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91 changed files with 1350 additions and 149 deletions

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extends Resource
class_name GameData
@export var currentTerrainData : TerrainData

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uid://73gftrlwnuhu

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extends Resource
class_name TerrainData
const TERRAIN_IMAGE_GAME_FACTOR = 50
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE = 1000
const DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE = 200
signal terrain_updated
@export var terrainSize : Vector2 = Vector2(2000,2000)
@export var contamination : Image = null
func generate_default_contamination(
central_zone_max_size : int = DEFAULT_CONTAMINATION_CENTRAL_ZONE_MAX_SIZE,
central_zone_min_size : int = DEFAULT_CONTAMINATION_CENTRAL_ZONE_MIN_SIZE,
):
var noise: Noise = FastNoiseLite.new()
noise.seed = randi()
noise.noise_type = FastNoiseLite.TYPE_CELLULAR
noise.frequency = 0.005 * TERRAIN_IMAGE_GAME_FACTOR
var imageSize = terrainSize / TERRAIN_IMAGE_GAME_FACTOR;
var noise_image = noise.get_image(
imageSize.x,
imageSize.y,
1.0
)
ImageTools.draw_gradient(
noise_image,
imageSize/2,
central_zone_min_size / TERRAIN_IMAGE_GAME_FACTOR
)
ImageTools.draw_gradient(
noise_image,
imageSize/2,
central_zone_max_size / TERRAIN_IMAGE_GAME_FACTOR,
Color.BLACK,
true
)
ImageTools.flatten(noise_image, 0.5)
contamination = Image.create(
imageSize.x,
imageSize.y,
false,
Image.Format.FORMAT_L8
)
contamination.copy_from(noise_image)
func impact_contamination(position : Vector2, impact_radius : int, to_value : float = 1.):
ImageTools.draw_circle(
contamination,
position / TERRAIN_IMAGE_GAME_FACTOR,
impact_radius / TERRAIN_IMAGE_GAME_FACTOR,
Color(1., 1., 1., to_value)
)
func get_contamination(point : Vector2) -> float:
var pixel_point : Vector2 = Vector2(point) / float(TERRAIN_IMAGE_GAME_FACTOR)
return contamination.get_pixel(
int(round(pixel_point.x)),
int(round(pixel_point.y))
).r

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uid://cx30nvq8b34lj

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[gd_resource type="Resource" script_class="SeedItem" load_steps=3 format=3 uid="uid://lrl2okkhyxmx"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/player_info/assets/icons/bolt.svg" id="1_dy25s"]
[ext_resource type="Script" uid="uid://bypjcvlc15gsm" path="res://common/inventory/scripts/items/seed_item.gd" id="2_mgcdi"]
[resource]
script = ExtResource("2_mgcdi")
plant_type = ""
name = "Boule"
icon = ExtResource("1_dy25s")
metadata/_custom_type_script = "uid://bypjcvlc15gsm"

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extends Resource
class_name Inventory
signal inventory_changed(inventory: Inventory)
@export var items: Array[Item] = []
@export var max_items: int = 1
func add_item(item: Item):
if items.size() < max_items:
items.append(item)
emit_signal("inventory_changed", self)
return true
else:
return false
func add_items(items_to_add: Array[Item], fillup: bool = false):
if fillup:
var has_changed := false
for i in min(items_to_add.size(), max_items - items.size()):
items.append(items_to_add[i])
has_changed = true
if has_changed:
emit_signal("inventory_changed", self)
return has_changed
elif !fillup && items.size() + items_to_add.size() < max_items:
items.append_array(items_to_add)
emit_signal("inventory_changed", self)
return true
func get_item(ind: int = 0):
return items[ind]
func get_and_remove_item(ind: int = 0):
var item_removed: Item = items.pop_at(ind)
emit_signal("inventory_changed", self)
return item_removed
func swap_items(item_to_add: Item, ind_to_get: int = 0):
var item_to_get := items[ind_to_get]
items[ind_to_get] = item_to_add
emit_signal("inventory_changed", self)
return item_to_get

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uid://fnu2d6wna4yc

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extends Resource
class_name Item
@export var name: String
@export var icon: Texture2D

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uid://bq7admu4ahs5r

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extends Item
class_name SeedItem
@export var plant_type: String

