extends Machine class_name Compost var value_per_seed : float = 0.5 var fill_value : float = 0. func _process(_delta): %ProgressBar.value = lerp(%ProgressBar.value, fill_value * 100, 0.5) func pointer_text(): return "Compost" func interact_text(): return "Put a seed ("+str(roundi((1-fill_value)/value_per_seed))+" left)" func inspector_info() -> Inspector.Info: return Inspector.Info.new( pointer_text(), "The compost allow you to upgrade your max energy when putting in it a certain amount of seeds." ) func can_interact(p : Player) -> bool: return p.inventory.get_item() and p.inventory.get_item() is Seed func requirement_text() -> String: return "You must have a seed in hand" func interact(p : Player) -> bool: if not can_interact(p): return false p.play_sfx("harvest") p.delete_item(p.inventory.get_item()) fill_value += value_per_seed if fill_value >= 1.: $AnimationPlayer.play("empty") fill_value = 0 p.upgrade() value_per_seed /= 1.5 else: $AnimationPlayer.play("fill") return true