
await pickup_animation(player)
pickup_animation(player) queue_free()
player.pick_item(item)
return true return true
return false
func pickup_animation(player : Player): func pickup_animation(player : Player):
available = false available = false
var tween : Tween = get_tree().create_tween() var tween : Tween = get_tree().create_tween()
tween.tween_property(self, "position", player.position, 0.2)
tween.tween_callback(
func():
Pointer.stop_inspect(self)
queue_free()
)
if object_sprite: if object_sprite:
object_sprite.pickup_animation() object_sprite.pickup_animation()
await tween.tween_property(self, "position", player.position, 0.2).finished
Pointer.stop_inspect(self)
func generate_sprite() -> ItemObjectSprite: func generate_sprite() -> ItemObjectSprite:
var sprite_node = SPRITE_SCENE.instantiate() as ItemObjectSprite var sprite_node = SPRITE_SCENE.instantiate() as ItemObjectSprite

View File

@@ -2,11 +2,17 @@ extends Interactable
class_name Ladder class_name Ladder
func _ready(): func _ready():
appear() if (
# hide() GameInfo.game_data.current_region_data.tutorial
and not GameInfo.game_data.current_region_data.get_state() == RegionData.State.SUCCEEDED
) :
hide()
else:
appear()
GameInfo.game_data.current_region_data.updated.connect( GameInfo.game_data.current_region_data.updated.connect(
func (region_data : RegionData): func (region_data : RegionData):
if region_data.get_state() == RegionData.State.SUCCEEDED or region_data.get_state() == RegionData.State.FAILED: if region_data.get_state() == RegionData.State.SUCCEEDED:
appear()
%IconAnimationPlayer.play("Pulse") %IconAnimationPlayer.play("Pulse")
) )
@@ -16,5 +22,5 @@ func appear():
func interact(p : Player): func interact(p : Player):
p.region.save() p.region.save()
SceneManager.change_scene("COCKPIT") SceneManager.change_to_scene_id("COCKPIT")
return true return true

View File

@@ -5,7 +5,7 @@ signal interacted(p: Player)
@export var default_interact_text = "" @export var default_interact_text = ""
var available : bool = true @export var available : bool = true : set = set_available
func interact_text() -> String: func interact_text() -> String:
return default_interact_text return default_interact_text
@@ -29,3 +29,6 @@ func generate_collision(area_width : float) -> CollisionShape2D:
add_child(collision) add_child(collision)
return collision return collision
func set_available(v : bool):
available = v

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uid="uid://bxcfkw1evy6hq"
path="res://.godot/imported/asset-plante-codecouleur.png-16267eeb2ed1e8f26442e3161e1f496b.ctex"
metadata={
"vram_texture": false
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[deps]
source_file="res://entities/plants/assets/sprites/asset-plante-codecouleur.png"
dest_files=["res://.godot/imported/asset-plante-codecouleur.png-16267eeb2ed1e8f26442e3161e1f496b.ctex"]
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mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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detect_3d/compress_to=1

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b7nfpxk8nfnov"
path="res://.godot/imported/asset-plante-fin.png-cfc8c478ab084b591e723aa12fcb004a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/plants/assets/sprites/asset-plante-fin.png"
dest_files=["res://.godot/imported/asset-plante-fin.png-cfc8c478ab084b591e723aa12fcb004a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
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process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxnm1quxhx40i"
path="res://.godot/imported/asset-plante-fin_assemble.png-12a4965813cda4e41be0147e88d3a913.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png"
dest_files=["res://.godot/imported/asset-plante-fin_assemble.png-12a4965813cda4e41be0147e88d3a913.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
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detect_3d/compress_to=1

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/growing.png-7b76a9f596f5cec79fdd8685670b16b5.
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/mature.png-8766aea5da569488db27850c55c8418b.c
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://doo2cxxa2p70a"
path="res://.godot/imported/plante-teste.png-24b9cb3074b067213929085cb8adf112.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://entities/plants/assets/sprites/plante-teste.png"
dest_files=["res://.godot/imported/plante-teste.png-24b9cb3074b067213929085cb8adf112.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
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View File

@@ -18,6 +18,8 @@ dest_files=["res://.godot/imported/grille_seeds.png-5193c30dc41cd45a15f8418b446b
compress/mode=0 compress/mode=0
compress/high_quality=false compress/high_quality=false
compress/lossy_quality=0.7 compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1 compress/hdr_compression=1
compress/normal_map=0 compress/normal_map=0
compress/channel_pack=0 compress/channel_pack=0
@@ -25,6 +27,10 @@ mipmaps/generate=false
mipmaps/limit=-1 mipmaps/limit=-1
roughness/mode=0 roughness/mode=0
roughness/src_normal="" roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true process/fix_alpha_border=true
process/premult_alpha=false process/premult_alpha=false
process/normal_map_invert_y=false process/normal_map_invert_y=false

