extends DialogicAnimation func animate() -> void: var tween := (node.create_tween() as Tween) tween.set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_BACK) var viewport_x: float = get_viewport_size().x var end_position_x : float = base_position.x + node.get_parent().global_position.x if is_reversed: end_position_x = viewport_x + get_node_origin().x tween.set_ease(Tween.EASE_IN) else: node.global_position.x = viewport_x + get_node_origin().x tween.tween_property(node, 'global_position:x', end_position_x, time) tween.finished.connect(emit_signal.bind('finished_once')) func _get_named_variations() -> Dictionary: return { "slide from right": {"reversed": false, "type": AnimationType.IN}, "slide to right": {"reversed": true, "type": AnimationType.OUT}, }