extends InspectableEntity class_name UndergroundLoot const AREA_WIDTH = 20 const LOOTED_ITEM_RANDOM_RANGE = 50 @export var item_number : int = 1 func pointer_text() -> String: return tr("BURIED_SEEDS") func generate_collision_shape() -> CollisionShape2D: var collision = CollisionShape2D.new() var shape = CircleShape2D.new() shape.radius = AREA_WIDTH collision.shape = shape add_child(collision) return collision func generate_loot() -> Array[Item]: var seeds : Array[Item] = [] if len(GameInfo.game_data.unlocked_plant_types): seeds.append( Seed.new( GameInfo.game_data.unlocked_plant_types.pick_random() ) ) return seeds func dig(): for item in generate_loot(): planet.drop_item(item, global_position, LOOTED_ITEM_RANDOM_RANGE) queue_free() func save() -> UndergroundLootData: return UndergroundLootData.new(self)