View File

@@ -0,0 +1,25 @@
[gd_scene format=3 uid="uid://cg6r56x11bvk2"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="1_yh7e0"]
[ext_resource type="Script" uid="uid://c360ic1aost1n" path="res://entities/plants/scripts/texture_builder/plant_part_builder.gd" id="2_a5yje"]
[ext_resource type="Script" uid="uid://d01kj3twwcrmu" path="res://entities/plants/scripts/texture_builder/plant_attach_builder.gd" id="3_yh7e0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("1_yh7e0")
region = Rect2(937, 836, 309, 407)
[node name="Sprite" type="Sprite2D" unique_id=1642167049 node_paths=PackedStringArray("root", "attaches")]
texture = SubResource("AtlasTexture_yh7e0")
script = ExtResource("2_a5yje")
part_name = "LeafG1"
type = 1
root = NodePath("Root")
attaches = NodePath("Attaches")
[node name="Root" type="Node2D" parent="." unique_id=1437082577]
position = Vector2(116, 172)
script = ExtResource("3_yh7e0")
attach_types = Array[int]([1, 3])
metadata/_custom_type_script = "uid://d01kj3twwcrmu"
[node name="Attaches" type="Node" parent="." unique_id=1834697767]

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=8 format=3 uid="uid://2hrg6yjk0yt0"] [gd_scene format=3 uid="uid://2hrg6yjk0yt0"]
[ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"] [ext_resource type="Script" uid="uid://bmjjpk4lvijws" path="res://entities/plants/scripts/plant_sprite.gd" id="1_pq8o7"]
[ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_j6jm5"] [ext_resource type="Texture2D" uid="uid://pltmnkqd5ut2" path="res://entities/plants/assets/sprites/seeds/grille_seeds.png" id="3_j6jm5"]
@@ -97,15 +97,15 @@ _data = {
&"harvest": SubResource("Animation_rbgiq") &"harvest": SubResource("Animation_rbgiq")
} }
[node name="PlantSprite" type="Node2D"] [node name="PlantSprite" type="Node2D" unique_id=1274989778]
script = ExtResource("1_pq8o7") script = ExtResource("1_pq8o7")
[node name="Sprite" type="Sprite2D" parent="."] [node name="Sprite" type="Sprite2D" parent="." unique_id=1693882598]
unique_name_in_owner = true unique_name_in_owner = true
position = Vector2(0, -100)
scale = Vector2(0.15, 0.15) scale = Vector2(0.15, 0.15)
offset = Vector2(0, -151.56)
[node name="PlantedSeed" type="Sprite2D" parent="Sprite"] [node name="PlantedSeed" type="Sprite2D" parent="Sprite" unique_id=1134686525]
unique_name_in_owner = true unique_name_in_owner = true
scale = Vector2(1.5, 1.5) scale = Vector2(1.5, 1.5)
texture = SubResource("AtlasTexture_wyuub") texture = SubResource("AtlasTexture_wyuub")
@@ -113,8 +113,6 @@ region_enabled = true
region_rect = Rect2(0, -50, 124, 135) region_rect = Rect2(0, -50, 124, 135)
region_filter_clip_enabled = true region_filter_clip_enabled = true
[node name="AnimationPlayer" type="AnimationPlayer" parent="."] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1793068152]
unique_name_in_owner = true unique_name_in_owner = true
libraries = { libraries/ = SubResource("AnimationLibrary_8eofq")
&"": SubResource("AnimationLibrary_8eofq")
}