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uid://bypjcvlc15gsm

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class_name ImageTools
static func draw_circle(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE):
for x in range(image.get_width()):
for y in range(image.get_height()):
var center_distance = Vector2i(x, y).distance_to(center)
if (center_distance <= length):
image.set_pixel(x, y, color)
static func draw_gradient(image: Image, center: Vector2i, length: int, color: Color = Color.WHITE, inverse := false):
for x in range(image.get_width()):
for y in range(image.get_height()):
var original_pixel_color = image.get_pixel(x, y)
var center_distance = Vector2i(x, y).distance_to(center)
if (center_distance == 0):
if not inverse:
image.set_pixel(x, y, original_pixel_color.blend(color))
else:
var color_to_add = Color(color, 1 / (center_distance / length)) if not inverse else Color(color, center_distance / length)
image.set_pixel(
x,
y,
original_pixel_color.blend(color_to_add)
)
static func flatten(image: Image, threshold := 0.5):
for x in range(image.get_width()):
for y in range(image.get_height()):
var original_pixel_color = image.get_pixel(x, y)
if original_pixel_color.r > threshold:
image.set_pixel(
x,
y,
Color.WHITE
)
else:
image.set_pixel(
x,
y,
Color.BLACK
)
static func copy(from: Image, to : Image):
for x in range(from.get_width()):
for y in range(from.get_height()):
to.set_pixel(x, y, from.get_pixel(x, y))

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uid://b05d3may5qqtv

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@ -5,7 +5,10 @@ const LERP_WEIGHT = 0.9
@export var following : Node2D @export var following : Node2D
# Called every frame. 'delta' is the elapsed time since the previous frame. func _ready():
func _process(delta): if following:
global_position = following.global_position
func _process(_delta):
if following: if following:
global_position = following.global_position.lerp(global_position, LERP_WEIGHT) global_position = following.global_position.lerp(global_position, LERP_WEIGHT)

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[gd_scene load_steps=8 format=3 uid="uid://clpcqkdlj3d8e"]
[ext_resource type="Script" uid="uid://cega715smavh3" path="res://entities/interactables/plants/scripts/plant.gd" id="1_d8u7e"]
[ext_resource type="Script" uid="uid://yutflvdgdk04" path="res://entities/interactables/scripts/interactable_action.gd" id="2_rs46h"]
[ext_resource type="Resource" uid="uid://bk0kop0m75pjy" path="res://entities/interactables/resources/actions/default_water_plant.tres" id="3_5foug"]
[ext_resource type="Texture2D" uid="uid://c6vby5r0pfni2" path="res://entities/interactables/plants/assets/sprites/default_plant.png" id="4_dq24f"]
[ext_resource type="Texture2D" uid="uid://b3wom2xu26g43" path="res://entities/interactables/plants/assets/sprites/default_plant_glowing.png" id="5_2gcie"]
[sub_resource type="CircleShape2D" id="CircleShape2D_cdbrd"]
[sub_resource type="SpriteFrames" id="SpriteFrames_ocwgi"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": ExtResource("4_dq24f")
}],
"loop": true,
"name": &"default",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": ExtResource("5_2gcie")
}],
"loop": true,
"name": &"watered",
"speed": 5.0
}]
[node name="DefaultPlant" type="Area2D"]
script = ExtResource("1_d8u7e")
actions = Array[ExtResource("2_rs46h")]([ExtResource("3_5foug")])
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
scale = Vector2(4.01154, 4.01154)
shape = SubResource("CircleShape2D_cdbrd")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
scale = Vector2(0.160462, 0.160462)
sprite_frames = SubResource("SpriteFrames_ocwgi")

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extends Interactable
class_name Plant
var watered : bool = false : set = set_watered
func set_watered(_watered):
watered = _watered
$AnimatedSprite2D.play("watered" if watered else "default")

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[gd_resource type="Resource" script_class="GetSeedInteraction" load_steps=2 format=3 uid="uid://chmmu2jlo2eu0"]
[ext_resource type="Script" uid="uid://j5xvcabrspyb" path="res://entities/interactables/scripts/actions/get_seed.gd" id="1_ys78p"]
[resource]
script = ExtResource("1_ys78p")
metadata/_custom_type_script = "uid://j5xvcabrspyb"

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extends InteractableAction
class_name GetSeedInteraction
func action(p: Player, i : Interactable):
if i is Plant:
p.inventory.add_item(i.seed_item)
else :
printerr("No plant selected or interactable is not a plant")

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uid://j5xvcabrspyb

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extends InteractableAction extends InteractableAction
class_name WaterPlantAction class_name WaterPlantAction
func action(_p: Player, _i : Interactable): func action(_p: Player, i : Interactable):
if _i is Plant: if i is Plant:
_i.watered = true i.watered = true
else : else :
printerr("No plant selected or interactable is not a plant") printerr("No plant selected or interactable is not a plant")

