extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) var end_position_x: float = base_position.x + node.get_parent().global_position.x if is_reversed: end_position_x = - get_node_size().x + get_node_origin().x tween.set_ease(Tween.EASE_IN) else: node.global_position.x = -get_node_size().x + get_node_origin().x tween.tween_property(node, 'global_position:x', end_position_x, time) await tween.finished finished_once.emit() func _get_named_variations() -> Dictionary: return { "slide from left": {"reversed": false, "type": AnimationType.IN}, "slide to left": {"reversed": true, "type": AnimationType.OUT}, }