@tool extends Artefact class_name SeedCaseArtefact func get_artefact_name() -> String: return "SEED_CASE" func get_artefact_desc() -> String: return "SEED_CASE_DESC_TEXT" func get_3d_scene() -> PackedScene: return preload("res://common/game_data/scripts/artefacts/seed_case/seed_case.blend") func modify_player_inventory_size(v : int) -> int: return v + 1