extends PlantMutation class_name TropicalMutation func get_icon() -> Texture: return preload("res://common/icons/cloud-rain.svg") func get_mutation_id() -> String: return "TROPICAL" func get_mutation_name() -> String: return tr("TROPICAL") func get_mutation_description() -> String: return tr("TROPICAL_EFFECT_TEXT").format({ "score_icon": Text.bbcode_icon(Plant.SCORE_ICON), "score_multiplier": get_score_multiplier() + 1., }) func mutate_score_multiplier(_plant_data: PlantData, multiplier: float) -> float: return multiplier + (get_score_multiplier() if GameInfo.game_data.current_region_data.meteo_type == Meteo.Type.RAINY else 0.0) func get_score_multiplier()->float: return 0.5 * level