extends PlantMutation class_name AncientMutation const DEFAULT_DAY_FACTOR = 5 func get_icon() -> Texture: return preload("res://common/icons/wood.svg") func get_base_rarity() -> int: return 0 func get_mutation_name() -> String: return tr("ANCIENT") func get_mutation_description() -> String: return tr("ANCIENT_EFFECT_TEXT_LEVEL_%d") % get_day_factor() func get_day_factor(): return max(1, DEFAULT_DAY_FACTOR - level + 1) func mutate_score(plant_state : Plant.State, plant : Plant, score) -> int: if plant_state != Plant.State.MATURE: return score return score + floori(plant.day / get_day_factor())