@tool extends AnnouceObject class_name AnnounceTool const ITEM_3D_SCENE = preload("res://gui/game/inventory_gui/inventory_item/inventory_item_3d.tscn") @export var tool_item : Item func _init(_tool_item : Item): tool_item = _tool_item func get_3d_object() -> Node3D: var new_object = ITEM_3D_SCENE.instantiate() as InventoryItem3D new_object.item = tool_item new_object.state = InventoryItem3D.State.TOOL return new_object func get_title() -> String: return "NEW_TOOL" func get_text() -> String: return tool_item.get_item_name() func get_card_info() -> CardInfo: return tool_item.card_info() func _on_dismiss(): pass # GameInfo.game_data.player_data.tool_discovered.append(tool_item.get_item_name())