audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" join demeter center [animation="Bounce In" length="1.0"] demeter: Great, Orchid! I now have access to the base from the ship! #id:ca demeter: I've programmed a new destination for you in the onboard computer. #id:cb demeter: You now need to go a little further north, to a new relay base, [b]Venus Base[/b]. #id:cc demeter: I managed to optimize the ship, but I'm afraid it hasn't returned to its original state... #id:cd demeter: Luckily, I've found something that might help you. I've cataloged ancient human ruins all over the planet, and some of them contain "vending machines," machines for exchanging items for money. #id:ce - Vending machines? #id:cf demeter: Yes, that's where they used to get the energy they needed, for a completely unreasonable price. #id:d0 demeter: Before, real people were in charge of transactions, but for some reason, humans spent all of recent history figuring out how to encounter as few humans as possible. Maybe they couldn't stand each other anymore... #id:d1 - Money? #id:d2 demeter: Yes, each human had a sum of an imaginary unit they called money. They based their entire social hierarchy on this unit. #id:d3 demeter: In any case, I've updated their system. They'll probably need some energy to function, but they might bring you some interesting items. #id:d4 demeter: As usual, you can use your detector to find the entrance to these ruins. #id:d5 demeter: These artifacts will be placed on a shelf in your ship, but remember that if you ran out of energy and I have to teleport the ship, you'll lose them. #id:d6 demeter: Good luck with the [b]Venus Relay Base[/b]; it's a little further than the last one. #id:d7 audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" [wait time="2.0"] [end_timeline]