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@ -1,7 +1,7 @@
extends Area2D extends Area2D
class_name Interactable class_name Interactable
@export var actions : Array[InteractableAction] = []; @export var actions : Array[InteractableAction] = []
func interact(p : Player): func interact(p : Player):
for a in actions: for a in actions:

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importer="texture"
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metadata={
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path="res://.godot/imported/default_plant.png-bbc4a8928e27ae5fc30489a97257bdb9.ctex" path="res://.godot/imported/default_plant.png-0e29f01fe7666058a9a8c53076d3ea4d.ctex"
metadata={ metadata={
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importer="texture" importer="texture"
type="CompressedTexture2D" type="CompressedTexture2D"
uid="uid://b3wom2xu26g43" uid="uid://b3wom2xu26g43"
path="res://.godot/imported/default_plant_glowing.png-09ba534646a860193c36fa40d5f83142.ctex" path="res://.godot/imported/default_plant_glowing.png-1922303555901146cff9778bc5fe2dcb.ctex"
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[gd_resource type="Resource" script_class="DecontaminateTerrainEffect" load_steps=2 format=3 uid="uid://bdddlia6qxgf2"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="1_8l07v"]
[resource]
script = ExtResource("1_8l07v")
impact_radius = 50
metadata/_custom_type_script = "uid://cgscbuxe4dawb"

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@ -0,0 +1,21 @@
[gd_resource type="Resource" script_class="PlantType" load_steps=7 format=3 uid="uid://dmbu538b3utec"]
[ext_resource type="Texture2D" uid="uid://c7mp7tkkkk6o5" path="res://entities/plants/assets/sprites/default/growing.png" id="1_fp5j6"]
[ext_resource type="Script" uid="uid://jnye5pe1bgqw" path="res://entities/plants/scripts/plant_type.gd" id="1_moyj3"]
[ext_resource type="Script" uid="uid://cgscbuxe4dawb" path="res://entities/plants/scripts/plant_effects/decontaminate_terrain_effect.gd" id="2_cky1j"]
[ext_resource type="Texture2D" uid="uid://bupl1y0cfj21q" path="res://entities/plants/assets/sprites/default/mature.png" id="3_ffarr"]
[ext_resource type="Texture2D" uid="uid://ba413oun7ry78" path="res://entities/plants/assets/sprites/default/planted.png" id="4_2s6re"]
[sub_resource type="Resource" id="Resource_q68uy"]
script = ExtResource("2_cky1j")
impact_radius = 100
metadata/_custom_type_script = "uid://cgscbuxe4dawb"
[resource]
script = ExtResource("1_moyj3")
growing_time = 2
planted_texture = ExtResource("4_2s6re")
growing_texture = ExtResource("1_fp5j6")
mature_texture = ExtResource("3_ffarr")
mature_effect = SubResource("Resource_q68uy")
metadata/_custom_type_script = "uid://jnye5pe1bgqw"

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extends Node2D
class_name Plant
const PLANT_AREA_WIDTH = 10
const PLANT_SPRITE_SCALE = 0.15
enum State {PLANTED, GROWING, MATURE}
var plant_type : PlantType
var planet : Planet
var state : State = State.PLANTED : set = change_state
var day : int = 0
@onready var plant_sprite : Sprite2D = generate_sprite()
@onready var plant_area : Area2D = generate_area()
func _init(_plant_type, _planet):
plant_type = _plant_type
planet = _planet
func generate_sprite() -> Sprite2D:
var sprite = Sprite2D.new()
add_child(sprite)
sprite.texture = get_state_texture(state)
sprite.scale = Vector2.ONE * PLANT_SPRITE_SCALE
sprite.offset
return sprite
func generate_area() -> Area2D:
var area = Area2D.new()
var collision = CollisionShape2D.new()
var collision_shape = CircleShape2D.new()
collision_shape.radius = PLANT_AREA_WIDTH
collision.shape = collision_shape
area.add_child(collision)
add_child(area)
return area
func pass_day():
day += 1
if day > plant_type.growing_time:
change_state(State.MATURE)
else:
change_state(State.GROWING)
func change_state(_state : State):
state = _state
plant_sprite.texture = get_state_texture(state)
if state == State.MATURE and plant_type.mature_effect:
plant_type.mature_effect.effect(self)
func get_state_texture(s : State) -> Texture2D:
match s:
State.PLANTED:
return plant_type.planted_texture
State.GROWING:
return plant_type.growing_texture
State.MATURE:
return plant_type.mature_texture
return null

