join demeter center [animation="Fade In" length="1.0"] audio "res://common/audio_manager/assets/sfx/dialogs/voices/hi_orchid_3.wav" demeter: Phew, Subterra was a total mess! Even using your relay antenna, I couldn't get any signal. What did you find out? #id:259 - I didn't understand everything... #id:25a audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_2.wav" demeter: I get it, Orchid; I should have anticipated that the signal would be highly unstable underground... #id:25b demeter: We're a bit in the dark now, but the planet's last remaining base is nearby—it might provide some answers. #id:25c - Hades is still operational but cut off from the outside world. #id:25d audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav" demeter: Oh, Hades... Of all of us, he was probably the least chaotic and the most bound by protocol. Highly efficient, certainly, but he had a unique ethical code—the sort that would unhesitatingly sacrifice some humans to save others. #id:25e demeter: That approach is valid under our programming, but it's very archaic; many humans preferred to instill notions of empathy in us so our decisions would be better understood, even if it meant being less logical. #id:25f demeter: It seems difficult to carry out a mission to reconnect Hades under these conditions; Athena is the only one left we might hope to contact... #id:260 - The base collapsed following an incident in the nuclear reactor. #id:261 audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_2.wav" demeter: A... what? I'm surprised Hades allowed that to happen. To me, that sounds exactly like human interference. #id:262 demeter: Humans are fascinating, but sometimes they exasperate me. No matter how good our advice is, when they decide not to follow it, all we can do is pray their choices don't lead to their undoing. #id:263 demeter: Sometimes I wonder if it might be better if they were... No... My directive forbids it. #id:264 demeter: Anyway, there's only one base left to visit\: Athena's domain. #id:265 - There's an interesting artifact is Estia. #id:266 audio "res://common/audio_manager/assets/sfx/dialogs/voices/hmm_3.wav" demeter: Oh really? Will you let me read your memory on this subject? #id:267 - Yes #id:268 audio "res://common/audio_manager/assets/sfx/dialogs/voices/hm-hm_1.wav" [i]Reading memory...[/i] #id:269 demeter: Hmm... that is indeed very interesting, and it could explain the mysterious energy wave that wiped out all life on the planet... #id:26a demeter: Now that I search my memory, I recall hearing about a drilling project on Astra... Perhaps they found something there. #id:26b - No #id:26c audio "res://common/audio_manager/assets/sfx/dialogs/voices/sorry_3.wav" demeter: I understand; that information intrigues me greatly. #id:26d demeter: I suppose we'll both get our answers there, then. #id:26e demeter: So, our next destination is Estia. It was a popular base where many humans lived, and where all the children—the first evolutionary stage of their life cycles—were raised. #id:26f demeter: There aren't many AIs left that we can hope to wake up now, but our conversations have changed my perspective; the possibility that none of them wake up scares me much less... #id:270 demeter: Good luck, Orchid! #id:271 audio "res://common/audio_manager/assets/sfx/dialogs/voices/see_you_later_2.wav" leave demeter [animation="Fade Out" length="1.0"] [wait time="2.0"] [end_timeline]