extends PlantMutation class_name AncientMutation const DEFAULT_DAY_FACTOR = 4 func get_icon() -> Texture: return preload("res://common/icons/wood.svg") func get_mutation_id() -> String: return "ANCIENT" func get_mutation_name() -> String: return tr("ANCIENT") func get_mutation_description() -> String: return tr("ANCIENT_EFFECT_TEXT_LEVEL").format( { "score_increase": get_score_increase(), "day_factor": get_day_factor() } ) func get_day_factor(): return max(1, DEFAULT_DAY_FACTOR - level) func get_score_increase(): return max(1, level - DEFAULT_DAY_FACTOR) func mutate_score(data : PlantData, score) -> int: if data.get_state() != PlantData.State.MATURE: return score return score + floori(data.day / get_day_factor())