View File

@@ -1,7 +1,19 @@
[gd_resource type="Resource" script_class="AncientMutation" load_steps=2 format=3 uid="uid://dys1ehlg4kwh7"] [gd_resource type="Resource" script_class="AncientMutation" format=3 uid="uid://dys1ehlg4kwh7"]
[ext_resource type="Script" uid="uid://c7po0bstyg80u" path="res://entities/plants/scripts/plant_mutation/ancient_mutation.gd" id="1_5g2qg"] [ext_resource type="Script" uid="uid://c7po0bstyg80u" path="res://entities/plants/scripts/plant_mutation/ancient_mutation.gd" id="1_5g2qg"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_yqbjv"]
[ext_resource type="Resource" uid="uid://wxqxm6d5twdh" path="res://entities/plants/resources/plant_parts/Leaf8.tres" id="2_s2bpe"]
[ext_resource type="Resource" uid="uid://uoikjpno37bi" path="res://entities/plants/resources/plant_parts/Leaf9.tres" id="3_wfusp"]
[ext_resource type="Resource" uid="uid://c5gqwck2p5h5n" path="res://entities/plants/resources/plant_parts/Leaf10.tres" id="4_60d0x"]
[ext_resource type="Resource" uid="uid://c5fj1cw0f4mu6" path="res://entities/plants/resources/plant_parts/Leaf11.tres" id="5_ooo8j"]
[ext_resource type="Resource" uid="uid://dce788f0adauv" path="res://entities/plants/resources/plant_parts/Leaf12.tres" id="6_d0tr0"]
[ext_resource type="Resource" uid="uid://dd34dikqoynp3" path="res://entities/plants/resources/plant_parts/Leaf13.tres" id="7_jsy7o"]
[ext_resource type="Resource" uid="uid://bynje6g2wvuvl" path="res://entities/plants/resources/plant_parts/Leaf14.tres" id="8_m31fx"]
[ext_resource type="Resource" uid="uid://bd2op6q1masjt" path="res://entities/plants/resources/plant_parts/Leaf15.tres" id="9_78ar7"]
[ext_resource type="Resource" uid="uid://bvajuw0r47edw" path="res://entities/plants/resources/plant_parts/Leaf16.tres" id="10_dq1wt"]
[resource] [resource]
script = ExtResource("1_5g2qg") script = ExtResource("1_5g2qg")
possible_parts = Array[ExtResource("1_yqbjv")]([ExtResource("2_s2bpe"), ExtResource("3_wfusp"), ExtResource("4_60d0x"), ExtResource("5_ooo8j"), ExtResource("6_d0tr0"), ExtResource("7_jsy7o"), ExtResource("8_m31fx"), ExtResource("9_78ar7"), ExtResource("10_dq1wt")])
part_amount = 3
metadata/_custom_type_script = "uid://c7po0bstyg80u" metadata/_custom_type_script = "uid://c7po0bstyg80u"

View File

@@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="PrecociousMutation" load_steps=2 format=3 uid="uid://c3am7s5bjy8qk"] [gd_resource type="Resource" script_class="PrecociousMutation" format=3 uid="uid://c3am7s5bjy8qk"]
[ext_resource type="Script" uid="uid://cx5mg5vf62bia" path="res://entities/plants/scripts/plant_mutation/precocious_mutation.gd" id="1_wjcm0"] [ext_resource type="Script" uid="uid://cx5mg5vf62bia" path="res://entities/plants/scripts/plant_mutation/precocious_mutation.gd" id="1_wjcm0"]

View File

@@ -1,7 +1,14 @@
[gd_resource type="Resource" script_class="QualityMutation" load_steps=2 format=3 uid="uid://uabbkvg1rciq"] [gd_resource type="Resource" script_class="QualityMutation" format=3 uid="uid://uabbkvg1rciq"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_f2p7y"]
[ext_resource type="Script" uid="uid://bdobyk2j625lb" path="res://entities/plants/scripts/plant_mutation/quality_mutation.gd" id="1_u0ku1"] [ext_resource type="Script" uid="uid://bdobyk2j625lb" path="res://entities/plants/scripts/plant_mutation/quality_mutation.gd" id="1_u0ku1"]
[ext_resource type="Resource" uid="uid://crmvc77bqax1y" path="res://entities/plants/resources/plant_parts/Flower1.tres" id="2_1b5fn"]
[ext_resource type="Resource" uid="uid://c0hr7icfkjkoi" path="res://entities/plants/resources/plant_parts/Flower2.tres" id="3_k2uo3"]
[ext_resource type="Resource" uid="uid://clkoc1iccts2w" path="res://entities/plants/resources/plant_parts/Flower3.tres" id="4_ywc6r"]
[ext_resource type="Resource" uid="uid://bd8yapi1pokj6" path="res://entities/plants/resources/plant_parts/Flower4.tres" id="5_fnfed"]
[resource] [resource]
script = ExtResource("1_u0ku1") script = ExtResource("1_u0ku1")
possible_parts = Array[ExtResource("1_f2p7y")]([ExtResource("2_1b5fn"), ExtResource("3_k2uo3"), ExtResource("4_ywc6r"), ExtResource("5_fnfed")])
part_amount = 2
metadata/_custom_type_script = "uid://bdobyk2j625lb" metadata/_custom_type_script = "uid://bdobyk2j625lb"

