audio "res://common/audio_manager/assets/sfx/dialogs/sfx/incoming_transmission.wav" join demeter center [animation="Fade In" length="1.0"] demeter: Great, [color=#FFA617]Orchid[/color]! I now have access to the base from the ship! #id:ca demeter: I've programmed a new destination for you in the onboard computer. #id:cb - OK! What's next? #id:104 - Uhm, what just happened down there? #id:105 demeter: Oh sorry, I forgot that it can be confusing for you. #id:106 demeter: You saved yourself in the base datacenter, and I configured a function to put back your consciousness in a O-800 model that lies down there. #id:107 demeter: I'm not sure you'll manage to do the rest of the journey in one go, so I'm covering our bases. #id:108 demeter: Did you see your old body? #id:109 - My... body? #id:10a demeter: Oh, never mind, that's really nothing. #id:10b - Yes, and that was really creepy! #id:10c demeter: Sorry! The save function caused a bug in your case, so I had to abandon it here. #id:10d demeter: Anyway, you still have quite a long way to go. #id:10e demeter: You now need to go a little further north, to a new relay base, [color=#FFA617]Venus Base[/color]. #id:cc demeter: [b]I managed to repair the ship[/b], but I'm afraid it hasn't returned to its original state... #id:110 demeter: [b]I also did some cleaning in your seeds[/b], they have gone bad during the time I repaired the ship. I hope you don't mind... #id:111 - No problem, I'll find better ones. #id:112 - Oh no ! But I've been away just a moment ! #id:113 demeter: Uhm, I actually repaired the ship over two full months; I didn't wake you up just after the save, I thought that you wouldn't want to wait that long! #id:114 demeter: I've updated you in the meantime, and you'll discover a new tool I just added, a tractable beam! #id:115 demeter: If you were in trouble for sorting your seeds, it might help you. #id:116 demeter: Good luck with the [color=#FFA617]Venus Relay Base[/color]; it's a little further than the last one. #id:d7 audio "res://common/audio_manager/assets/sfx/dialogs/sfx/closing_transmission.wav" leave demeter [animation="Fade Out" length="1.0"] [wait time="2.0"] [end_timeline]