extends Machine class_name Compost var containing_seed : int = 0 func get_seed_needed(l : int = level) -> int: match l: 1: return 3 2: return 2 3: return 2 _: return 1 func get_energy_production(l : int = level) -> int: match l: 1: return 1 2: return 1 _: return 2 func _process(_delta): %ProgressBar.value = lerp(%ProgressBar.value, float(containing_seed) / float(get_seed_needed()) * 100, 0.5) func interact_text(): return "Put a seed ("+str(get_seed_needed() - containing_seed)+" left)" func can_interact(p : Player) -> bool: return p.inventory.get_item() and p.inventory.get_item() is Seed func interact(p : Player) -> bool: if not can_interact(p): return false p.play_sfx("harvest") p.delete_item(p.inventory.get_item()) containing_seed += 1 if containing_seed >= get_seed_needed(): $AnimationPlayer.play("empty") containing_seed = 0 p.recharge(get_energy_production()) else: $AnimationPlayer.play("fill") return true