@tool extends HBoxContainer class_name InputGroup const MAX_INPUT_NAME = 30 var event : InputEvent = null var is_remapping := false @export var action_name : String : set(v): action_name = v var events : Array[InputEvent] = InputMap.action_get_events(action_name) event = null if events.size() == 0 else events[0] update() func update(): %Text.text = action_name.to_upper() var input_name = "UNASSIGNED" if event == null else event.as_text() if input_name.length() > MAX_INPUT_NAME: input_name = input_name.substr(0,MAX_INPUT_NAME) + "..." %Button.text = input_name # (%Button as Button).add_theme_color_override("font_color", Color.RED if ) func _input(new_event): if is_remapping: if ( new_event is InputEventKey or (new_event is InputEventMouseButton and new_event.is_pressed()) ): is_remapping = false GameInfo.update_input(action_name, event, new_event) event = new_event update() func _on_button_button_down(): if !is_remapping: is_remapping = true %Button.text = "PRESS_KEY"