extends FoldableContainer class_name HelpContainer @export var help_container_name : String = "" @onready var settings := GameInfo.settings_data # Called when the node enters the scene tree for the first time. func _ready(): folded = settings.is_help_container_closed(help_container_name) folding_changed.connect(_on_folding_changed) func _on_folding_changed(f : bool): if f: settings.close_help_container(help_container_name) else: settings.open_help_container(help_container_name) GameInfo.save_settings()