@tool extends Artefact class_name PileArtefact func get_artefact_name() -> String: return "PILE" func get_artefact_desc() -> String: return "PILE_DESC_TEXT" func get_3d_scene() -> PackedScene: return preload("res://common/game_data/scripts/artefacts/pile/pile.blend") func modify_player_max_energy(v : int) -> int: return v + 1