[gd_resource type="ShaderMaterial" format=3 uid="uid://ukcnxnnsi8ki"] [ext_resource type="Shader" uid="uid://ommmdxlamjs7" path="res://common/vfx/materials/shaders/pearlescent.gdshader" id="1_5mt8x"] [sub_resource type="Gradient" id="Gradient_4ljrk"] offsets = PackedFloat32Array(0.29918033, 0.65163934, 0.8729508) colors = PackedColorArray(1, 0.6509804, 0.09019608, 1, 0.5058824, 0.7137255, 0.20392157, 1, 1, 0.6509804, 0.09019608, 1) [sub_resource type="GradientTexture1D" id="GradientTexture1D_4ljrk"] gradient = SubResource("Gradient_4ljrk") [sub_resource type="FastNoiseLite" id="FastNoiseLite_hrhcu"] noise_type = 0 frequency = 0.0179 fractal_octaves = 1 fractal_lacunarity = 1.0 fractal_ping_pong_strength = 0.0 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cy6g2"] noise = SubResource("FastNoiseLite_hrhcu") seamless = true [resource] render_priority = 0 shader = ExtResource("1_5mt8x") shader_parameter/fresnel_power = 4.745 shader_parameter/interference_frequency = 3.54 shader_parameter/color_ramp = SubResource("GradientTexture1D_4ljrk") shader_parameter/noise = SubResource("NoiseTexture2D_cy6g2") shader_parameter/noise_speed = 0.01 shader_parameter/shift = Color(0.54509807, 0.1764706, 1, 1) shader_parameter/fresnel_color = Color(0.5882353, 0.7019608, 0.85882354, 1) shader_parameter/light_direction = Vector3(0, -1, 0)