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# Classe abstraite permettant de développer divers effets de plantes
extends Resource
class_name PlantEffect
func effect(plant):
printerr("Classe abstraite PlantEffect appelée")

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uid://bpycohqas4hff

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extends PlantEffect
class_name DecontaminateTerrainEffect
@export var impact_radius = 50
func effect(plant):
plant.planet.impact_contamination(
plant.global_position,
impact_radius
)

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@ -0,0 +1 @@
uid://cgscbuxe4dawb

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extends Resource
class_name PlantType
@export var growing_time : int
@export var seed_texture : Texture
@export var planted_texture : Texture
@export var growing_texture : Texture
@export var mature_texture : Texture
@export var mature_effect : PlantEffect

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@ -0,0 +1 @@
uid://jnye5pe1bgqw

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@ -1,48 +1,60 @@
extends CharacterBody2D extends CharacterBody2D
class_name Player class_name Player
signal player_stats_updated(player : Player) signal player_updated(player: Player)
var controlling_player : bool = true
var planet : Planet # mis à jour par la classe Planet
@export var speed = 400 @export var speed = 400
var energy : int = 10 : @export var testPlantType : PlantType
var max_energy : int = 10
var energy : int = max_energy :
set(v): set(v):
energy = v energy = v
emit_signal("player_stats_updated", self) emit_signal("player_updated", self)
func _ready(): func _ready():
emit_signal("player_stats_updated", self) emit_signal("player_updated", self)
inventory.inventory_changed.connect(_on_inventory_updated)
func _on_inventory_updated(_inventory: Inventory):
emit_signal("player_updated", self)
func get_input(): func get_input():
calculate_direction() if controlling_player:
calculate_direction()
if Input.is_action_just_pressed("interact") and energy > 0: if Input.is_action_just_pressed("action") and energy > 0:
try_interact() action()
func calculate_direction(): func calculate_direction():
var input_direction : Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down") var input_direction: Vector2 = Input.get_vector("move_left", "move_right", "move_up", "move_down")
velocity = input_direction * speed velocity = input_direction * speed
if input_direction.x: if input_direction.x:
$Sprite.flip_h = (input_direction.x < 0) $Sprite.flip_h = (input_direction.x < 0)
func try_interact(): func action():
var interactables : Array[Interactable] if planet:
planet.plant(
for area2D in $InteractArea2D.get_overlapping_areas(): testPlantType,
if area2D is Interactable: global_position
interactables.push_front(area2D) )
if len(interactables): func pass_day():
if len(interactables) > 1: energy = max_energy
# Sort them to the closer
interactables.sort_custom(
func (el1 : Interactable, el2 : Interactable):
return el1.global_position.distance_to(global_position) > el2.global_position.distance_to(global_position)
)
interactables[0].interact(self)
energy -= 1
func _physics_process(_delta): func _physics_process(_delta):
get_input() get_input()
move_and_slide() move_and_slide()
func _on_root_gui_day_pass_pressed():
controlling_player = false
func _on_root_gui_day_pass_finished():
controlling_player = true
func _on_root_gui_game_click():
action()

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@ -0,0 +1,24 @@
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importer="wav"
type="AudioStreamWAV"
uid="uid://bdxkvaciw4mb3"
path="res://.godot/imported/dig_2.wav-2f707145e043039106f8e3bee1ed8e77.sample"
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@ -0,0 +1,24 @@
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@ -0,0 +1,24 @@
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importer="wav"
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@ -3,11 +3,8 @@
[ext_resource type="Script" uid="uid://bpqh8n0lbluf8" path="res://gui/player_info/scripts/player_info.gd" id="1_ghu0s"] [ext_resource type="Script" uid="uid://bpqh8n0lbluf8" path="res://gui/player_info/scripts/player_info.gd" id="1_ghu0s"]
[ext_resource type="Texture2D" uid="uid://cm3ehinvvj52i" path="res://gui/player_info/assets/texture/Interface sans boutons.png" id="2_cgy6f"] [ext_resource type="Texture2D" uid="uid://cm3ehinvvj52i" path="res://gui/player_info/assets/texture/Interface sans boutons.png" id="2_cgy6f"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/player_info/assets/icons/bolt.svg" id="3_s4ggy"] [ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/player_info/assets/icons/bolt.svg" id="3_s4ggy"]
[ext_resource type="FontFile" uid="uid://byyfovm1ha5ya" path="res://gui/ressources/fonts/AtomicMd-3zXDZ.ttf" id="4_5y5ny"] [ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="4_cgy6f"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/default_label_settings.tres" id="5_s4ggy"]
[sub_resource type="LabelSettings" id="LabelSettings_bye71"]
font = ExtResource("4_5y5ny")
font_size = 25
[node name="PlayerInfo" type="Control"] [node name="PlayerInfo" type="Control"]
custom_minimum_size = Vector2(337, 160) custom_minimum_size = Vector2(337, 160)
@ -56,7 +53,16 @@ stretch_mode = 5
[node name="Label" type="Label" parent="EnergyInfo"] [node name="Label" type="Label" parent="EnergyInfo"]
layout_mode = 2 layout_mode = 2
theme = ExtResource("4_cgy6f")
text = "0" text = "0"
label_settings = SubResource("LabelSettings_bye71") label_settings = ExtResource("5_s4ggy")
horizontal_alignment = 1 horizontal_alignment = 1
vertical_alignment = 1 vertical_alignment = 1
[node name="Inventory" type="HBoxContainer" parent="."]
layout_mode = 0
offset_left = 157.0
offset_top = 86.0
offset_right = 291.0
offset_bottom = 126.0
alignment = 1

