extends Node2D @export_file var start_scene_path : String func _ready(): %Version.text = ProjectSettings.get_setting("application/config/version") func _on_start_pressed(): GameInfo.game_data.current_planet_data = PlanetData.new() var preferred_language = OS.get_locale_language() TranslationServer.set_locale(preferred_language) get_tree().change_scene_to_file(start_scene_path)