extends Node const ACH_SPIN_PLANET="STW_SPIN_PLANET" const ACH_FINISH_TUTORIAL="STW_FINISH_TUTORIAL" const ACH_MEET_DEMETER="STW_MEET_DEMETER" const ACH_UNLOCK_ALL_MUTATION="STW_UNLOCK_ALL_MUTATIONS" const ACH_KICK_YOUR_OLD_BODY="STW_KICK_YOUR_OLD_BODY" const ACH_MERCURY_BASE="STW_REACH_MERCURY_BASE" const ACH_REACH_VENUS_BASE="STW_REACH_VENUS_BASE" func unlock_achievement(achivement_name : String): if Steam.isSteamRunning(): var status = Steam.getAchievement(achivement_name) print("Steam Achievement %s" %achivement_name) if status.ret and not status.achieved: Steam.setAchievement(achivement_name) Steam.storeStats()