View File

@ -1,4 +1,12 @@
extends Control extends Control
func _on_root_gui_player_stats_updated(player:Player): func _on_root_gui_player_updated(player: Player):
$EnergyInfo/Label.text = str(player.energy) $EnergyInfo/Label.text = str(player.energy)
var children = $Inventory.get_children()
for child in children:
child.free()
for item in player.inventory.items:
var item_rect = TextureRect.new()
item_rect.texture = item.icon
$Inventory.add_child(item_rect)

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@ -0,0 +1,7 @@
[gd_resource type="LabelSettings" load_steps=2 format=3 uid="uid://dqwayi8yjwau2"]
[ext_resource type="FontFile" uid="uid://byyfovm1ha5ya" path="res://gui/ressources/fonts/AtomicMd-3zXDZ.ttf" id="1_w0wva"]
[resource]
font = ExtResource("1_w0wva")
font_size = 25

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@ -0,0 +1,50 @@
[gd_resource type="Theme" load_steps=5 format=3 uid="uid://bgcmd213j6gk1"]
[ext_resource type="FontFile" uid="uid://byyfovm1ha5ya" path="res://gui/ressources/fonts/AtomicMd-3zXDZ.ttf" id="1_hv6r3"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_hv6r3"]
bg_color = Color(0.976471, 0.741176, 0.4, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.975367, 0.740445, 0.401877, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y48f0"]
bg_color = Color(0.886275, 0.623529, 0.196078, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.886275, 0.623529, 0.196078, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_st1o2"]
bg_color = Color(0.692349, 0.477218, 0.112321, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.694118, 0.478431, 0.113725, 1)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
[resource]
Button/font_sizes/font_size = 25
Button/fonts/font = ExtResource("1_hv6r3")
Button/styles/hover = SubResource("StyleBoxFlat_hv6r3")
Button/styles/normal = SubResource("StyleBoxFlat_y48f0")
Button/styles/pressed = SubResource("StyleBoxFlat_st1o2")
MarginContainer/constants/margin_bottom = 10
MarginContainer/constants/margin_left = 10
MarginContainer/constants/margin_right = 10
MarginContainer/constants/margin_top = 10

