@tool extends ColorRect class_name PassDayBackground @export var blur_strength := 0. : set(v): blur_strength = v if is_node_ready(): update_shader_material_parameter() @export var blur_mix_percentage := 0. : set(v): blur_mix_percentage = v if is_node_ready(): update_shader_material_parameter() func _ready(): update_shader_material_parameter() func update_shader_material_parameter(): material.set_shader_parameter("strength", blur_strength) material.set_shader_parameter("mix_percentage", blur_mix_percentage)