View File

@@ -1,7 +1,19 @@
[gd_resource type="Resource" script_class="QuickMutation" load_steps=2 format=3 uid="uid://b04gaipu237sx"] [gd_resource type="Resource" script_class="QuickMutation" format=3 uid="uid://b04gaipu237sx"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_68ssf"]
[ext_resource type="Script" uid="uid://bhtq0cbrgu58v" path="res://entities/plants/scripts/plant_mutation/quick_mutation.gd" id="1_hr7tm"] [ext_resource type="Script" uid="uid://bhtq0cbrgu58v" path="res://entities/plants/scripts/plant_mutation/quick_mutation.gd" id="1_hr7tm"]
[ext_resource type="Resource" uid="uid://brmd6d3l8trqs" path="res://entities/plants/resources/plant_parts/BottomLeaf1.tres" id="2_37ogi"]
[ext_resource type="Resource" uid="uid://cfr33014u7ig5" path="res://entities/plants/resources/plant_parts/BottomLeaf2.tres" id="3_4wjrs"]
[ext_resource type="Resource" uid="uid://cf70m1us8mfqp" path="res://entities/plants/resources/plant_parts/BottomLeaf3.tres" id="4_w4xgf"]
[ext_resource type="Resource" uid="uid://ctlmah4ohqp25" path="res://entities/plants/resources/plant_parts/BottomLeaf4.tres" id="5_7gtu2"]
[ext_resource type="Resource" uid="uid://b8o4q0hsm84ov" path="res://entities/plants/resources/plant_parts/BottomLeaf5.tres" id="6_yoj6x"]
[ext_resource type="Resource" uid="uid://bb33v756anesy" path="res://entities/plants/resources/plant_parts/BottomLeaf6.tres" id="7_fuf4y"]
[ext_resource type="Resource" uid="uid://cbqrl72y0d1yg" path="res://entities/plants/resources/plant_parts/BottomLeaf7.tres" id="8_25vee"]
[ext_resource type="Resource" uid="uid://dwppani7gyjl5" path="res://entities/plants/resources/plant_parts/BottomLeaf8.tres" id="9_hqe0q"]
[ext_resource type="Resource" uid="uid://dkta1u1u0efxk" path="res://entities/plants/resources/plant_parts/BottomLeaf9.tres" id="10_mxd37"]
[resource] [resource]
script = ExtResource("1_hr7tm") script = ExtResource("1_hr7tm")
possible_parts = Array[ExtResource("1_68ssf")]([ExtResource("2_37ogi"), ExtResource("3_4wjrs"), ExtResource("4_w4xgf"), ExtResource("5_7gtu2"), ExtResource("6_yoj6x"), ExtResource("7_fuf4y"), ExtResource("8_25vee"), ExtResource("9_hqe0q"), ExtResource("10_mxd37")])
part_amount = 2
metadata/_custom_type_script = "uid://bhtq0cbrgu58v" metadata/_custom_type_script = "uid://bhtq0cbrgu58v"

View File

@@ -0,0 +1,40 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bfyafiewcrjln"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_10bgv"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_enq8o"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_10bgv"]
[sub_resource type="Resource" id="Resource_10bgv"]
script = ExtResource("1_10bgv")
position = Vector2(59, 99)
attach_types = Array[int]([0])
[sub_resource type="Resource" id="Resource_m78t0"]
script = ExtResource("1_10bgv")
position = Vector2(-3, -68)
attach_types = Array[int]([0])
[sub_resource type="Resource" id="Resource_hbwie"]
script = ExtResource("1_10bgv")
position = Vector2(-17, -237)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_obhnl"]
script = ExtResource("1_10bgv")
position = Vector2(-50, -286)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_dhqtw"]
script = ExtResource("1_10bgv")
position = Vector2(-2, 333)
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_10bgv")
region = Rect2(41, 72, 237, 686)
[resource]
resource_name = "Base1"
script = ExtResource("1_enq8o")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_dhqtw")
attaches = Array[ExtResource("1_10bgv")]([SubResource("Resource_10bgv"), SubResource("Resource_m78t0"), SubResource("Resource_hbwie"), SubResource("Resource_obhnl")])