View File

@ -1,7 +1,62 @@
[gd_scene load_steps=3 format=3 uid="uid://12nak7amd1uq"] [gd_scene load_steps=10 format=3 uid="uid://12nak7amd1uq"]
[ext_resource type="PackedScene" uid="uid://baqrmhsgqda6v" path="res://gui/player_info/player_info.tscn" id="1_8kw6x"] [ext_resource type="PackedScene" uid="uid://baqrmhsgqda6v" path="res://gui/player_info/player_info.tscn" id="1_8kw6x"]
[ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/scripts/root_gui.gd" id="1_udau0"] [ext_resource type="Script" uid="uid://cqao7n800qy40" path="res://gui/scripts/root_gui.gd" id="1_udau0"]
[ext_resource type="Theme" uid="uid://bgcmd213j6gk1" path="res://gui/ressources/default_theme.tres" id="2_nq5i2"]
[ext_resource type="Texture2D" uid="uid://dcgnamu7sb3ov" path="res://gui/player_info/assets/icons/bolt.svg" id="4_k4juk"]
[ext_resource type="LabelSettings" uid="uid://dqwayi8yjwau2" path="res://gui/ressources/default_label_settings.tres" id="4_ujg5r"]
[sub_resource type="Animation" id="Animation_k4juk"]
resource_name = "recharge_fade_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 0), Color(0, 0, 0, 1)]
}
[sub_resource type="Animation" id="Animation_iyvkh"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(0, 0, 0, 0)]
}
[sub_resource type="Animation" id="Animation_fovlv"]
resource_name = "recharge_fade_out"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("RechargeFade:color")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.166667, 1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(0, 0, 0, 1), Color(0, 0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n4kem"]
_data = {
&"RESET": SubResource("Animation_iyvkh"),
&"recharge_fade_in": SubResource("Animation_k4juk"),
&"recharge_fade_out": SubResource("Animation_fovlv")
}
[node name="RootGui" type="Control"] [node name="RootGui" type="Control"]
layout_mode = 3 layout_mode = 3
@ -14,14 +69,59 @@ size_flags_horizontal = 3
size_flags_vertical = 3 size_flags_vertical = 3
script = ExtResource("1_udau0") script = ExtResource("1_udau0")
[node name="PlayerInfo" parent="." instance=ExtResource("1_8kw6x")] [node name="GameAction" type="TextureButton" parent="."]
layout_mode = 1 layout_mode = 1
anchors_preset = 0 anchors_preset = 15
anchor_right = 0.0 anchor_right = 1.0
anchor_bottom = 0.0 anchor_bottom = 1.0
offset_right = 337.0 grow_horizontal = 2
offset_bottom = 160.0 grow_vertical = 2
grow_horizontal = 1
grow_vertical = 1
[connection signal="player_stats_updated" from="." to="PlayerInfo" method="_on_root_gui_player_stats_updated"] [node name="MarginContainer" type="MarginContainer" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
theme = ExtResource("2_nq5i2")
[node name="PlayerInfo" parent="MarginContainer" instance=ExtResource("1_8kw6x")]
layout_mode = 2
[node name="DayPass" type="Button" parent="MarginContainer"]
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 8
focus_mode = 0
theme = ExtResource("2_nq5i2")
text = "Recharge"
icon = ExtResource("4_k4juk")
[node name="DayCount" type="Label" parent="MarginContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 0
label_settings = ExtResource("4_ujg5r")
[node name="RechargeFade" type="ColorRect" parent="."]
physics_interpolation_mode = 0
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
mouse_filter = 2
color = Color(0, 0, 0, 0)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_n4kem")
}
[connection signal="player_stats_updated" from="." to="MarginContainer/PlayerInfo" method="_on_root_gui_player_stats_updated"]
[connection signal="button_down" from="GameAction" to="." method="_on_game_action_button_down"]
[connection signal="pressed" from="MarginContainer/DayPass" to="." method="_on_day_pass_pressed"]

View File

@ -2,6 +2,26 @@ extends Control
class_name RootGui class_name RootGui
signal player_stats_updated(player : Player) signal player_stats_updated(player : Player)
signal game_click
signal day_pass_pressed
signal day_pass_proceed
signal day_pass_finished
func _on_player_player_stats_updated(player:Player): func _on_player_player_stats_updated(player:Player):
emit_signal("player_stats_updated", player) emit_signal("player_stats_updated", player)
func _on_planet_planet_stats_updated(day:int):
$MarginContainer/DayCount.text = "Day " + str(day)
func _on_day_pass_pressed():
day_pass_pressed.emit()
$AnimationPlayer.play("recharge_fade_in")
await $AnimationPlayer.animation_finished
day_pass_proceed.emit()
$AnimationPlayer.play("recharge_fade_out")
await $AnimationPlayer.animation_finished
day_pass_finished.emit()
func _on_game_action_button_down():
game_click.emit()

View File

@ -19,7 +19,7 @@ config/icon="res://icon.svg"
move_right={ move_right={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
] ]
} }
@ -41,12 +41,13 @@ move_down={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
interact={ action={
"deadzone": 0.2, "deadzone": 0.2,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(222, 14),"global_position":Vector2(231, 62),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"location":0,"echo":false,"script":null)
] ]
} }
[rendering] [rendering]
renderer/rendering_method="gl_compatibility" renderer/rendering_method="gl_compatibility"
environment/defaults/default_clear_color=Color(0.0617213, 0.0605653, 0.169189, 1)

