extends CanvasLayer class_name Credits func appear(): %AnimationPlayer.play("appear") func _on_title_screen_pressed(): # GameInfo.game_data.is_finished = true # GameInfo.save_game_data() SteamConnection.unlock_achievement(SteamConnection.ACH_REACH_VENUS_BASE) SteamConnection.unlock_achievement(SteamConnection.ACH_MEET_DEMETER) var progression = GameInfo.game_data.progression_data if not progression.are_all_mutations_unlocked(): progression.unlock_all_mutation() SteamConnection.unlock_achievement(SteamConnection.ACH_UNLOCK_ALL_MUTATION) SceneManager.change_to_scene(TitleScene.new(), false)