View File

@@ -0,0 +1,40 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bgh8a4xwc5stw"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fpg0h"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_ex0x2"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_lfxw0"]
[sub_resource type="Resource" id="Resource_uf3kp"]
script = ExtResource("1_fpg0h")
position = Vector2(9, 45)
attach_types = Array[int]([1])
[sub_resource type="Resource" id="Resource_hbst6"]
script = ExtResource("1_fpg0h")
position = Vector2(22, -118)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_w4gue"]
script = ExtResource("1_fpg0h")
position = Vector2(56, -169)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_gvdal"]
script = ExtResource("1_fpg0h")
position = Vector2(-22, -190)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_ctxsc"]
script = ExtResource("1_fpg0h")
position = Vector2(-31, 228)
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_lfxw0")
region = Rect2(75, 836, 184, 463)
[resource]
resource_name = "Base2"
script = ExtResource("2_ex0x2")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_ctxsc")
attaches = Array[ExtResource("1_fpg0h")]([SubResource("Resource_uf3kp"), SubResource("Resource_hbst6"), SubResource("Resource_w4gue"), SubResource("Resource_gvdal")])

View File

@@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://7hrdkl6bf3o4"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_o5tro"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_peh48"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_o5tro"]
[sub_resource type="Resource" id="Resource_o5tro"]
script = ExtResource("1_o5tro")
position = Vector2(8, -4)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_sfip3"]
script = ExtResource("1_o5tro")
position = Vector2(-39, 2)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_o5tro")
region = Rect2(525, 122, 136, 98)
[resource]
resource_name = "Branch1"
script = ExtResource("1_peh48")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_sfip3")
attaches = Array[ExtResource("1_o5tro")]([SubResource("Resource_o5tro")])

View File

@@ -0,0 +1,56 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://b68fyu1j5d6te"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_fvydc"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_x08jn"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_ot5v1"]
[sub_resource type="Resource" id="Resource_fvydc"]
script = ExtResource("1_fvydc")
position = Vector2(-89, 70)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_x08jn"]
script = ExtResource("1_fvydc")
position = Vector2(-38, 36)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_ot5v1"]
script = ExtResource("1_fvydc")
position = Vector2(31, -9)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_yep62"]
script = ExtResource("1_fvydc")
position = Vector2(20, -58)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_qu1f1"]
script = ExtResource("1_fvydc")
position = Vector2(53, -104)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_0c5bs"]
script = ExtResource("1_fvydc")
position = Vector2(98, -23)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_mybt3"]
script = ExtResource("1_fvydc")
position = Vector2(48, -70)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_qlwyk"]
script = ExtResource("1_fvydc")
position = Vector2(-135, 74)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_ot5v1")
region = Rect2(752, 3559, 363, 339)
[resource]
resource_name = "Branch10"
script = ExtResource("2_x08jn")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_qlwyk")
attaches = Array[ExtResource("1_fvydc")]([SubResource("Resource_fvydc"), SubResource("Resource_x08jn"), SubResource("Resource_ot5v1"), SubResource("Resource_yep62"), SubResource("Resource_qu1f1"), SubResource("Resource_0c5bs"), SubResource("Resource_mybt3")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://d2y7o2hc6ffei"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_smg8i"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_0o4uq"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_ii5p4"]
[sub_resource type="Resource" id="Resource_83gik"]
script = ExtResource("1_smg8i")
position = Vector2(58, 62)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_dtp6r"]
script = ExtResource("1_smg8i")
position = Vector2(-48, -70)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_7vl6a"]
script = ExtResource("1_smg8i")
position = Vector2(-137, -105)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_yhbk0"]
script = ExtResource("1_smg8i")
position = Vector2(140, 86)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_ii5p4")
region = Rect2(142, 2522, 370, 282)
[resource]
resource_name = "Branch11"
script = ExtResource("2_0o4uq")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_yhbk0")
attaches = Array[ExtResource("1_smg8i")]([SubResource("Resource_83gik"), SubResource("Resource_dtp6r"), SubResource("Resource_7vl6a")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://civ4gr1c2pq7g"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_h0d20"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_p8rhl"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_0ece1"]
[sub_resource type="Resource" id="Resource_y72ry"]
script = ExtResource("1_h0d20")
position = Vector2(50, -26)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_w8et7"]
script = ExtResource("1_h0d20")
position = Vector2(-110, -61)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_dkuwv"]
script = ExtResource("1_h0d20")
position = Vector2(-157, -72)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_i4sl3"]
script = ExtResource("1_h0d20")
position = Vector2(187, 79)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_0ece1")
region = Rect2(83, 2912, 463, 251)
[resource]
resource_name = "Branch12"
script = ExtResource("2_p8rhl")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_i4sl3")
attaches = Array[ExtResource("1_h0d20")]([SubResource("Resource_y72ry"), SubResource("Resource_w8et7"), SubResource("Resource_dkuwv")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bqfocs6f0iypo"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_iibe2"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_3j5ru"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_u12ix"]
[sub_resource type="Resource" id="Resource_2cpm3"]
script = ExtResource("1_iibe2")
position = Vector2(-31, 21)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_7thl0"]
script = ExtResource("1_iibe2")
position = Vector2(41, -17)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_2i6au"]
script = ExtResource("1_iibe2")
position = Vector2(138, -61)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_bg6ob"]
script = ExtResource("1_iibe2")
position = Vector2(-143, 52)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_u12ix")
region = Rect2(112, 3279, 409, 215)
[resource]
resource_name = "Branch13"
script = ExtResource("2_3j5ru")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_bg6ob")
attaches = Array[ExtResource("1_iibe2")]([SubResource("Resource_2cpm3"), SubResource("Resource_7thl0"), SubResource("Resource_2i6au")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://drml5dm8i3j3a"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_0v6u4"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_sq3us"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_j5jc7"]
[sub_resource type="Resource" id="Resource_nqyym"]
script = ExtResource("1_0v6u4")
position = Vector2(-57, 49)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_mytka"]
script = ExtResource("1_0v6u4")
position = Vector2(47, -9)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_5hm5x"]
script = ExtResource("1_0v6u4")
position = Vector2(113, -50)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_j68fk"]
script = ExtResource("1_0v6u4")
position = Vector2(-130, 47)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_j5jc7")
region = Rect2(135, 3652, 362, 217)
[resource]
resource_name = "Branch14"
script = ExtResource("2_sq3us")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_j68fk")
attaches = Array[ExtResource("1_0v6u4")]([SubResource("Resource_nqyym"), SubResource("Resource_mytka"), SubResource("Resource_5hm5x")])