View File

@ -1,10 +1,10 @@
[gd_scene load_steps=6 format=3 uid="uid://c5bruelvqbm1k"] [gd_scene load_steps=6 format=3 uid="uid://c5bruelvqbm1k"]
[ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/root_gui.tscn" id="1_jnlp7"] [ext_resource type="PackedScene" uid="uid://12nak7amd1uq" path="res://gui/root_gui.tscn" id="1_jnlp7"]
[ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/planet/planet.tscn" id="1_pyidc"] [ext_resource type="PackedScene" uid="uid://tsi5j1uxppa4" path="res://stages/terrain/planet/planet.tscn" id="1_pyidc"]
[ext_resource type="PackedScene" uid="uid://bgvbgeq46wee2" path="res://entities/player/player.tscn" id="2_vvh5c"] [ext_resource type="PackedScene" uid="uid://bgvbgeq46wee2" path="res://entities/player/player.tscn" id="2_vvh5c"]
[ext_resource type="Resource" uid="uid://dmbu538b3utec" path="res://entities/plants/resources/plants/default.tres" id="3_jnlp7"]
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y_sort_enabled = true y_sort_enabled = true
[node name="Player" parent="Entities" instance=ExtResource("2_vvh5c")] [node name="Player" parent="Entities" instance=ExtResource("2_vvh5c")]
testPlantType = ExtResource("3_jnlp7")
[node name="DefaultPlant" parent="Entities" instance=ExtResource("4_28aoi")] [node name="Planet" parent="." node_paths=PackedStringArray("import_entities_from_node") instance=ExtResource("1_pyidc")]
position = Vector2(195, 37) import_entities_from_node = NodePath("../Entities")
[node name="DefaultPlant2" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(114, -40)
[node name="DefaultPlant3" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-222, 138)
[node name="DefaultPlant4" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-186, -96)
[node name="DefaultPlant5" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-7, 150)
[node name="DefaultPlant6" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-19, -102)
[node name="DefaultPlant7" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-115, 50)
[node name="DefaultPlant8" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(147, -173)
[node name="DefaultPlant9" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(98, 90)
[node name="DefaultPlant10" parent="Entities" instance=ExtResource("4_28aoi")]
position = Vector2(-269, 1)
[node name="Planet" parent="." instance=ExtResource("1_pyidc")]
[node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_vvh5c")] [node name="Camera" parent="." node_paths=PackedStringArray("following") instance=ExtResource("3_vvh5c")]
position = Vector2(2.22, 0) position = Vector2(2.22, 0)
following = NodePath("../Entities/Player") following = NodePath("../Entities/Player")
[connection signal="day_pass_finished" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_day_pass_finished"]
[connection signal="day_pass_pressed" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_day_pass_pressed"]
[connection signal="day_pass_proceed" from="CanvasLayer/RootGui" to="Planet" method="_on_root_gui_day_pass_proceed"]
[connection signal="game_click" from="CanvasLayer/RootGui" to="Entities/Player" method="_on_root_gui_game_click"]
[connection signal="player_stats_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_player_stats_updated"] [connection signal="player_stats_updated" from="Entities/Player" to="CanvasLayer/RootGui" method="_on_player_player_stats_updated"]
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frequency = 0.0109
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shader_parameter/data_texture_threshold = 0.5
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shader_type canvas_item;
#define pow2(x) (x * x)
#define iResolution 1.0/SCREEN_PIXEL_SIZE
uniform sampler2D data_texture;
uniform vec2 data_texture_size;
uniform float data_texture_threshold = 0.5;
uniform sampler2D texture_0 : filter_nearest, repeat_enable;
uniform sampler2D texture_1 : filter_nearest, repeat_enable;
uniform float texture_scale = 10.;
//uniform float smooth_change_range = 0.15;
varying vec2 vert;
void vertex() {
vert = VERTEX;
}
void fragment() {
vec4 pixel_color = texture(data_texture, vert/data_texture_size);
float value = pixel_color.x;
vec2 texture_0_size = vec2(float(textureSize(texture_0, 0).x), float(textureSize(texture_0, 0).y)) / texture_scale;
vec2 texture_1_size = vec2(float(textureSize(texture_1, 0).x), float(textureSize(texture_1, 0).y)) / texture_scale;
vec4 color = texture(texture_0, vert/texture_0_size);
if (value > data_texture_threshold)
color = texture(texture_1, vert / texture_1_size);
COLOR = color;
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extends Terrain
class_name Planet
signal planet_stats_updated(day : int)
const PLANET_TEXTURE_SCALE : float = 5.0
@export var background_texture : Texture2D
@export var contamination_material : ShaderMaterial
@onready var background_sprite : Polygon2D = generate_background_sprite()
@onready var contamination_sprite : Polygon2D = generate_contamination_terrain_sprite()
var contamination_texture : ImageTexture
var day : int = 0 :
set(v):
emit_signal("planet_stats_updated", v)
day = v
func _ready():
emit_signal("planet_stats_updated", day)
#region ------------------ Generation ------------------
func add_entity(e : Node2D, container : Node2D = entityContainer):
if e.get_parent():
e.get_parent().remove_child(e)
if e is Player:
e.planet = self
container.add_child(e)
func generate_polygon_sprite(order : int = 0) -> Polygon2D:
var sprite = Polygon2D.new()
var size = terrainData.terrainSize
sprite.polygon = PackedVector2Array([
Vector2(0,0),
Vector2(size.x, 0),
Vector2(size.x, size.y),
Vector2(0, size.y),
])
sprite.z_index = -100 + order
add_child(sprite)
return sprite
func generate_background_sprite() -> Polygon2D:
var sprite : Polygon2D = generate_polygon_sprite(0)
sprite.texture = background_texture
sprite.texture_repeat = CanvasItem.TEXTURE_REPEAT_ENABLED
sprite.texture_scale = Vector2.ONE * PLANET_TEXTURE_SCALE
return sprite
func generate_contamination_terrain_sprite() -> Polygon2D:
if not terrainData.contamination:
terrainData.generate_default_contamination()
var sprite :Polygon2D = generate_polygon_sprite(1)
contamination_texture = ImageTexture.create_from_image(terrainData.contamination)
contamination_material.set_shader_parameter("data_texture", contamination_texture)
contamination_material.set_shader_parameter("data_texture_size", terrainData.terrainSize)
contamination_material.set_shader_parameter("texture_scale", PLANET_TEXTURE_SCALE)
sprite.material = contamination_material
return sprite
#endregion
#region ------------------ Usage ------------------
func plant(
type : PlantType,
plant_position : Vector2,
) -> bool:
if is_there_contamination(plant_position):
return false
var new_plant = Plant.new(
type,
self
)
add_entity(new_plant)
new_plant.global_position = plant_position
return true
func impact_contamination(impact_position : Vector2, impact_radius : int, contamination : bool = false):
terrainData.impact_contamination(impact_position, impact_radius, 0. if contamination else 1.)
if contamination_texture:
contamination_texture.update(terrainData.contamination)
func is_there_contamination(point : Vector2) -> bool:
return terrainData.get_contamination(point) < 0.5
func pass_day():
for e : Node2D in entityContainer.get_children():
if e.has_method("pass_day"):
e.pass_day()
day += 1
#endregion
func _on_root_gui_day_pass_proceed():
pass_day()

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@ -0,0 +1 @@
uid://d1mp5sguc0b6u

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extends Node2D
class_name Terrain
const BORDER_WIDTH = 100
@export var import_entities_from_node : Node2D = null
@export var terrainData : TerrainData
@onready var borderLimit : StaticBody2D = create_border_limit()
@onready var entityContainer : Node2D = create_entity_container()
func _init():
if not terrainData:
terrainData = TerrainData.new()
func add_entity(e : Node2D, container : Node2D):
if e.get_parent():
e.get_parent().remove_child(e)
container.add_child(e)
func create_entity_container() -> Node2D:
var container = Node2D.new()
container.y_sort_enabled = true
container.position = terrainData.terrainSize/2
add_child(container)
if import_entities_from_node:
for child in import_entities_from_node.get_children():
add_entity(child, container)
return container
func create_border_limit() -> StaticBody2D:
var staticBody = StaticBody2D.new()
var staticBodyCollision = CollisionPolygon2D.new()
add_child(staticBody)
staticBody.add_child(staticBodyCollision)
var size = terrainData.terrainSize
staticBodyCollision.polygon = PackedVector2Array([
Vector2(0,0),
Vector2(0, size.y),
Vector2(size.x, size.y),
Vector2(size.x, 0),
Vector2(0,0),
Vector2(-BORDER_WIDTH, -BORDER_WIDTH),
Vector2(size.x + BORDER_WIDTH, -BORDER_WIDTH),
Vector2(size.x + BORDER_WIDTH, size.y + BORDER_WIDTH),
Vector2(- BORDER_WIDTH, size.y + BORDER_WIDTH),
Vector2(-BORDER_WIDTH, -BORDER_WIDTH)
])
return staticBody

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