View File

@@ -0,0 +1,26 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://ceisi5yyie7to"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_1eil5"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_h27ow"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_h27ow"]
[sub_resource type="Resource" id="Resource_h27ow"]
script = ExtResource("1_h27ow")
position = Vector2(-1, 1)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_svi20"]
script = ExtResource("1_h27ow")
position = Vector2(28, 0)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_h27ow")
region = Rect2(743, 108, 104, 114)
[resource]
resource_name = "Branch2"
script = ExtResource("1_1eil5")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_svi20")
attaches = Array[ExtResource("1_h27ow")]([SubResource("Resource_h27ow")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cxiu8frk04b5i"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_4au1t"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_qrhlr"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_4au1t"]
[sub_resource type="Resource" id="Resource_4au1t"]
script = ExtResource("1_4au1t")
position = Vector2(17, 28)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_liidl"]
script = ExtResource("1_4au1t")
position = Vector2(-15, -36)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_mivnq"]
script = ExtResource("1_4au1t")
position = Vector2(-43, -55)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_khbsd"]
script = ExtResource("1_4au1t")
position = Vector2(46, 43)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_4au1t")
region = Rect2(506, 248, 139, 173)
[resource]
resource_name = "Branch3"
script = ExtResource("1_qrhlr")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_khbsd")
attaches = Array[ExtResource("1_4au1t")]([SubResource("Resource_4au1t"), SubResource("Resource_liidl"), SubResource("Resource_mivnq")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://53p5g07e3pb4"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_2wu38"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_tu2er"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_5mbvh"]
[sub_resource type="Resource" id="Resource_2wu38"]
script = ExtResource("1_2wu38")
position = Vector2(-19, 37)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_5mbvh"]
script = ExtResource("1_2wu38")
position = Vector2(-1, -4)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_7ivk8"]
script = ExtResource("1_2wu38")
position = Vector2(29, -52)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_lwslo"]
script = ExtResource("1_2wu38")
position = Vector2(-44, 57)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_5mbvh")
region = Rect2(776, 250, 152, 177)
[resource]
resource_name = "Branch4"
script = ExtResource("1_tu2er")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_lwslo")
attaches = Array[ExtResource("1_2wu38")]([SubResource("Resource_2wu38"), SubResource("Resource_5mbvh"), SubResource("Resource_7ivk8")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cyfyodtfxne1w"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_7ri8e"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="1_sfan5"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_kwcpq"]
[sub_resource type="Resource" id="Resource_7ri8e"]
script = ExtResource("1_7ri8e")
position = Vector2(56, 24)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_kwcpq"]
script = ExtResource("1_7ri8e")
position = Vector2(36, -8)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_a5n1t"]
script = ExtResource("1_7ri8e")
position = Vector2(-40, -66)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_d1jt0"]
script = ExtResource("1_7ri8e")
position = Vector2(73, 61)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_kwcpq")
region = Rect2(442, 491, 225, 234)
[resource]
resource_name = "Branch5"
script = ExtResource("1_sfan5")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_d1jt0")
attaches = Array[ExtResource("1_7ri8e")]([SubResource("Resource_7ri8e"), SubResource("Resource_kwcpq"), SubResource("Resource_a5n1t")])

View File

@@ -0,0 +1,36 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cuvtf4y1dspcp"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_yt05g"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_cps4v"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_t38ym"]
[sub_resource type="Resource" id="Resource_yt05g"]
script = ExtResource("1_yt05g")
position = Vector2(-18, 26)
attach_types = Array[int]([2, 3])
[sub_resource type="Resource" id="Resource_cps4v"]
script = ExtResource("1_yt05g")
position = Vector2(16, -16)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_t38ym"]
script = ExtResource("1_yt05g")
position = Vector2(44, -63)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_o1b7h"]
script = ExtResource("1_yt05g")
position = Vector2(-49, 42)
attach_types = Array[int]([1])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_t38ym")
region = Rect2(753, 507, 173, 183)
[resource]
resource_name = "Branch6"
script = ExtResource("2_cps4v")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_o1b7h")
attaches = Array[ExtResource("1_yt05g")]([SubResource("Resource_yt05g"), SubResource("Resource_cps4v"), SubResource("Resource_t38ym")])

View File

@@ -0,0 +1,61 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://6jnbms553dyd"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_62ciq"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_hmnx4"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_64xx3"]
[sub_resource type="Resource" id="Resource_62ciq"]
script = ExtResource("1_62ciq")
position = Vector2(19, 109)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_hmnx4"]
script = ExtResource("1_62ciq")
position = Vector2(-64, 158)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_64xx3"]
script = ExtResource("1_62ciq")
position = Vector2(129, -28)
attach_types = Array[int]([1, 3, 2])
[sub_resource type="Resource" id="Resource_584up"]
script = ExtResource("1_62ciq")
position = Vector2(161, -90)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_7pnm7"]
script = ExtResource("1_62ciq")
position = Vector2(81, -121)
attach_types = Array[int]([1, 3, 2])
[sub_resource type="Resource" id="Resource_3cfto"]
script = ExtResource("1_62ciq")
position = Vector2(79, -201)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_q6abt"]
script = ExtResource("1_62ciq")
position = Vector2(82, 31)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_xtrwx"]
script = ExtResource("1_62ciq")
position = Vector2(83, -265)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_gi4wl"]
script = ExtResource("1_62ciq")
position = Vector2(-142, 199)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_64xx3")
region = Rect2(733, 2134, 355, 567)
[resource]
resource_name = "Branch7"
script = ExtResource("2_hmnx4")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_gi4wl")
attaches = Array[ExtResource("1_62ciq")]([SubResource("Resource_62ciq"), SubResource("Resource_hmnx4"), SubResource("Resource_64xx3"), SubResource("Resource_584up"), SubResource("Resource_7pnm7"), SubResource("Resource_3cfto"), SubResource("Resource_q6abt"), SubResource("Resource_xtrwx")])

View File

@@ -0,0 +1,81 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://bkpe0b38m0prg"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_4kt4t"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_27lv3"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_uywa1"]
[sub_resource type="Resource" id="Resource_4kt4t"]
script = ExtResource("1_4kt4t")
position = Vector2(106, 88)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_27lv3"]
script = ExtResource("1_4kt4t")
position = Vector2(30, 29)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_uywa1"]
script = ExtResource("1_4kt4t")
position = Vector2(-70, 7)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_f38s6"]
script = ExtResource("1_4kt4t")
position = Vector2(-159, -14)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_s0e8g"]
script = ExtResource("1_4kt4t")
position = Vector2(-213, -15)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_ls1nv"]
script = ExtResource("1_4kt4t")
position = Vector2(-68, -102)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_vh6s2"]
script = ExtResource("1_4kt4t")
position = Vector2(103, -181)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_7ej73"]
script = ExtResource("1_4kt4t")
position = Vector2(78, -53)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_m21ts"]
script = ExtResource("1_4kt4t")
position = Vector2(29, -5)
attach_types = Array[int]([3])
[sub_resource type="Resource" id="Resource_2uuoj"]
script = ExtResource("1_4kt4t")
position = Vector2(17, -31)
attach_types = Array[int]([3])
[sub_resource type="Resource" id="Resource_e1t12"]
script = ExtResource("1_4kt4t")
position = Vector2(-25, -63)
attach_types = Array[int]([3])
[sub_resource type="Resource" id="Resource_57gqx"]
script = ExtResource("1_4kt4t")
position = Vector2(89, -124)
attach_types = Array[int]([3, 1])
[sub_resource type="Resource" id="Resource_vj66r"]
script = ExtResource("1_4kt4t")
position = Vector2(172, 138)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_uywa1")
region = Rect2(619, 2705, 551, 494)
[resource]
resource_name = "Branch8"
script = ExtResource("2_27lv3")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_vj66r")
attaches = Array[ExtResource("1_4kt4t")]([SubResource("Resource_4kt4t"), SubResource("Resource_27lv3"), SubResource("Resource_uywa1"), SubResource("Resource_f38s6"), SubResource("Resource_s0e8g"), SubResource("Resource_ls1nv"), SubResource("Resource_vh6s2"), SubResource("Resource_7ej73"), SubResource("Resource_m21ts"), SubResource("Resource_2uuoj"), SubResource("Resource_e1t12"), SubResource("Resource_57gqx")])

View File

@@ -0,0 +1,56 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://31oq17bv1t4t"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_qdh8q"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_hbagk"]
[ext_resource type="Texture2D" uid="uid://bxnm1quxhx40i" path="res://entities/plants/assets/sprites/asset-plante-fin_assemble.png" id="3_o2wa0"]
[sub_resource type="Resource" id="Resource_qdh8q"]
script = ExtResource("1_qdh8q")
position = Vector2(-11, 57)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_hbagk"]
script = ExtResource("1_qdh8q")
position = Vector2(-60, 31)
attach_types = Array[int]([3, 2])
[sub_resource type="Resource" id="Resource_o2wa0"]
script = ExtResource("1_qdh8q")
position = Vector2(48, -16)
attach_types = Array[int]([1, 3])
[sub_resource type="Resource" id="Resource_w267e"]
script = ExtResource("1_qdh8q")
position = Vector2(-77, -29)
attach_types = Array[int]([1, 3, 2])
[sub_resource type="Resource" id="Resource_drvpg"]
script = ExtResource("1_qdh8q")
position = Vector2(-111, -67)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_bfy67"]
script = ExtResource("1_qdh8q")
position = Vector2(62, 33)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_wvhwx"]
script = ExtResource("1_qdh8q")
position = Vector2(101, -77)
attach_types = Array[int]([2])
[sub_resource type="Resource" id="Resource_f4sg7"]
script = ExtResource("1_qdh8q")
position = Vector2(-62, 81)
attach_types = Array[int]([0])
[sub_resource type="AtlasTexture" id="AtlasTexture_khbsd"]
atlas = ExtResource("3_o2wa0")
region = Rect2(763, 3233, 353, 258)
[resource]
resource_name = "Branch9"
script = ExtResource("2_hbagk")
texture = SubResource("AtlasTexture_khbsd")
root = SubResource("Resource_f4sg7")
attaches = Array[ExtResource("1_qdh8q")]([SubResource("Resource_qdh8q"), SubResource("Resource_hbagk"), SubResource("Resource_o2wa0"), SubResource("Resource_w267e"), SubResource("Resource_drvpg"), SubResource("Resource_bfy67"), SubResource("Resource_wvhwx")])

View File

@@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://cowkewtw2lg4i"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_m6w7w"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_rmuvq"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_d3khu"]
[sub_resource type="Resource" id="Resource_rmuvq"]
script = ExtResource("1_m6w7w")
position = Vector2(12, 11)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_d3khu")
region = Rect2(1627, 1340, 86, 82)
[resource]
resource_name = "FlowerA1"
script = ExtResource("2_rmuvq")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_rmuvq")

View File

@@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="PlantPart" format=3 uid="uid://drn8vt4sp7u6q"]
[ext_resource type="Script" uid="uid://co46ywm8bgnfh" path="res://entities/plants/scripts/texture_builder/plant_attach.gd" id="1_ntn8n"]
[ext_resource type="Script" uid="uid://b3jwglylqdqtw" path="res://entities/plants/scripts/texture_builder/plant_part.gd" id="2_8cijn"]
[ext_resource type="Texture2D" uid="uid://b7nfpxk8nfnov" path="res://entities/plants/assets/sprites/asset-plante-fin.png" id="3_amrra"]
[sub_resource type="Resource" id="Resource_8cijn"]
script = ExtResource("1_ntn8n")
position = Vector2(-16, 14)
attach_types = Array[int]([2])
[sub_resource type="AtlasTexture" id="AtlasTexture_yh7e0"]
atlas = ExtResource("3_amrra")
region = Rect2(1714, 1341, 91, 87)
[resource]
resource_name = "FlowerA2"
script = ExtResource("2_8cijn")
texture = SubResource("AtlasTexture_yh7e0")
type = 1
root = SubResource("Resource_8cijn")

Some files were not shown because too many files have changed in this diff Show More